New quest decks
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: New quest decks
by friarsol » 05 Feb 2014, 13:28
Glad to hear that. I did them as an experiment to see how flexible the Quest match system was, but hadn't heard much feedback about them. When I get some free time, I can look to see which other duel decks the AI can play consistently. My next similar experiment could even be with the Commander product, but there's definitely no timeline for that, so don't hold your breath.serrasmurf wrote:Hi,
I really like the Sorin vs. Tibalt matches in the quest challenges.
Any chance we can add some more of those?
KR
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Re: New quest decks
by Sloth » 14 Feb 2014, 23:15
Here is a new quest deck: Fate Unraveler, Underworld Dreams and Nekusar, the Mindrazer combined with cards forcing your opponent to draw cards:
It's rather inconsistent and a little weak for a hard opponent.
- Nekusar the Mindrazer 3 | Open
- 4 Underground Sea
4 Badlands
4 Polluted Delta
2 Bloodstained Mire
3 Crumbling Necropolis
1 Swamp
1 Island
1 Urborg, Tomb of Yawgmoth
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire
2 Nekusar, the Mindrazer
4 Underworld Dreams
4 Fate Unraveler
1 Consecrated Sphinx
1 Mind's Eye
3 Burning Inquiry
1 Wheel of Fortune
4 Wheel and Deal
1 Windfall
1 Teferi's Puzzle Box
2 Vision Skeins
3 Howling Mine
3 Mental Misstep
1 Spell Snare
1 Go for the Throat
1 Terminate
1 Dreadbore
1 Lightning Bolt
1 Ancestral Recall
1 Time Walk
It's rather inconsistent and a little weak for a hard opponent.
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Re: New quest decks
by Sloth » 16 Feb 2014, 14:50
I made it medium, because i couldn't get it strong enough:
- Nekusar the Mindrazer 2 | Open
- 4 Underground Sea
4 Badlands
4 Polluted Delta
4 Bloodstained Mire
4 Crumbling Necropolis
1 Swamp
1 Island
1 Urborg, Tomb of Yawgmoth
2 Nekusar, the Mindrazer
4 Underworld Dreams
4 Fate Unraveler
1 Consecrated Sphinx
1 Mind's Eye
3 Burning Inquiry
1 Wheel of Fortune
2 Wheel and Deal
1 Teferi's Puzzle Box
2 Vision Skeins
4 Howling Mine
1 Kami of the Crescent Moon
3 Mental Misstep
1 Spell Snare
1 Go for the Throat
1 Terminate
1 Dreadbore
3 Lightning Bolt
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Re: New quest decks
by Sloth » 17 Feb 2014, 14:39
Here is a mono white Armageddon deck:
- Surtr 3 | Open
- 5 Plains
4 Flagstones of Trokair
4 Darksteel Citadel
4 Wasteland
1 Strip Mine
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Sapphire
1 Sol Ring
4 Crucible of Worlds
4 Armageddon
4 Ravages of War
1 Mana Tithe
1 Disenchant
4 Swords to Plowshares
1 Limited Resources
3 Dryad Militant
2 Student of Warfare
1 Grand Abolisher
1 Spirit of the Labyrinth
1 Ethersworn Canonist
1 True Believer
1 Knight of the White Orchid
1 Porcelain Legionnaire
2 Aven Mindcensor
1 Archetype of Courage
1 Brimaz, King of Oreskos
1 Fiend Hunter
1 Elspeth, Knight-Errant
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Re: New quest decks
by Pande » 18 Feb 2014, 11:12
I also loved the Sorin vs. Tibald match upfriarsol wrote:Glad to hear that. I did them as an experiment to see how flexible the Quest match system was, but hadn't heard much feedback about them. When I get some free time, I can look to see which other duel decks the AI can play consistently. My next similar experiment could even be with the Commander product, but there's definitely no timeline for that, so don't hold your breath.serrasmurf wrote:Hi,
I really like the Sorin vs. Tibalt matches in the quest challenges.
Any chance we can add some more of those?
KR
Re: New quest decks
by Nordos » 20 Feb 2014, 22:49
Tried to make a devotion to black deck.
- Code: Select all
2 Nightveil Specter
3 Gatekeeper of Malakir
4 Phyrexian Obliterator
3 Will-o'-the-Wisp
2 Duty-Bound Dead
1 Mox Jet
1 Sygg, River Cutthroat
2 Erebos, God of the Dead
2 Mogis's Marauder
2 Nantuko Shade
2 Black Knight
5 Swamp
2 Dark Prophecy
11 Swamp
2 Thrull Parasite
3 Swamp
3 Geralf's Messenger
4 Swamp
4 Gray Merchant of Asphodel
2 Wasp Lancer
Re: New quest decks
by Sloth » 23 Feb 2014, 09:09
Added as Erebos 3. Added a 4th Gatekeeper of Malakir for 1 Dark Prophecy.Nordos wrote:Tried to make a devotion to black deck.
- Code: Select all
2 Nightveil Specter
3 Gatekeeper of Malakir
4 Phyrexian Obliterator
3 Will-o'-the-Wisp
2 Duty-Bound Dead
1 Mox Jet
1 Sygg, River Cutthroat
2 Erebos, God of the Dead
2 Mogis's Marauder
2 Nantuko Shade
2 Black Knight
5 Swamp
2 Dark Prophecy
11 Swamp
2 Thrull Parasite
3 Swamp
3 Geralf's Messenger
4 Swamp
4 Gray Merchant of Asphodel
2 Wasp Lancer
Thanks Nordos.
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Re: New quest decks
by serrasmurf » 28 Feb 2014, 08:17
It would be also cool (and appropriate) if the reward for winning these duel deck challenges would be a duplicate card....friarsol wrote:Glad to hear that. I did them as an experiment to see how flexible the Quest match system was, but hadn't heard much feedback about them. When I get some free time, I can look to see which other duel decks the AI can play consistently. My next similar experiment could even be with the Commander product, but there's definitely no timeline for that, so don't hold your breath.serrasmurf wrote:Hi,
I really like the Sorin vs. Tibalt matches in the quest challenges.
Any chance we can add some more of those?
KR
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Re: New quest decks
by serrasmurf » 20 Mar 2014, 12:33
Could we also create a world with only duel decks?
That would be pretty cool, and an easy way to create a different experience within quest (like you've stumbled upon a tournamant during your quest)
That would be pretty cool, and an easy way to create a different experience within quest (like you've stumbled upon a tournamant during your quest)
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Re: New quest decks
by Sloth » 02 May 2014, 15:32
I realized today that we don't have a deck with Young Pyromancer yet, so it's about time:
- Pyro 3 | Open
- 6 Island|MBS
3 Mountain|MBS
4 Volcanic Island
4 Misty Rainforest
4 Scalding Tarn|ZEN
4 Delver of Secrets
4 Grim Lavamancer
4 Young Pyromancer
2 Electrolyze
4 Lightning Bolt
4 Ancestral Vision
4 Accumulated Knowledge
1 Serum Visions
1 Gitaxian Probe
2 Mana Leak
2 Remand
2 Vapor Snag
2 Spell Snare
1 Ancestral Recall
1 Time Walk
1 Sword of Fire and Ice
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Re: New quest decks
by timmermac » 02 May 2014, 17:15
What's with having 8 fetchlands in this deck? I'd rather have Tropical Island and Steam Vents or more copies of basic lands.Sloth wrote:I realized today that we don't have a deck with Young Pyromancer yet, so it's about time:
- Pyro 3 | Open
- 6 Island|MBS
3 Mountain|MBS
4 Volcanic Island
4 Misty Rainforest
4 Scalding Tarn|ZEN
4 Delver of Secrets
4 Grim Lavamancer
4 Young Pyromancer
2 Electrolyze
4 Lightning Bolt
4 Ancestral Vision
4 Accumulated Knowledge
1 Serum Visions
1 Gitaxian Probe
2 Mana Leak
2 Remand
2 Vapor Snag
2 Spell Snare
1 Ancestral Recall
1 Time Walk
1 Sword of Fire and Ice
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: New quest decks
by Sloth » 02 May 2014, 18:46
1. It's a tempo deck, so the one life doesn't matter.timmermac wrote:What's with having 8 fetchlands in this deck? I'd rather have Tropical Island and Steam Vents or more copies of basic lands.
2. Grim Lavamancer likes cards in the yard.
3. The deck thinning effect is very welcome with such a low mana curve and Delver wanting to be flipped.
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Re: New quest decks
by Mitlan » 06 May 2014, 21:40
I just want to know if is possible to implement limmited events (sealed and draft) as quest into the campaing, that would be awessome, and will add interest into playing a 7 duel event
Re: New quest decks
by Nordos » 13 May 2014, 14:51
Saw the new Constellation cards and thought I could try to build a deck around it.
At the same time, it misses some combos to be really dangerous. While he may prove noteworthy, that deck itself rarely interacts with the opponent - besides of Erebos (no life gain) and Doomwake Giant. Then again, I neither included Moxes nor Fetchlands, so maybe its powerlevel could be adjusted to become 'hard'.
- Code: Select all
1 Archetype of Finality
2 Argothian Enchantress
2 Baleful Eidolon
2 Boon Satyr
1 Bow of Nylea
2 Brain Maggot
2 Courser of Kruphix
1 Deadbridge Chant
4 Doomwake Giant
2 Eidolon of Blossoms
1 Erebos, God of the Dead
4 Font of Fertility
12 Forest
1 Grim Guardian
2 Humbler of Mortals
2 Leafcrown Dryad
1 Nylea, God of the Hunt
2 Oakheart Dryads
1 Pharika, God of Affliction
2 Spiteful Returned
12 Swamp
1 Whip of Erebos
At the same time, it misses some combos to be really dangerous. While he may prove noteworthy, that deck itself rarely interacts with the opponent - besides of Erebos (no life gain) and Doomwake Giant. Then again, I neither included Moxes nor Fetchlands, so maybe its powerlevel could be adjusted to become 'hard'.
Re: New quest decks
by Sloth » 14 May 2014, 05:35
A deck that has the power to draw cards whenever it casts a spell is more suited to have have a lower mana curve to get the engine roling and to then cast multiple spells per turn. This deck has a very high mana curve, so lots of expensive cards have to be replaced. I think every card that costs 4 or more mana and doesn't have Constellation has to go (including all the cards with bestow, because the AI will cast them for the bestow cost).Nordos wrote:Saw the new Constellation cards and thought I could try to build a deck around it.Actually, I fear that it'spowerlevel is between 2 and 3. I rather tend to two, yet in the lategame it may happen that the deck draws a huge amount of cards, playing a couple of enchantments and killing all your creatures with the Doomwakers... Or he activates a God too early.
- | Open
- Code: Select all
1 Archetype of Finality
2 Argothian Enchantress
2 Baleful Eidolon
2 Boon Satyr
1 Bow of Nylea
2 Brain Maggot
2 Courser of Kruphix
1 Deadbridge Chant
4 Doomwake Giant
2 Eidolon of Blossoms
1 Erebos, God of the Dead
4 Font of Fertility
12 Forest
1 Grim Guardian
2 Humbler of Mortals
2 Leafcrown Dryad
1 Nylea, God of the Hunt
2 Oakheart Dryads
1 Pharika, God of Affliction
2 Spiteful Returned
12 Swamp
1 Whip of Erebos
At the same time, it misses some combos to be really dangerous. While he may prove noteworthy, that deck itself rarely interacts with the opponent - besides of Erebos (no life gain) and Doomwake Giant. Then again, I neither included Moxes nor Fetchlands, so maybe its powerlevel could be adjusted to become 'hard'.
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