ODBC: Nov/Dec Challenge - More Than One Way
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: ODBC: Nov/Dec Challenge - More Than One Way
by psillusionist » 13 Dec 2010, 23:56
Whoa, I was building and tweaking a Turbo Fog deck too. Oh well. Might as well choose another deck to submit just to avoid redundancies.
- psillusionist
- Posts: 70
- Joined: 20 Jan 2010, 00:15
- Has thanked: 0 time
- Been thanked: 0 time
Re: ODBC: Nov/Dec Challenge - More Than One Way
by zaroblan » 14 Dec 2010, 11:36
Don't know if multiple entries are allowed ... here is another deck built around winning with Helix Pinnacle. The deck has two infinite mana producing engines to speed things up, some self preservation spells and an awesome enchantment to keep your team safe ... and a few red herrings to keep your opponent off your scent. The deck is fairly slow but still fun to play and once one of the mana engines is in place it is cool to go off and just win!
- Code: Select all
RL-InfiniteHelix
[general]
constructed
[main]
3 Privileged Position
4 Helix Pinnacle
4 Khalni Garden
4 Myr Galvanizer
4 Moment's Peace
2 Staff of Domination
2 Garruk Wildspeaker
3 Wall of Tanglecord
18 Forest
4 Rofellos, Llanowar Emissary
2 Dark Depths
4 Palladium Myr
2 Umbral Mantle
1 Stream of Life
3 Wall of Blossoms
- Attachments
-
- RL-InfiniteHelix.zip
- Infinite Helix
- (388 Bytes) Downloaded 318 times
- zaroblan
- Posts: 59
- Joined: 22 May 2009, 11:36
- Has thanked: 0 time
- Been thanked: 0 time
Re: ODBC: Nov/Dec Challenge - More Than One Way
by psillusionist » 15 Dec 2010, 02:08
@zaroblan: We're only allowed one entry each. Just make sure to clarify which of the two is your entry before the voting begins.
- psillusionist
- Posts: 70
- Joined: 20 Jan 2010, 00:15
- Has thanked: 0 time
- Been thanked: 0 time
Re: ODBC: Nov/Dec Challenge - More Than One Way
by zaroblan » 15 Dec 2010, 06:56
I think I like the TurboFog deck ... so take that as my entry.
It is such fun to play.
Pity ... because I built a wicked Epic Struggle deck last night and was going to post it today.
It is such fun to play.
Pity ... because I built a wicked Epic Struggle deck last night and was going to post it today.
- zaroblan
- Posts: 59
- Joined: 22 May 2009, 11:36
- Has thanked: 0 time
- Been thanked: 0 time
Re: ODBC: Nov/Dec Challenge - More Than One Way
by psillusionist » 15 Dec 2010, 12:51
I think that's everyone's dilemma here. Everybody has so many ideas but they could only submit one. Personally, my greatest problem with this ODBC was choosing which deck to submit.
- psillusionist
- Posts: 70
- Joined: 20 Jan 2010, 00:15
- Has thanked: 0 time
- Been thanked: 0 time
Re: ODBC: Nov/Dec Challenge - More Than One Way
by psillusionist » 15 Dec 2010, 16:52
ForWhomTheBellTolls
1 Academy Ruins
4 Celestial Colonnade
4 Flooded Strand
4 Hallowed Fountain
3 Island
3 Plains
4 Tundra
3 Wasteland
2 Condemn
1 Elixir of Immortality
3 Enlightened Tutor
1 Fact or Fiction
4 Mana Drain
4 Mana Leak
2 Mind Over Matter
2 Oblivion Ring
3 Swords to Plowshares
3 Temple Bell
1 Thirst for Knowledge
1 Time Vault
4 Wall of Omens
3 Wrath of God
Warning: Solitaire deck ahead!
ForWhomTheBellTolls is a combo-control deck that wins by putting only two cards into play together: Mind Over Matter and Temple Bell.
The deck's strategy is to control the board with a plethora of spot removal, counters, and mass removal while you build-up your mana base so you can play Temple Bell followed by Mind Over Matter. Once both pieces are in play, you can tap Temple Bell to have you and your opponent draw a card each, discard a card to Mind Over Matter in order to use its ability to untap Temple Bell, then repeat until your opponent runs out of cards and therefore loses.
In case you have fewer cards in your library than your opponent (which means you would run out of cards first), you can play Elixir of Immortality and use its ability to refill your library while your opponent's is running out.
Mind Over Matter also combos well with Time Vault for infinite turns.
Enlightened Tutor helps put the combo pieces together and sometimes helps too in the early control game via Oblivion Ring.
Wall of Omens and Celestial Colonnade each provide formidable blockers, and in times when your main game plan gets messed up, you can always use Celestial Colonnade as an aggro-based plan B.
Academy Ruins adds a simple but nice touch in case your artifacts find their way to the graveyard. Wasteland should also take care of troublesome nonbasic lands.
Overall, this a competitive but fun deck. I hope you guys enjoy playing this as much as I did.
1 Academy Ruins
4 Celestial Colonnade
4 Flooded Strand
4 Hallowed Fountain
3 Island
3 Plains
4 Tundra
3 Wasteland
2 Condemn
1 Elixir of Immortality
3 Enlightened Tutor
1 Fact or Fiction
4 Mana Drain
4 Mana Leak
2 Mind Over Matter
2 Oblivion Ring
3 Swords to Plowshares
3 Temple Bell
1 Thirst for Knowledge
1 Time Vault
4 Wall of Omens
3 Wrath of God
- ForWhomTheBellTolls.rar
- (410 Bytes) Downloaded 312 times
Warning: Solitaire deck ahead!
ForWhomTheBellTolls is a combo-control deck that wins by putting only two cards into play together: Mind Over Matter and Temple Bell.
The deck's strategy is to control the board with a plethora of spot removal, counters, and mass removal while you build-up your mana base so you can play Temple Bell followed by Mind Over Matter. Once both pieces are in play, you can tap Temple Bell to have you and your opponent draw a card each, discard a card to Mind Over Matter in order to use its ability to untap Temple Bell, then repeat until your opponent runs out of cards and therefore loses.
In case you have fewer cards in your library than your opponent (which means you would run out of cards first), you can play Elixir of Immortality and use its ability to refill your library while your opponent's is running out.
Mind Over Matter also combos well with Time Vault for infinite turns.
Enlightened Tutor helps put the combo pieces together and sometimes helps too in the early control game via Oblivion Ring.
Wall of Omens and Celestial Colonnade each provide formidable blockers, and in times when your main game plan gets messed up, you can always use Celestial Colonnade as an aggro-based plan B.
Academy Ruins adds a simple but nice touch in case your artifacts find their way to the graveyard. Wasteland should also take care of troublesome nonbasic lands.
Overall, this a competitive but fun deck. I hope you guys enjoy playing this as much as I did.
- psillusionist
- Posts: 70
- Joined: 20 Jan 2010, 00:15
- Has thanked: 0 time
- Been thanked: 0 time
Re: ODBC: Nov/Dec Challenge - More Than One Way
by Resonantg » 18 Dec 2010, 14:04
The polls are closed... and I realize I forgot to enter. Dang it!
Well, no worries, my entry was never very good. :cP
The voting thread will be up later today when I have the time. Remember, we have till the Midnight CST 1-1-11.
Well, no worries, my entry was never very good. :cP
The voting thread will be up later today when I have the time. Remember, we have till the Midnight CST 1-1-11.
- Resonantg
- Posts: 172
- Joined: 11 Oct 2009, 16:20
- Has thanked: 0 time
- Been thanked: 0 time
Re: ODBC: Nov/Dec Challenge - More Than One Way
by mtgrares » 28 Dec 2010, 20:18
Great contest, I downloaded all the decks. I haven't used a "real" constructed deck in quite awhile.
- mtgrares
- DEVELOPER
- Posts: 1352
- Joined: 08 Sep 2008, 22:10
- Has thanked: 3 times
- Been thanked: 12 times
Re: ODBC: Nov/Dec Challenge - More Than One Way
by timmermac » 29 Dec 2010, 02:36
Yeah... mine kind of follows my throw-everything-including-the-kitchen-sink-into-the-deck philosophy of deck building. It seems to be working though, as I imported the deck to use in quest mode, and it's been doing quite well so far.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
39 posts
• Page 3 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 23 guests