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G/W Land Mass

PostPosted: 06 Oct 2009, 08:57
by apthaven
61 Total Cards

20 Creatures
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4x Great Sable Stag
2x Knight of the White Orchid
4x Mother of Runes
4x Sakura-Tribe Elder
4x Scute Mob
2x Weathered Wayfarer

19 Spells
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2x Desert Twister
2x Garruk Wildspeaker
4x Greener Pastures
4x Kodama's Reach
1x Land Tax
4x Needle Storm
2x Swords to Plowshares

22 Land
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12x Forest
10x Plains

This deck abuses Scute Mob's potential to grow into a powerful creature.

Combined with land acceleration cards such as Sakura-Tribe Elder and Kodama's Reach you can easily reach Scute Mob's 5 card requirement.

The addition of cards like Mother of Runes will make your Scute Mob's unstoppable with protection and Greener Pastures will ensure you a token each turn.

No 4x Land Tax because you'd be easily drawing the land cards you need fast and in excess it becomes redundant.

You always want a Scute Mob in your starting hand. Then proceed to accelerate your land cards with the rest of your spells.

Re: G/W Land Mass

PostPosted: 09 May 2010, 00:10
by Resonantg
Scute Mob is quickly becoming my favorite card behind the Ant Queen. To combine Scute Mob with Doubling Season (+8/+8 per turn) and then anything to get them to trample. oh yeah.