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Decks for the AI

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Re: Decks for the AI

Postby Chris H. » 15 Jul 2010, 09:43

Sloth wrote:Do I have to do something to make it appear there?
`
Hmm, this is curious. Your merge rev 1459 is visible at this address:

http://code.google.com/p/cardforge/source/list

This is the web page that I visit to see if there are any new revs to merge into my local copy. Yet when I visit the google link that you posted:

http://code.google.com/p/cardforge/updates/list

rev 1459 is not listed. I am as puzzled as you. :)
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Re: Decks for the AI

Postby Chris H. » 15 Jul 2010, 12:00

Sloth wrote:I added the Megrim Deck as Saruman 3.
`
I just finished a quest match vs Saruman 3. The computer cast three Burning Inquiry in a row. :shock: :lol: It is a fun deck.
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Re: Decks for the AI

Postby DennisBergkamp » 15 Jul 2010, 14:59

True, that is weird. I always use the second link also (never even noticed the updates list).
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Re: Decks for the AI

Postby Sloth » 16 Jul 2010, 16:51

I just uploaded a new deck:


But now I think this would have made a good quest deck, since it's interesting to play once, but maybe frustrating to play often. (And a lot of clicking once it goes off).
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Re: Decks for the AI

Postby Chris H. » 16 Jul 2010, 17:06

Sloth wrote:I just uploaded a new deck:

But now I think this would have made a good quest deck, since it's interesting to play once, but maybe frustrating to play often. (And a lot of clicking once it goes off).
`
It is a thought. Quest assignment decks are a little more work but it can be an interesting experience. I added about 10 of these decks and enjoyed the experience.

It is not too hard to add the data to the quests.txt file and the QuestUtil.setupQuest method located in QuestUtil.java. Coming up with the creativity for the story line and finding some interesting cards for both sides to start in play can be fun.

Take a look at those two files. Dennis and I can provide some additional info if it is desired. :D
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Re: Decks for the AI

Postby DennisBergkamp » 16 Jul 2010, 19:03

By the way, currently quest assignments keep recycling (even though their status is set to Not Repeatable). I think we have enough quests in there now to make them only occur once.
I'll make this change sometime soon...
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Re: Decks for the AI

Postby Chris H. » 17 Jul 2010, 01:20

I found two pics for the two new decks:
Attachments
The Pied Piper.jpg
The Pied Piper.jpg (18.36 KiB) Viewed 4262 times
Radagast.jpg
Radagast.jpg (18.78 KiB) Viewed 4262 times
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Re: Decks for the AI

Postby Sloth » 17 Jul 2010, 08:02

Nice pictures!

Next task for me:
Replacing some "Zoo" cards in the domain deck Bamm Bamm Rubble 1 with some new domain cards to keep the theme more tight.
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Re: Decks for the AI

Postby apthaven » 17 Jul 2010, 10:56

This is a Knight deck that the AI can use which features the new M11 Knight Exemplar which makes Knight decks really powerful.

Once two Exemplars are out, it's very hard to stop any Knight from attacking you, as this deck will gain life, destroy your blockers, and you'll be shut down with the deck's creature removal spells.

Knights-Easy

Code: Select all
60 Total Cards

26 Creatures
-------------
2x Black Knight
4x Kinsbaile Cavalier
1x Knight Exemplar
2x Knight of Meadowgrain
2x Knight of the White Orchid
3x Paladin en-Vec
2x Plover Knights
2x Silver Knight
2x Soltari Crusader
2x Stillmoon Cavalier
2x White Knight
2x White Shield Crusader

10 Spells
----------
2x Doom Blade
2x Glorious Charge
2x Path to Exile
4x Serra's Blessing

24 Land
--------
4x Godless Shrine
8x Plains
4x Scrubland
8x Swamp
Knights-Medium

Code: Select all
60 Total Cards

26 Creatures
-------------
4x Black Knight
4x Kinsbaile Cavalier
2x Knight Exemplar
2x Knight of Meadowgrain
3x Knight of the White Orchid
3x Paladin en-Vec
2x Plover Knights
2x Silver Knight
2x Soltari Crusader
2x Stillmoon Cavalier

12 Spells
----------
2x Doom Blade
2x Glorious Charge
1x Mox Jet
1x Mox Pearl
3x Path to Exile
2x Serra's Blessing
1x Swords to Plowshares

22 Land
--------
4x Godless Shrine
7x Plains
4x Scrubland
7x Swamp
Knights-Hard

Code: Select all
60 Total Cards

24 Creatures
-------------
3x Black Knight
2x Kinsbaile Cavalier
4x Knight Exemplar
4x Knight of Meadowgrain
4x Knight of the White Orchid
3x Paladin en-Vec
2x Silver Knight
2x White Knight

16 Spells
----------
2x Armageddon
1x Day of Judgment
3x Doom Blade
1x Mox Jet
1x Mox Pearl
2x Path to Exile
2x Serra's Blessing
4x Swords to Plowshares

20 Land
--------
4x Godless Shrine
6x Plains
4x Scrubland
6x Swamp
Attachments
KnightsHard.deck
(981 Bytes) Downloaded 334 times
KnightsMedium.deck
(1007 Bytes) Downloaded 350 times
KnightsEasy.deck
(1004 Bytes) Downloaded 347 times
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Re: Decks for the AI

Postby Chris H. » 17 Jul 2010, 11:41

Sloth wrote:Nice pictures!

Next task for me:
Replacing some "Zoo" cards in the domain deck Bamm Bamm Rubble 1 with some new domain cards to keep the theme more tight.
`
You are doing a great job with the AI decks. Thank you. About half of the people are also downloading the quest opponent icons, so I think we have a substantial number of people trying out the new quest mode.
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Re: Decks for the AI

Postby Sloth » 17 Jul 2010, 19:17

apthaven wrote:This is a Knight deck that the AI can use which features the new M11 Knight Exemplar which makes Knight decks really powerful.

Once two Exemplars are out, it's very hard to stop any Knight from attacking you, as this deck will gain life, destroy your blockers, and you'll be shut down with the deck's creature removal spells.
These decks look nice. The easy one is much too powerful though (Imaging this deck as your first opponent in quest mode). Just replace most of the good knights with some random bad ones (Craven Knight comes to mind) and the removel with more expensive versions (Hand of Death or Chill to the Bone). Sometimes it's fun to search for bad versions of good spells.
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Re: Decks for the AI

Postby Chris H. » 17 Jul 2010, 23:20

Chris H. wrote:I found two pics for the two new decks:
`
And the next deck:
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Re: Decks for the AI

Postby apthaven » 19 Jul 2010, 17:56

Sloth wrote:These decks look nice. The easy one is much too powerful though (Imaging this deck as your first opponent in quest mode). Just replace most of the good knights with some random bad ones (Craven Knight comes to mind) and the removel with more expensive versions (Hand of Death or Chill to the Bone). Sometimes it's fun to search for bad versions of good spells.
I made some adjustments. This easy version should still give enough gas to give you a fight, but not too much.

Knights-Easy (Easier)

Code: Select all
60 Total Cards

24 Creatures
-------------
1x Black Knight
2x Craven Knight
2x Headless Horseman
1x Kinsbaile Cavalier
3x Knight Errant
1x Knight Exemplar
2x Knight of the White Orchid
2x Lionheart Maverick
2x Plover Knights
1x Silver Knight
2x Soltari Crusader
2x Stillmoon Cavalier
1x White Knight
2x White Shield Crusader

12 Spells
----------
1x Befoul
1x Deathmark
2x Ghostly Visit
2x Glorious Charge
2x Oust
4x Serra's Blessing

24 Land
--------
4x Godless Shrine
8x Plains
4x Scrubland
8x Swamp
Attachments
KnightsEasy.deck
(1.01 KiB) Downloaded 330 times
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Re: Decks for the AI

Postby Sloth » 19 Jul 2010, 18:47

apthaven wrote:I made some adjustments. This easy version should still give enough gas to give you a fight, but not too much.
This looks beatable, thank you. I will add your decks to the SVN.

Edit: I added them as Galahad 1-3.
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Re: Decks for the AI

Postby Chris H. » 19 Jul 2010, 20:05

Found a picture for Apthaven's new knight decks, Galahad. Thank you Apthaven and Sloth.


`
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