mox artifact in 8th render
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mox artifact in 8th render
by nayozzz » 21 Dec 2018, 03:26
hi there, i used the setting of pre 8th render to false
all cards of LEB are rendered correctly, except the mox cards
the casting cost symbol 0 is fine, but on the left side is a black void...
i tried to switch the numbers 2 and 0 on the png files, and now the same problem presents on the mox cards only
the casting cost is fine, but using the 8th ed render on the LEB mox cards create a black spot next to the casting cost...
is there anyone to a solution to this bug ? same for 15th edition render... the pre8th edition render instead has no bug on the LEB mox cards
pre 8th render LEB
8th render LEB
no idea how to avoid the black spot on top right of card... looking for help
edit:
USG claw of gix, same problem artifact casting cost 0
USG another artifact, this time with casting cost different from 0, and no problem
edit2:
it isn't the .png symbol file who is broken, when the parser feeds a casting cost 0 to the card generator, it generates the black spot...
here i edited the card.csv and as casting cost 3 problem is fixed
while swapping 2.png with 0.png but leaving card info in card.csv intact creates the black spot
edit3:
i found an improper fix: program wants to use images\symbol\shadowhalf.png for 0 casting cost, while shadow.png should be used
my solution was to copy the original shadowhalf.png somewhere safe, then clone shadow.png and rename the copy shadowhalf.png
all cards of LEB are rendered correctly, except the mox cards
the casting cost symbol 0 is fine, but on the left side is a black void...
i tried to switch the numbers 2 and 0 on the png files, and now the same problem presents on the mox cards only
the casting cost is fine, but using the 8th ed render on the LEB mox cards create a black spot next to the casting cost...
is there anyone to a solution to this bug ? same for 15th edition render... the pre8th edition render instead has no bug on the LEB mox cards
pre 8th render LEB
8th render LEB
no idea how to avoid the black spot on top right of card... looking for help
edit:
USG claw of gix, same problem artifact casting cost 0
USG another artifact, this time with casting cost different from 0, and no problem
edit2:
it isn't the .png symbol file who is broken, when the parser feeds a casting cost 0 to the card generator, it generates the black spot...
here i edited the card.csv and as casting cost 3 problem is fixed
while swapping 2.png with 0.png but leaving card info in card.csv intact creates the black spot
edit3:
i found an improper fix: program wants to use images\symbol\shadowhalf.png for 0 casting cost, while shadow.png should be used
my solution was to copy the original shadowhalf.png somewhere safe, then clone shadow.png and rename the copy shadowhalf.png
Re: mox artifact in 8th render
by nayozzz » 21 Dec 2018, 05:53
found fix:
.\scripts\classes\renderers\Renderer.php
line 774, comment it
make: case (preg_match('/Half[WR]/', $symbol) ? true : false): $extention = 'half'; break;
into: //case (preg_match('/Half[WR]/', $symbol) ? true : false): $extention = 'half'; break;
.\scripts\classes\renderers\Renderer.php
line 774, comment it
make: case (preg_match('/Half[WR]/', $symbol) ? true : false): $extention = 'half'; break;
into: //case (preg_match('/Half[WR]/', $symbol) ? true : false): $extention = 'half'; break;
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