Re: World Deck Development thread
Posted: 22 May 2014, 19:56
100 decks is a lot, but I can run a test with one game per match-up to see how long that takes.
Oh, my program doesn't like decks with ":" in their name, and they're all over these decks. I can code something to replace them with "-". I knew that was a problem I'd run into sooner or later. (I use ":" to determine where the scores are in Forge's log-files.)
Oh, my program doesn't like decks with ":" in their name, and they're all over these decks. I can code something to replace them with "-". I knew that was a problem I'd run into sooner or later. (I use ":" to determine where the scores are in Forge's log-files.)