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Sound files for forge

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Sound files for forge

Postby Chris H. » 13 Nov 2012, 16:24

A new sound effects system has been added to forge and we could use some help in finding interesting sounds that we can add to forge.

The sound files need to be in wav or au format, wav appears to be more wide spread but the code can handle either format. The sound files need to be copy right free and they should be in the public domain.

You can either record your own sounds if you have the necessary equipment or you may be able to find an appropriate sound on a web site such as this site:

http://www.freesound.org/browse/

You should note that sound files can be large sized and we would like to avoid this if possible. A good size to shoot for would be 50 K or less. There is a freeware sound editor that i believe has versions for all operating systems. This app is named Audacity.

For those who would like to help find some sound files for us you should read this topic in the forge developers forum: [WIP] Forge Sound System

The sounds for which we already have our own custom sound files are marked with [*]. There are currently very few of them, so if anyone has time to look for appropriate royalty-free sounds that we can use in Forge for one of the effects listed above, please post your findings in this thread. Every single little contribution is appreciated!

Note: You need to create a folder named "sound" and place it inside of your "res" folder. Your sound files should be placed inside of this "/res/sound/" folder.

We need files for the following sounds:

sound file list | Open
AddCounter[*] - add_counter.wav - triggered when a counter is added to a permanent.

Artifact[*] - artifact.wav - triggered when an artifact is played.

ArtifactCreature[*] - artifact_creature.wav - triggered when an artifact creature is played.

BlackLand[*] - black_land.wav - triggered when a land with the "B" mana ability is played.

Block[*] - block.wav - triggered when a blocker is assigned.

BlueLand[*] - blue_land.wav - triggered when a land with the "U" mana ability is played.

Creature[*] - creature.wav - triggered when a creature is played.

Damage - damage.wav - triggered when a creature is damaged.

Destroy[*] - destroy.wav - triggered when a permanent is destroyed.

Discard[*] - discard.wav - triggered when a player discards a card.

Draw[*] - draw.wav - triggered when a player draws a card.

Enchantment[*] - enchant.wav - triggered when an enchantment is played.

EndOfTurn[*] - end_of_turn.wav - triggered at the end of turn.

Equip[*] - equip.wav - triggered when an equipment is equipped.

Exile - exile.wav - triggered when a card is exiled.

FlipCoin[*] - flip_coin.wav - triggered when a coin is flipped.

GreenLand[*] - green_land.wav - triggered when a land with the "G" mana ability is played.

Instant[*] - instant.wav - triggered when an instant is played.

LifeGain - life_gain.wav - triggered when a player gains life.

LifeLoss[*] - life_loss.wav - triggered when a player loses life.

LoseDuel[*] - lose_duel.wav - triggered when a player loses a duel.

ManaBurn - mana_burn.wav - triggered during a mana burn if the appropriate rule is enabled.

OtherLand - other_land.wav - triggered when a land with non-color mana abilities or any other land is played.

Planeswalker[*] - planeswalker.wav - triggered when a planeswalker is played.

Poison[*] - poison.wav - triggered when a player receives a poison counter.

RedLand[*] - red_land.wav - triggered when a land with the "R" mana ability is played.

Regen - regeneration.wav - triggered when a creature is regenerated.

RemoveCounter - remove_counter.wav - triggered when a counter is removed from a permanent.

Sacrifice - sacrifice.wav - triggered when a permanent is sacrificed.

Sorcery[*] - sorcery.wav - triggered when a sorcery is played.

Shuffle[*] - shuffle.wav - triggered when a player shuffles his deck.

Tap[*] - tap.wav - triggered when a permanent is tapped.

Token[*] - token.wav - triggered whena token is created.

Untap[*] - untap.wav - triggered when a permanent is untapped.

WhiteLand[*] - white_land.wav - triggered when a land with the "W" mana ability is played.

WinDuel[*] - win_duel.wav - triggered when a player wins the duel.

 
We have a few sounds already but you may be able to come up with a better sound. The current sounds available with links are:

current sounds available with links | Open
add_counter.wav.zip

artifact.wav.zip

artifact_creature.wav.zip

black_land.zip

block.wav.zip

blue_land.wav.zip

creature.wav.zip

destroy.wav.zip

discard.wav.zip

draw.wav

enchant.wav.zip

end_of_turn.wav.zip

equip.wav.zip

flip_coin.wav.zip

green_land.zip

instant.wav.zip

life_loss.wav.zip

lose_duel.wav.zip

planeswalker.wav.zip

poison.wav.zip

red_land.wav.zip

Shuffle.wav.zip

sorcery.wav.zip

tap.wav.zip

token.wav.zip

untap.wav

white_land.wav.zip

win_duel.wav.zip
Last edited by Chris H. on 03 Aug 2013, 12:44, edited 43 times in total.
Reason: Added lots of new material and removed the free sfx link.
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Re: Sound files for forge

Postby Niv-Mizzet » 14 Nov 2012, 03:50

Dang now I wish I had a microphone. A lot of these could be manufactured using real world sounds. A deck of sleeved cards can make some very snappy draw and shuffle sounds.

I hope if you implement this you have a menu of sounds that you can toggle on and off. I might like to hear a victory tune when I win a duel, but I might not want to hear a noise every time I cast a spell. I remember playing Shandalar and it's just cacophonous madness sometimes.
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Re: Sound files for forge

Postby moomarc » 14 Nov 2012, 06:36

Niv-Mizzet wrote:Dang now I wish I had a microphone. A lot of these could be manufactured using real world sounds. A deck of sleeved cards can make some very snappy draw and shuffle sounds.

I hope if you implement this you have a menu of sounds that you can toggle on and off. I might like to hear a victory tune when I win a duel, but I might not want to hear a noise every time I cast a spell. I remember playing Shandalar and it's just cacophonous madness sometimes.
Not sure if there will be a checkbox for each sound, but if the file isn't present it won't cause any problems. So just delete or rename the sounds you don't want.
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Re: Sound files for forge

Postby Chris H. » 14 Nov 2012, 15:21

The first message has been updated so please take a peek. :)
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Re: Sound files for forge

Postby Chris H. » 14 Nov 2012, 15:47

A potential candidate for the blue land sound:
 
Attachments
blue_land.wav.zip
attribute: www.freesound.org
(23.5 KiB) Downloaded 811 times
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Re: Sound files for forge

Postby Agetian » 15 Nov 2012, 04:10

I like the blue land sound! By the way, will join in search soon, too!

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Re: Sound files for forge

Postby Chris H. » 16 Nov 2012, 18:38

A potential candidate for the poison sound:
 
Attachments
poison.wav.zip
attribute: www.freesound.org
(51.47 KiB) Downloaded 573 times
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Re: Sound files for forge

Postby chops » 17 Nov 2012, 06:11

Chris H. wrote:You can either record your own sounds if you have the necessary equipment or you may be able to find an appropriate sound on a web site such as these two sites:
Hi all! I've been a lurker until now, but I'd like to help with sounds. I'd also like to make sure we respect the licenses of our sources. If you upload a file, I think you should be sure to say where you got it. Did you record it yourself? If you downloaded it, where? That will help keep Forge out of legal trouble

I think we need to be careful about freeSFX. Their EULA prohibits sharing the sound files. If I'm interpreting it correctly, we're fine to use them, but they have to be incorporated in some way, not distributed as individual files. Regardless of how they are used in the project, they should not be uploaded here, or we risk legal action.

I suggest linking to the original, or explain how to find it. For example, searching on freeSFX for "Air Whoosh" yields 1 free result. I think it would work well for "discard.wav" or "life_loss.wav". If there were a sound for a spell being countered, I think it would work for that too.

Freesound is just fine, because the Creative Commons licenses they use are more permissive. Feel free to upload them, put them in the Forge download, whatever. Just be sure to credit the ones that require it.

TLDR: Cite your sources. Don't upload files from freeSFX.
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Re: Sound files for forge

Postby Chris H. » 17 Nov 2012, 12:13

I will remove the FreeSFX link and we will not use them.

I must have miss-read their EULA. These types of web sites do not want other web sites to download their sounds and add them to their collection so one site can become a super site so to speak. :)

This topic is not meant to become a permanent repo for forge's sounds. This topic is a work area where we as a group can work together to create a set of sounds for the forge app. Once this work has been completed the sounds will then become a part of the project and we will shut down this topic.

At that point either the sound files will be included in the project archives or there will be a content downloader button that will download all of the sound files that we have collected. :)
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Re: Sound files for forge

Postby chops » 17 Nov 2012, 21:08

Okay, sounds good.

Somehow I didn't notice before that you were the only one uploading to this thread, and you have a brief attribution for each sound. I suppose my warning about attribution is more of a guideline for future people then.
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Re: Sound files for forge

Postby bigapple90 » 17 Nov 2012, 22:37

Hey guys, glad to hear sound is coming to forge again :)
I've attached a little sound file for drawing a card. Let me know what you think and if its acceptable (size-wise, etc.)
EDIT: made by me using audacity and a deck of cards, no copyright issues here.
Attachments
bigapple90_drawcard.rar
first audio test for drawing a card.
(10.24 KiB) Downloaded 700 times
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Re: Sound files for forge

Postby Agetian » 18 Nov 2012, 07:29

For those of you willing to try Forge out with Microprose's Shandalar sounds, a conversion utility has been released here: viewtopic.php?f=26&t=8888

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Re: Sound files for forge

Postby Chris H. » 18 Nov 2012, 12:15

bigapple90 wrote:Hey guys, glad to hear sound is coming to forge again :)
I've attached a little sound file for drawing a card. Let me know what you think and if its acceptable (size-wise, etc.)
EDIT: made by me using audacity and a deck of cards, no copyright issues here.
 
Thank you for the sound contribution. We appreciate it. :D
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Re: Sound files for forge

Postby Agetian » 18 Nov 2012, 13:36

I agree with Chris and I'd like to say that I like the draw sound!

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Re: Sound files for forge

Postby bigapple90 » 18 Nov 2012, 22:28

thanks fellas.

I've attached another sound. I don't really know what it's supposed to be but maybe it can find a home :) Perhaps untap or equip or sorcery...
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bigapple90_unknown.rar
bleep bop
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