Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by catatafish » 23 Mar 2012, 22:31
Hi. Drake Familiar has the wrong mana cost.
When I attack the computer with Szadek, Lord of Secrets the game crashes and he doesn't receive any counters or cause anything to happen.
When I attack the computer with Szadek, Lord of Secrets the game crashes and he doesn't receive any counters or cause anything to happen.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by Chris H. » 24 Mar 2012, 00:01
`catatafish wrote:Hi. Drake Familiar has the wrong mana cost.
Fixed, thank you catatafish.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by Niv-Mizzet » 24 Mar 2012, 03:23
There's a fundamental error in the way that the stack works when spells are cast and their interaction with triggers.
When you cast a spell, the spell should go on the stack immediately, then if there are triggers they should be added to the stack on TOP of the spell, meaning that the original spell should always resolve last. Right now Forge doesn't seem to work this way. Instead it puts all of the triggers on the stack and THEN adds the spell to the stack last (so it resolves first).
Using a real world example, in a dredge deck you might flashback a Dread Return targeting the Flame-Kin Zealot in your graveyard. The copies of Bridge From Below will trigger from the creatures you sacrifice giving you a bunch of zombies. Once your zombies pop out, the Dread Return should finally resolve bringing the zealot onto the battlefield and giving your whole team haste and +1/+1. As Forge works now this play doesn't work because it wants to put the triggers onto the stack before it puts the spell on the stack.
When you cast a spell, the spell should go on the stack immediately, then if there are triggers they should be added to the stack on TOP of the spell, meaning that the original spell should always resolve last. Right now Forge doesn't seem to work this way. Instead it puts all of the triggers on the stack and THEN adds the spell to the stack last (so it resolves first).
Using a real world example, in a dredge deck you might flashback a Dread Return targeting the Flame-Kin Zealot in your graveyard. The copies of Bridge From Below will trigger from the creatures you sacrifice giving you a bunch of zombies. Once your zombies pop out, the Dread Return should finally resolve bringing the zealot onto the battlefield and giving your whole team haste and +1/+1. As Forge works now this play doesn't work because it wants to put the triggers onto the stack before it puts the spell on the stack.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by cc-drake » 24 Mar 2012, 06:53
Morph abilities use the stack, but should not.
Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by catatafish » 24 Mar 2012, 20:18
Hi. Two more things.
Wall of Corpses does not destroy the creature it is blocking. It gets sacrificed and the destroy ability goes on the stack but nothing happens to the creature.
Whenever I attack with Bear Umbra attached to a creature the game crashes and no lands untap. Thanks.
Wall of Corpses does not destroy the creature it is blocking. It gets sacrificed and the destroy ability goes on the stack but nothing happens to the creature.
Whenever I attack with Bear Umbra attached to a creature the game crashes and no lands untap. Thanks.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by Zirbert » 24 Mar 2012, 21:55
The pics for Burning Oil and Scorch the Fields won't download - the scripts have them looking for .txt files on the Wizards server, not .jpgs. Example:
- Code: Select all
SVar:Picture:http://www.wizards.com/global/images/magic/general/scorch_the_fields.txt
Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by Chris H. » 24 Mar 2012, 22:57
`Zirbert wrote:The pics for Burning Oil and Scorch the Fields won't download - the scripts have them looking for .txt files on the Wizards server, not .jpgs. Example:Changing the target file to .jpg fixes it.
- Code: Select all
SVar:Picture:http://www.wizards.com/global/images/magic/general/scorch_the_fields.txt
Thank you Zilbert, I think that these two were fixed a few days ago on the SVN and should be OK for the next beta release.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by cc-drake » 25 Mar 2012, 12:44
Wolfhunter's Quiver does only 2 damage to Werewolves
Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by Chris H. » 25 Mar 2012, 13:00
`cc-drake wrote: Wolfhunter's Quiver does only 2 damage to Werewolves
Fixed, thank you cc-drake.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by Sloth » 25 Mar 2012, 17:52
These are fixed! Thanks catatafish.catatafish wrote:When I attack the computer with Szadek, Lord of Secrets the game crashes and he doesn't receive any counters or cause anything to happen.
Whenever I attack with Bear Umbra attached to a creature the game crashes and no lands untap. Thanks.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by Falk » 26 Mar 2012, 09:48
Does Flanking work as intended? I get the impression that it doesn't give blocking creatures -1/-1.
Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by friarsol » 26 Mar 2012, 12:07
I've never had a problem with it. Flanking only gives non-Flanking creatures -1/-1 though.Falk wrote:Does Flanking work as intended? I get the impression that it doesn't give blocking creatures -1/-1.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by cc-drake » 26 Mar 2012, 19:49
Small image issue: LQ Genju of the Spires shows Genju of the Cedars
Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by slapshot5 » 26 Mar 2012, 20:31
Now fixed in SVN. Thanks.cc-drake wrote:Small image issue: LQ Genju of the Spires shows Genju of the Cedars
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by Night Shadow » 27 Mar 2012, 02:28
The Sigil Tracer ability can't be activated.
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