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R/W Stuffy Doll Deck

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R/W Stuffy Doll Deck

Postby apthaven » 20 Aug 2009, 15:27

61 Total Cards

20 Creatures
-------------
1x Abbey Gargoyles
2x Archon of Justice
2x Crimson Acolyte
1x Disciple of Law
2x Hammerfist Giant
2x Mudbutton Torchrunner
2x Paladin en-Vec
1x Repentant Blacksmith
2x Silver Knight
1x Soltari Priest
2x Stuffy Doll
2x Voice of Law

21 Spells
----------
1x Convalescence
1x Convalescent Care
3x Flamebreak
4x Life Burst
4x Lightning Helix
2x Mox Pearl
1x Mox Ruby
1x Oblivion Ring
3x Pyroclasm
1x Swords to Plowshares

20 Land
--------
4x Jungle Shrine
4x Mountain
4x Plains
4x Plateau
4x Sacred Foundry

This is a very fast deck involves using Protection from Red creatures and the indestructible Stuffy Doll.

Most of the creatures here are white weenies, many of which can hit your opponent fast, while building up your mana pool for your red spells.

If your opponent starts to amass creatures, bring out Flamebreak to get rid of the opposition while suffering no loss of creatures.

If you want to bring out the hurt even more, bring out your two Stuffy Dolls, play a couple of Flamebreaks and carefully see the AI's life whittle down to 0.

The other spells are there to nullify the damage you take from Flamebreak, and/or stall.

The only thing that can ruin this deck is to play your spells at the wrong time, and if your opponent's creatures have protection from red.

Feel free to modify to your liking :)
Attachments
RW-FlameStuffy.deck
(866 Bytes) Downloaded 356 times
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
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Re: R/W Stuffy Doll Deck

Postby Mr.Chaos » 21 Aug 2009, 06:35

Using protection from red is a nice twist.
But I would prefer to focus the deck a bit more.
Mind you, these changes are suggested before playing the deck and are based on the assumption that the main goal of the deck is to kill by damage from abilities and effects rather than by attacking.

out:
1x Abbey Gargoyles (too expensive with it's WWW cost)
1x Disciple of Law
2x Paladin en-Vec
1x Repentant Blacksmith
2x Silver Knight
1x Soltari Priest
2x Voice of Law

1x Convalescence (you have enough life gain already and 1 card won't safe you)
1x Convalescent Care (you have enough life gain already and 1 card won't safe you)
3x Flamebreak or the Pyroclasm (I prefer using the creatures as they can be used repeatedly)

in:
2x Crimson Acolyte (key element of the deck, must have 4)
3 Seething Song (to help pay for the expensive cards)
3 Imperial Recruiter (to get the combo cards out faster)
3 Fire Imp
3 Kiki-Jiki, Mirror breaker
1x Mudbutton Torchrunner
1x Stuffy Doll

This gives you better odds of drawing the cards you want.
You can search for most creatures you need, except the giant, but kiki + torchrunner also wrecks your opponent nicely.

Your deck reminds me of my Kiki-Doll deck, which is mono red and uses lots of criters that deal damage when coming into play or when they leave play and all can target the Stuffy Doll.

Aftertought: Loxodon Warhammer on the Stuffy Doll. :lol:
Nah, too mean and I am not sure if the lifegain would work in MTGForge, it would in the paper game but here, the hammer has been buggy with damage other than combat damage.
Still... I may try that on my kiki-doll deck, time for version 4. 8)
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: R/W Stuffy Doll Deck

Postby Chris H. » 21 Aug 2009, 09:37

Thanks for the deck ideas, guys. This one looks like it will it will keep me busy this weekend. :)
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Re: R/W Stuffy Doll Deck

Postby apthaven » 27 Aug 2009, 15:31

60 Total Cards

16 Creatures
-------------
4x Angelic Wall
2x Cho-Manno, Revolutionary
2x Silver Knight
4x Stuffy Doll
4x Wall of Swords

24 Spells
----------
2x Ajani Goldmane
2x Castle
4x Enlightened Tutor
4x Flamebreak
4x Lightning Helix
2x Moat
1x Mox Pearl
1x Mox Ruby
4x Pyroclasm

20 Land
--------
4x Jungle Shrine
4x Mountain
4x Plains
4x Plateau
4x Sacred Foundry

A second version of the same principle used by the Flame-Stuffy Doll combo. This one uses wall creatures to stall.

This one is more straightforward in abusing Stuff Doll + Flamebreak. As compared to the first deck this uses less creatures to attack, yet more spells to damage with.
Attachments
RW-StuffyDoll.deck
(735 Bytes) Downloaded 331 times
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