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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 14 Mar 2012, 23:01
by gos
My opponent sacrifices basic lands to Destructive Flow. I am only given the option of sacrificing non-basics.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 15 Mar 2012, 01:15
by weirdingway
There used to be an option in the previous Forge AI to skip certain phases. Is it gone now or am I missing it somewhere? I find myself having to spam a lot more now between turns. In a true PvP game I wouldn't auto-skip any phases so as to not give away what options I may have in my hand/deck but a computer isn't going to know any better. For the most part I skipped upkeep, draw, end turn for both of us depending on what deck I'm playing.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 15 Mar 2012, 01:36
by friarsol
weirdingway wrote:There used to be an option in the previous Forge AI to skip certain phases. Is it gone now or am I missing it somewhere? I find myself having to spam a lot more now between turns. In a true PvP game I wouldn't auto-skip any phases so as to not give away what options I may have in my hand/deck but a computer isn't going to know any better. For the most part I skipped upkeep, draw, end turn for both of us depending on what deck I'm playing.
The phase icons are clickable. Click to change to a different color, and they will auto-pass priority if the stack is empty.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 15 Mar 2012, 06:06
by Xitax
These cards should be in the following sets, but aren't:
Thought Courier:9ED
Eager Cadet:S99
Concentrate:8ED
AEther Flash:7ED
Ambition's Cost:8ED
AEthersnipe:COM
Familiar Ground:7ED
Vengeance:9ED

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 15 Mar 2012, 06:43
by Jumpyboy
The Ice Age card, "Runed Arch" is printed that it should come into play tapped. It seems that Forge thinks it's too underpowered and puts it into play untapped. :wink: Just mentioning the little things I find. :-)

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 15 Mar 2012, 09:11
by moomarc
Xitax wrote:These cards should be in the following sets, but aren't:
Thought Courier:9ED
Eager Cadet:S99
Concentrate:8ED
AEther Flash:7ED
Ambition's Cost:8ED
AEthersnipe:COM
Familiar Ground:7ED
Vengeance:9ED
Fixed. Thanks Xitax. I've posted more info on the thread in the dev's corner.

Jumpyboy wrote:The Ice Age card, "Runed Arch" is printed that it should come into play tapped. It seems that Forge thinks it's too underpowered and puts it into play untapped. :wink: Just mentioning the little things I find. :-)
Fixed. Thanks for reporting! Its these little things that add up in the end.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 16 Mar 2012, 03:13
by Xitax
More missing set assignments and fixes:
Opportunity: 7ED
Treasure Trove: 9ED
Inspiration: 8ED
Goblin Raider: 9ED
Nocturnal Raid: 7ED

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 16 Mar 2012, 04:58
by Xitax
5 attachment limit... #-o

Silverback Ape: 8ED

Bug: Arachnus Web 's destroy ability triggers every end step even after it has been destroyed.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 16 Mar 2012, 14:40
by moomarc
Xitax wrote:More missing set assignments and fixes:
Opportunity: 7ED
Treasure Trove: 9ED
Inspiration: 8ED
Goblin Raider: 9ED
Nocturnal Raid: 7ED
Updated. Thanks!
Xitax wrote:Bug: Arachnus Web 's destroy ability triggers every end step even after it has been destroyed.
Fixed. Thanks!

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 16 Mar 2012, 14:56
by gos
I flash in my Mistbind Clique during my opponent's declare attackers phase (after attacks are declared), championing a black faerie rogue token.

The game advances to the declare blockers step and I am prompted to choose a target player for the Clique's ability. I choose my opponent. Then I am prompted to choose blockers, and I block one of my opponent's creatures with the Clique. After that the game does not advance any further.

I have replicated this twice.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 16 Mar 2012, 16:10
by gos
When I activate the ability of my Groundskeeper, he allows me to target lands in my opponent's graveyard. They return to his hand.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 16 Mar 2012, 16:12
by jeffwadsworth
gos wrote:I flash in my Mistbind Clique during my opponent's declare attackers phase (after attacks are declared), championing a black faerie rogue token.

The game advances to the declare blockers step and I am prompted to choose a target player for the Clique's ability. I choose my opponent. Then I am prompted to choose blockers, and I block one of my opponent's creatures with the Clique. After that the game does not advance any further.

I have replicated this twice.
The trigger will go off once you advance to the next phase...it should TMK go off immediately.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 16 Mar 2012, 16:13
by jeffwadsworth
gos wrote:When I activate the ability of my Groundskeeper, he allows me to target lands in my opponent's graveyard. They return to his hand.
Fixed.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 17 Mar 2012, 05:30
by Niv-Mizzet
The protection from artifacts granted by Tower of the Magistrate should cause any attached equipment to fall off of the targeted creature, but it does not.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 17 Mar 2012, 05:45
by Devilman06
Possible bug... Arachnus Spinner doesn't allow you to search your graveyard for Arachnus Web like you should be able too