Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by Fizanko » 23 Oct 2014, 20:28
that's because Season of the Witch is not yet coded in Forge
Here you have the list of cards not yet coded
viewtopic.php?f=26&t=15728#p163983
Here you have the list of cards not yet coded
viewtopic.php?f=26&t=15728#p163983
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Card AI (Improvements) Requests
by Marek14 » 23 Oct 2014, 20:56
However, I think that elcnesh's combat refactoring could be used to create and store lists of creatures that could or could not attack during a given turn, which would allow Season of the Witch to work.
Re: Card AI (Improvements) Requests
by lujo » 24 Oct 2014, 23:14
It would be much appreciated if someone more competent would take a look at what exactly is wrong with Orcish Captain when the AI attempts to play it.
It always spends all it's available mana on activations for his ability, but the ability always "fizzles" (and the log doesn't indicate what it's targeting). There are no valid targets for it but itself in the current game.
The card could work fine for the AI if there was a way to restrict it's AI activation to only happen when an opponent has an orc, and only target opposing orcs (other potential uses for it within it's block are truly marginal and probably a bad move, while being able to machine gun down all opposing orcs is pretty big).
It might be a simple fix which would make the card pretty much AI playable for all practical purposes (currently it's making even other cards difficult to test). And there's huge potential for a cool constructed Quest deck with this guy and anything that changes opposing creature's types into orcs in the future.
It always spends all it's available mana on activations for his ability, but the ability always "fizzles" (and the log doesn't indicate what it's targeting). There are no valid targets for it but itself in the current game.
The card could work fine for the AI if there was a way to restrict it's AI activation to only happen when an opponent has an orc, and only target opposing orcs (other potential uses for it within it's block are truly marginal and probably a bad move, while being able to machine gun down all opposing orcs is pretty big).
It might be a simple fix which would make the card pretty much AI playable for all practical purposes (currently it's making even other cards difficult to test). And there's huge potential for a cool constructed Quest deck with this guy and anything that changes opposing creature's types into orcs in the future.
---
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
Re: Card AI (Improvements) Requests
by Nordos » 26 Oct 2014, 12:55
The AI can't seem to handle Painful Quandary or Phyrexian Obliterator.
He will block the Obli or attack with creatures while I can block it with my obli. Especially when he possess a creature with more attack then the obli's health, often suiciding all of its permanents.
Regarding Painful Quandary, the AI always seems to take the 5 damage. He completely ignores it and plays spells while having less then 6 life, killing himself in the process. Especially noteworthy in a draft, where the decks are pretty weak, allowing for stalling a bit.
Another one is Royal Assassin. AI will attack without taking its ability into account.
All in all Black seems to have some cards which are nearly cheating when playing against AI
He will block the Obli or attack with creatures while I can block it with my obli. Especially when he possess a creature with more attack then the obli's health, often suiciding all of its permanents.
Regarding Painful Quandary, the AI always seems to take the 5 damage. He completely ignores it and plays spells while having less then 6 life, killing himself in the process. Especially noteworthy in a draft, where the decks are pretty weak, allowing for stalling a bit.
Another one is Royal Assassin. AI will attack without taking its ability into account.
All in all Black seems to have some cards which are nearly cheating when playing against AI
Re: Card AI (Improvements) Requests
by friarsol » 28 Oct 2014, 01:58
AI cast (and then sacrificed without positive effect) a Hellspark Elemental while under effect of a Blinding Angel.
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Re: Card AI (Improvements) Requests
by Yosituna » 30 Oct 2014, 18:21
I'd like to see the AI use extra mana added to its mana pool (for example with Heartbeat of Spring and the like) when it is logical to do so. (I just finished a Momir game in which the AI brought out a Zhur-Taa Ancient, and while I was using my 6 lands to make 12 mana and popping out Blightsteel Colossi like candy, the AI never used that extra mana and instead continued to make 6-drops.)
Re: Card AI (Improvements) Requests
by Fizanko » 08 Nov 2014, 20:49
I noticed during my Zendikar quest that the AI, when it deploy Tuktuk the Explorer very early in the game, does not try to block with it, i think it really should always try to block as an early 5/5 creature have a big impact on a game.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Card AI (Improvements) Requests
by ZzzzSleep » 09 Nov 2014, 08:34
Devs, would adding the SacMe svar help the AI here?Fizanko wrote:I noticed during my Zendikar quest that the AI, when it deploy Tuktuk the Explorer very early in the game, does not try to block with it, i think it really should always try to block as an early 5/5 creature have a big impact on a game.
Re: Card AI (Improvements) Requests
by Sloth » 09 Nov 2014, 10:45
Done! Thanks ZzzzSleep and Fizanko.ZzzzSleep wrote:Devs, would adding the SacMe svar help the AI here?Fizanko wrote:I noticed during my Zendikar quest that the AI, when it deploy Tuktuk the Explorer very early in the game, does not try to block with it, i think it really should always try to block as an early 5/5 creature have a big impact on a game.
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Re: Card AI (Improvements) Requests
by friarsol » 13 Nov 2014, 04:23
AI activates Gutless Ghoul, sacrificing potential blockers before he declares blockers. He had both a Regenerater he's been successfully chump blocking for a while with and Glacial Crevasses to absorb lots of damage.
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Re: Card AI (Improvements) Requests
by raisins7 » 14 Nov 2014, 14:11
The AI seems to know all the timing to Mishra's Factory, but it's confused about the abilities. It activates, blocks, and then taps them to float a colorless mana when it's clearly trying to give itself +1/+1.
Edit to add another:
The AI doesn't seem to always understand that Fireball does less damage to additional targets. It will routinely try to hit too many things, like x = 5 targeting both my 5/5 creature and my face.
Edit to add another:
The AI doesn't seem to always understand that Fireball does less damage to additional targets. It will routinely try to hit too many things, like x = 5 targeting both my 5/5 creature and my face.
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Re: Card AI (Improvements) Requests
by Nordos » 15 Nov 2014, 22:16
The AI can't handle Galpowder Mage at ALL.
He would exile his own attacking creatures, or enemy creatures with ETB effects. He does not remove harmfull enchantments or prevent blockers or similar at all
He would exile his own attacking creatures, or enemy creatures with ETB effects. He does not remove harmfull enchantments or prevent blockers or similar at all
Re: Card AI (Improvements) Requests
by Nordos » 27 Nov 2014, 16:52
AI would often activate the abilities of his creatures, which requires being tapped, in his turn. Especially when tapping the creatures of his opponent it is very ineffective, for example...
Re: Card AI (Improvements) Requests
by Pux » 28 Nov 2014, 19:04
When the AI attacks with Immolating Souleater it loses the game instantly because it pumps its whole live into the activated ability.
Re: Card AI (Improvements) Requests
by Hexadecimal » 02 Dec 2014, 16:45
AI doesn't use any extra mana when casting Wolfbriar Elemental.
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