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New quest decks

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Re: New quest decks

Postby friarsol » 05 Feb 2014, 13:28

serrasmurf wrote:Hi,
I really like the Sorin vs. Tibalt matches in the quest challenges.
Any chance we can add some more of those?
KR
Glad to hear that. I did them as an experiment to see how flexible the Quest match system was, but hadn't heard much feedback about them. When I get some free time, I can look to see which other duel decks the AI can play consistently. My next similar experiment could even be with the Commander product, but there's definitely no timeline for that, so don't hold your breath.
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Re: New quest decks

Postby Sloth » 14 Feb 2014, 23:15

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Re: New quest decks

Postby Pande » 18 Feb 2014, 11:12

friarsol wrote:
serrasmurf wrote:Hi,
I really like the Sorin vs. Tibalt matches in the quest challenges.
Any chance we can add some more of those?
KR
Glad to hear that. I did them as an experiment to see how flexible the Quest match system was, but hadn't heard much feedback about them. When I get some free time, I can look to see which other duel decks the AI can play consistently. My next similar experiment could even be with the Commander product, but there's definitely no timeline for that, so don't hold your breath.
I also loved the Sorin vs. Tibald match up
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Re: New quest decks

Postby Sloth » 23 Feb 2014, 09:09

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Re: New quest decks

Postby serrasmurf » 28 Feb 2014, 08:17

friarsol wrote:
serrasmurf wrote:Hi,
I really like the Sorin vs. Tibalt matches in the quest challenges.
Any chance we can add some more of those?
KR
Glad to hear that. I did them as an experiment to see how flexible the Quest match system was, but hadn't heard much feedback about them. When I get some free time, I can look to see which other duel decks the AI can play consistently. My next similar experiment could even be with the Commander product, but there's definitely no timeline for that, so don't hold your breath.
It would be also cool (and appropriate) if the reward for winning these duel deck challenges would be a duplicate card....
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Re: New quest decks

Postby serrasmurf » 20 Mar 2014, 12:33

Could we also create a world with only duel decks?
That would be pretty cool, and an easy way to create a different experience within quest (like you've stumbled upon a tournamant during your quest)
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Re: New quest decks

Postby Sloth » 02 May 2014, 15:32

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Re: New quest decks

Postby timmermac » 02 May 2014, 17:15

What's with having 8 fetchlands in this deck? I'd rather have Tropical Island and Steam Vents or more copies of basic lands.
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Re: New quest decks

Postby Sloth » 02 May 2014, 18:46

timmermac wrote:What's with having 8 fetchlands in this deck? I'd rather have Tropical Island and Steam Vents or more copies of basic lands.
1. It's a tempo deck, so the one life doesn't matter.
2. Grim Lavamancer likes cards in the yard.
3. The deck thinning effect is very welcome with such a low mana curve and Delver wanting to be flipped.
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Re: New quest decks

Postby Mitlan » 06 May 2014, 21:40

I just want to know if is possible to implement limmited events (sealed and draft) as quest into the campaing, that would be awessome, and will add interest into playing a 7 duel event
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Re: New quest decks

Postby Nordos » 13 May 2014, 14:51

Saw the new Constellation cards and thought I could try to build a deck around it.
Code: Select all
1 Archetype of Finality
2 Argothian Enchantress
2 Baleful Eidolon
2 Boon Satyr
1 Bow of Nylea
2 Brain Maggot
2 Courser of Kruphix
1 Deadbridge Chant
4 Doomwake Giant
2 Eidolon of Blossoms
1 Erebos, God of the Dead
4 Font of Fertility
12 Forest
1 Grim Guardian
2 Humbler of Mortals
2 Leafcrown Dryad
1 Nylea, God of the Hunt
2 Oakheart Dryads
1 Pharika, God of Affliction
2 Spiteful Returned
12 Swamp
1 Whip of Erebos
Actually, I fear that it'spowerlevel is between 2 and 3. I rather tend to two, yet in the lategame it may happen that the deck draws a huge amount of cards, playing a couple of enchantments and killing all your creatures with the Doomwakers... Or he activates a God too early.
At the same time, it misses some combos to be really dangerous. While he may prove noteworthy, that deck itself rarely interacts with the opponent - besides of Erebos (no life gain) and Doomwake Giant. Then again, I neither included Moxes nor Fetchlands, so maybe its powerlevel could be adjusted to become 'hard'.
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Re: New quest decks

Postby Sloth » 14 May 2014, 05:35

Nordos wrote:Saw the new Constellation cards and thought I could try to build a deck around it.
| Open
Code: Select all
1 Archetype of Finality
2 Argothian Enchantress
2 Baleful Eidolon
2 Boon Satyr
1 Bow of Nylea
2 Brain Maggot
2 Courser of Kruphix
1 Deadbridge Chant
4 Doomwake Giant
2 Eidolon of Blossoms
1 Erebos, God of the Dead
4 Font of Fertility
12 Forest
1 Grim Guardian
2 Humbler of Mortals
2 Leafcrown Dryad
1 Nylea, God of the Hunt
2 Oakheart Dryads
1 Pharika, God of Affliction
2 Spiteful Returned
12 Swamp
1 Whip of Erebos
Actually, I fear that it'spowerlevel is between 2 and 3. I rather tend to two, yet in the lategame it may happen that the deck draws a huge amount of cards, playing a couple of enchantments and killing all your creatures with the Doomwakers... Or he activates a God too early.
At the same time, it misses some combos to be really dangerous. While he may prove noteworthy, that deck itself rarely interacts with the opponent - besides of Erebos (no life gain) and Doomwake Giant. Then again, I neither included Moxes nor Fetchlands, so maybe its powerlevel could be adjusted to become 'hard'.
A deck that has the power to draw cards whenever it casts a spell is more suited to have have a lower mana curve to get the engine roling and to then cast multiple spells per turn. This deck has a very high mana curve, so lots of expensive cards have to be replaced. I think every card that costs 4 or more mana and doesn't have Constellation has to go (including all the cards with bestow, because the AI will cast them for the bestow cost).
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