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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby Xyx » 01 Mar 2015, 00:36

AI cast Retribution of the Meek when all I had was a bunch of 2-power guys.
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Re: Card AI (Improvements) Requests

Postby ZappaZ » 01 Mar 2015, 08:37

I have Dream Tides active and on the end of the round I use Whelming Wave leaving the AI with no creatures on the bord, but during his upkeep he still pays 4 mana to untap the missing creatures.

This happened the next AI round too even tho he had no tapped creatures.

Also had something strange on the Dream Tides Card detail, this persisted in the next round too.
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Dream Tides Card Detail
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Re: Card AI (Improvements) Requests

Postby drivingtexter » 02 Mar 2015, 11:52

The ai automatically taps nykthos, shrine to Nyx every turn for it's devotion effect even if they have no creatures on board for the devotion count. I've tested this for the past few weeks and it always happens.

Is it not as simple as:

if (devotion >= 3)
tap for devotion mana effect;
else tap for colorless mana;
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Re: Card AI (Improvements) Requests

Postby friarsol » 02 Mar 2015, 13:05

drivingtexter wrote:Is it not as simple as:

if (devotion >= 3)
tap for devotion mana effect;
else tap for colorless mana;
It's not that simple because that's not how the AI works. Each ability is taken in it's own context, without reference to other abilities on the card.
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Re: Card AI (Improvements) Requests

Postby serrasmurf » 03 Mar 2015, 14:39

Sloth wrote:
serrasmurf wrote:AI-Quest-opponents
90% of these decks can be considered as aggro, 5% combo and 5% control. The numbers change a bit when you reach the higher levels.
The distinction of Aggro/Combo/Control is a bit misleading here. If you include Midrange (and most magic writers agree to include Midrange as a 4th archtype), the numbers are more like 75% Midrange, 10% Control, 10% Combo, 5% Aggro.

See this link for quest deck archtypes: viewtopic.php?f=48&t=11538

But i doubt that the AI can identify the human's archtype reliably anyway.

excessum wrote:Choosing which cards to board out is another issue...
This is the main problem of AI sideboarding.

The only possibility that i can imagine is manually marking cards in the decklist to board out (maybe even as an ordered list). And manually adding sideboard hints to cards, so the AI will board them in under given circumstances (like adding "AISideboardHint: Card.Blue GE 20" to Red Elemental Blast).
Thanks for your response.
Your right that midrange is a separate important category that i forgot. The common feature I was looking for is that the AI is dumping a lot of creatures on the board.
I'll see if I can experiment a bit with some representive AI decks, see if I can make a sideboarded version that has a better win percentage against certain common archetypes, hopefully recognizable. If not for Forge then for the sake of the experiment itself :D
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Re: Card AI (Improvements) Requests

Postby ZappaZ » 06 Mar 2015, 22:50

Valakut, the Molten Pinnacle targeting.

Attaching a screenshot, all the Valakut's targeted the same Boros Reckoner and when the first blast killed him the rest fizzled, seems inefficient.
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Re: Card AI (Improvements) Requests

Postby Darkholme » 11 Mar 2015, 19:42

The AI really starts to chug in the combat phase once there starts to be a lot of creatures on the battlefield.

I've been waiting for it to choose attackers for 15 minutes (There are a large number of tokens on the battlefield)
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Re: Card AI (Improvements) Requests

Postby RoxasValor » 12 Mar 2015, 05:06

I have noticed with using cards such as "Courser of Kruphix" I cannot see the top card of my deck to play the land off the top. If there is anyway of doing this now that I don't know of please share these nuggets of knowledge because I am new to this program, if not, then please implement this because this may cause a problem with my Izzet decks that use "Melek, Izzet Paragon".
-Thanks
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Re: Card AI (Improvements) Requests

Postby excessum » 12 Mar 2015, 06:09

RoxasValor wrote:I have noticed with using cards such as "Courser of Kruphix" I cannot see the top card of my deck to play the land off the top. If there is anyway of doing this now that I don't know of please share these nuggets of knowledge because I am new to this program, if not, then please implement this because this may cause a problem with my Izzet decks that use "Melek, Izzet Paragon".
-Thanks
The top card should be visible (and playable) if you open the library.
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Re: Card AI (Improvements) Requests

Postby Hanmac » 13 Mar 2015, 09:12

Enemy does summon Phage the Untouchable from the graveyead ... imo a very dump move
i won, and got an achivement for Phage ... which also should not happen.
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Re: Card AI (Improvements) Requests

Postby RandomPerson » 25 Mar 2015, 07:10

The AI clearly doesn't understand how Zombie Boa works - it will double-block with creatures of a colour Zombie Boa has activated for in the same turn, resulting in losing both creatures to no effect instead of saving one to block another turn. It will also block with a single creature which is larger, but gets immediately destroyed.
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Re: Card AI (Improvements) Requests

Postby Hanmac » 25 Mar 2015, 14:04

Enemy does blocks a Somberwald Vigilante what gained Deathtouch
or Enemy does attack me while i have a Ashmouth Hound with Deathtouch

in both cases the creatures of the enemy are destroyed
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Re: Card AI (Improvements) Requests

Postby friarsol » 26 Mar 2015, 02:43

AI continually activates a Nomad Mythmaker targeting the Daybreak Coronet in his graveyard, even though it can't legally enchant anything in play.
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Re: Card AI (Improvements) Requests

Postby Djebb » 26 Mar 2015, 13:56

The IA chose 'Human' as his Distant Melody resolved. There was 4 Kithkins on his side and 4 Humans on mine.
Obviously he didn't draw anything.
:D
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Re: Card AI (Improvements) Requests

Postby Hanmac » 29 Mar 2015, 09:18

Enemy respond to the Effect of Atheos wrong, it does pay the life even if the creature is not in the graveyard anymore because it got returned with undying or persist or other stuff
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