Goblin Hero wrote:I've added a separator for merging the Notes. I don't think it's good to check if the two Notes fields are identical. Example: I have note "One copy signed by artist" in both inventories. If I don't append the identical notes the info that TWO cards are signed may be lost.
I definitely agree. I use the comment field to note language or promo-ness for cards that are not (yet) in the database, and merging should definitely not discard any information. Having to manually delete redundant information is the lesser of the two evils.
Another beta is ready! Added buttons for copy/move between inventories and implemented a first version of inventory comparison!
Great! Move solves one of the last previously unimplemented use-cases.
EDIT: When source inventory is locked, copy button works as expected (makes copy). Move button is also good (prints warning about locked inventory and does nothing). Drag'n'drop prints lock warning but still creates copy in the target inventoy. After thinking abou tit for a while, I agree this is probably correct behaviour, but it seems unintuitive that drag'n'drop is different from move. /EDIT
Btw: previous beta bug: drag'n'dropped from locked inventory into empty secondary. second inventory received an empty row (as opposed to no rows). when cliking on the empty row, an error dialog popped up: "Encountered an improper argument. (OK)". clicking OK makes the same error pop up again (ad infinitum). Had to kill MA via Taskmanager. Will try again in new beta and report.
EDIT: No Error, drag'n'drop does copy instead of move if used from locked inventory (as noted above). /EDIT
Known problems: "Have" field in the deck editor shows the sum of both the inventories. Need an option or something. Any ideas?
Without new UI elements, this sum or only counting the primary inventory would probably the most intuitive. For UI, I would consider this a property of the deck pane, so either place buttons/checkboxes there, or (saving screen real estate), place it in (a submenu of) the "Deck" dropdown menu to choose "Have colum counts": "primary" / "secondary" / "both inventories".
EDIT: (RFE) I would like to have the option to move a single card instead of all cards in a row. To select between moving regular and foil, this would probably need two additional buttons (use the icon for "increase (foil) quantity" with an arrow instead of the "+", perhaps?).
EDIT2: (BUG) When target inventory is locked, drag'n'drop correctly refuses to do anything. Copy and move buttons, in contrast, work and modify the locked inventory!