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GW-Landfall

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GW-Landfall

Postby apthaven » 16 Oct 2009, 15:30

60 Total Cards

10 Creatures
-------------
4x Emeria Angel
2x Rampaging Baloths
4x Scute Mob

26 Spells
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4x Beastmaster Ascension
2x Elspeth, Knight-Errant
4x Exploration
4x Fastbond
2x Garruk Wildspeaker
4x Greener Pastures
4x Land Tax
2x Privileged Position

24 Land
--------
10x Forest
2x Gaea's Cradle
10x Plains
2x Serra's Sanctum

This deck utilizes Landfall as its theme. It lacks creatures, but you can make up for it with incredible land drawing.

Always make sure you have a starting creature with your opening hand, as your creatures will generate the other creatures you need.

With cards like Land Tax, you'll be drawing an insane amount of land for landfall to trigger easily. Combined with exploration, and fastbond, you'll easily put all land in a single drop into the battlefield. This will generate lots of tokens with Rampaging Baloths and Emeria Angel in a single turn already.

Beastmaster Ascension is tricky to use, but dangerous with lots of tokens around. Scute Mob is very powerful as it is, so expect it to be the one activating Beastmaster Ascension with its unlimited potential.
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Re: GW-Landfall

Postby Mr.Chaos » 17 Oct 2009, 05:48

Nasty deck this!
Beastmaster Ascension is INSANE!
If you have no counters on it but attack with 7 or more creatures, you immediately get the +5/+5 bonus.
And since getting to 7 critters is easy with this deck... OUCH!
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: GW-Landfall

Postby zerker2000 » 17 Oct 2009, 19:19

"Oh, don't worry AI, it's only a 54/54 Scute Mob with trample"
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
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