Decks for the AI
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Re: Decks for the AI
by Chris H. » 15 Jul 2010, 09:43
`Sloth wrote:Do I have to do something to make it appear there?
Hmm, this is curious. Your merge rev 1459 is visible at this address:
http://code.google.com/p/cardforge/source/list
This is the web page that I visit to see if there are any new revs to merge into my local copy. Yet when I visit the google link that you posted:
http://code.google.com/p/cardforge/updates/list
rev 1459 is not listed. I am as puzzled as you.
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Re: Decks for the AI
by Chris H. » 15 Jul 2010, 12:00
`Sloth wrote:I added the Megrim Deck as Saruman 3.
I just finished a quest match vs Saruman 3. The computer cast three Burning Inquiry in a row. It is a fun deck.
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Re: Decks for the AI
by DennisBergkamp » 15 Jul 2010, 14:59
True, that is weird. I always use the second link also (never even noticed the updates list).
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Re: Decks for the AI
by Sloth » 16 Jul 2010, 16:51
I just uploaded a new deck:
But now I think this would have made a good quest deck, since it's interesting to play once, but maybe frustrating to play often. (And a lot of clicking once it goes off).
- Pied Piper of Hamelin 3
[general]
constructed
[main]
6 Swamp
4 Underground Sea
4 Jwar Isle Refuge
4 Frost Marsh
4 Watery Grave
4 Fabricate
1 Mystical Tutor
4 Thrumming Stone
29 Relentless Rats
[sideboard]
But now I think this would have made a good quest deck, since it's interesting to play once, but maybe frustrating to play often. (And a lot of clicking once it goes off).
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Re: Decks for the AI
by Chris H. » 16 Jul 2010, 17:06
`Sloth wrote:I just uploaded a new deck:
But now I think this would have made a good quest deck, since it's interesting to play once, but maybe frustrating to play often. (And a lot of clicking once it goes off).
It is a thought. Quest assignment decks are a little more work but it can be an interesting experience. I added about 10 of these decks and enjoyed the experience.
It is not too hard to add the data to the quests.txt file and the QuestUtil.setupQuest method located in QuestUtil.java. Coming up with the creativity for the story line and finding some interesting cards for both sides to start in play can be fun.
Take a look at those two files. Dennis and I can provide some additional info if it is desired.
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Re: Decks for the AI
by DennisBergkamp » 16 Jul 2010, 19:03
By the way, currently quest assignments keep recycling (even though their status is set to Not Repeatable). I think we have enough quests in there now to make them only occur once.
I'll make this change sometime soon...
I'll make this change sometime soon...
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Re: Decks for the AI
by Chris H. » 17 Jul 2010, 01:20
I found two pics for the two new decks:
- Attachments
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- The Pied Piper.jpg (18.36 KiB) Viewed 4262 times
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- Radagast.jpg (18.78 KiB) Viewed 4262 times
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Re: Decks for the AI
by Sloth » 17 Jul 2010, 08:02
Nice pictures!
Next task for me:
Replacing some "Zoo" cards in the domain deck Bamm Bamm Rubble 1 with some new domain cards to keep the theme more tight.
Next task for me:
Replacing some "Zoo" cards in the domain deck Bamm Bamm Rubble 1 with some new domain cards to keep the theme more tight.
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Re: Decks for the AI
by apthaven » 17 Jul 2010, 10:56
This is a Knight deck that the AI can use which features the new M11 Knight Exemplar which makes Knight decks really powerful.
Once two Exemplars are out, it's very hard to stop any Knight from attacking you, as this deck will gain life, destroy your blockers, and you'll be shut down with the deck's creature removal spells.
Knights-Easy
Once two Exemplars are out, it's very hard to stop any Knight from attacking you, as this deck will gain life, destroy your blockers, and you'll be shut down with the deck's creature removal spells.
Knights-Easy
- Code: Select all
60 Total Cards
26 Creatures
-------------
2x Black Knight
4x Kinsbaile Cavalier
1x Knight Exemplar
2x Knight of Meadowgrain
2x Knight of the White Orchid
3x Paladin en-Vec
2x Plover Knights
2x Silver Knight
2x Soltari Crusader
2x Stillmoon Cavalier
2x White Knight
2x White Shield Crusader
10 Spells
----------
2x Doom Blade
2x Glorious Charge
2x Path to Exile
4x Serra's Blessing
24 Land
--------
4x Godless Shrine
8x Plains
4x Scrubland
8x Swamp
- Code: Select all
60 Total Cards
26 Creatures
-------------
4x Black Knight
4x Kinsbaile Cavalier
2x Knight Exemplar
2x Knight of Meadowgrain
3x Knight of the White Orchid
3x Paladin en-Vec
2x Plover Knights
2x Silver Knight
2x Soltari Crusader
2x Stillmoon Cavalier
12 Spells
----------
2x Doom Blade
2x Glorious Charge
1x Mox Jet
1x Mox Pearl
3x Path to Exile
2x Serra's Blessing
1x Swords to Plowshares
22 Land
--------
4x Godless Shrine
7x Plains
4x Scrubland
7x Swamp
- Code: Select all
60 Total Cards
24 Creatures
-------------
3x Black Knight
2x Kinsbaile Cavalier
4x Knight Exemplar
4x Knight of Meadowgrain
4x Knight of the White Orchid
3x Paladin en-Vec
2x Silver Knight
2x White Knight
16 Spells
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2x Armageddon
1x Day of Judgment
3x Doom Blade
1x Mox Jet
1x Mox Pearl
2x Path to Exile
2x Serra's Blessing
4x Swords to Plowshares
20 Land
--------
4x Godless Shrine
6x Plains
4x Scrubland
6x Swamp
- Attachments
-
- KnightsHard.deck
- (981 Bytes) Downloaded 334 times
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- KnightsMedium.deck
- (1007 Bytes) Downloaded 350 times
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- KnightsEasy.deck
- (1004 Bytes) Downloaded 347 times
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
Re: Decks for the AI
by Chris H. » 17 Jul 2010, 11:41
`Sloth wrote:Nice pictures!
Next task for me:
Replacing some "Zoo" cards in the domain deck Bamm Bamm Rubble 1 with some new domain cards to keep the theme more tight.
You are doing a great job with the AI decks. Thank you. About half of the people are also downloading the quest opponent icons, so I think we have a substantial number of people trying out the new quest mode.
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Re: Decks for the AI
by Sloth » 17 Jul 2010, 19:17
These decks look nice. The easy one is much too powerful though (Imaging this deck as your first opponent in quest mode). Just replace most of the good knights with some random bad ones (Craven Knight comes to mind) and the removel with more expensive versions (Hand of Death or Chill to the Bone). Sometimes it's fun to search for bad versions of good spells.apthaven wrote:This is a Knight deck that the AI can use which features the new M11 Knight Exemplar which makes Knight decks really powerful.
Once two Exemplars are out, it's very hard to stop any Knight from attacking you, as this deck will gain life, destroy your blockers, and you'll be shut down with the deck's creature removal spells.
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Re: Decks for the AI
by Chris H. » 17 Jul 2010, 23:20
`Chris H. wrote:I found two pics for the two new decks:
And the next deck:
- Attachments
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- Galadriel.jpg (15.76 KiB) Viewed 4235 times
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Re: Decks for the AI
by apthaven » 19 Jul 2010, 17:56
I made some adjustments. This easy version should still give enough gas to give you a fight, but not too much.Sloth wrote:These decks look nice. The easy one is much too powerful though (Imaging this deck as your first opponent in quest mode). Just replace most of the good knights with some random bad ones (Craven Knight comes to mind) and the removel with more expensive versions (Hand of Death or Chill to the Bone). Sometimes it's fun to search for bad versions of good spells.
Knights-Easy (Easier)
- Code: Select all
60 Total Cards
24 Creatures
-------------
1x Black Knight
2x Craven Knight
2x Headless Horseman
1x Kinsbaile Cavalier
3x Knight Errant
1x Knight Exemplar
2x Knight of the White Orchid
2x Lionheart Maverick
2x Plover Knights
1x Silver Knight
2x Soltari Crusader
2x Stillmoon Cavalier
1x White Knight
2x White Shield Crusader
12 Spells
----------
1x Befoul
1x Deathmark
2x Ghostly Visit
2x Glorious Charge
2x Oust
4x Serra's Blessing
24 Land
--------
4x Godless Shrine
8x Plains
4x Scrubland
8x Swamp
- Attachments
-
- KnightsEasy.deck
- (1.01 KiB) Downloaded 330 times
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
Re: Decks for the AI
by Sloth » 19 Jul 2010, 18:47
This looks beatable, thank you. I will add your decks to the SVN.apthaven wrote:I made some adjustments. This easy version should still give enough gas to give you a fight, but not too much.
Edit: I added them as Galahad 1-3.
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Re: Decks for the AI
by Chris H. » 19 Jul 2010, 20:05
Found a picture for Apthaven's new knight decks, Galahad. Thank you Apthaven and Sloth.
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- Attachments
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- Galahad.jpg (16.76 KiB) Viewed 4201 times
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