Re: Decks for Quest mode
Posted: 17 Apr 2011, 02:49
Go team
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Thank You for new opponents Corwin. Will test them this week.Corwin72 wrote:Go team
`Corwin72 wrote:I am having some problems importing the .dck files into the general constructed deck designer. What is the best way to do this?
I think it would be better to give them different names, so people can remember what opponent has which deck.Corwin72 wrote:As for the decks being random and not following the previous version of the deck...
I just gave up at the end. I was just trying to get them out there to be checked.
That's ok, since Caller of the Claw is only in Bear 1 I think.Corwin72 wrote:I have not had any problem with Caller of the Claw. The system plays it as a 2/2 for 3. I think that it is on theme.
You're right. My mistake.Corwin72 wrote:Cap: It uses the panorama just fine. It searches for the first land it finds but it searched on turn 2. It looked ok.
This is exactly the problem with Mana Leak.Chris H. wrote:The computer can cast these types of spells and the human will be required to pay additional mana to put the card into play. The problem as I see it is, compy does not have any ability to determine if it is countering a strong or a weak card. And compy is probably not checking to see how much mana the human has available before the spell is cast.
Why is this relevant?Corwin72 wrote:My reasoning for using Mana Leak was that it was in standard.
At least the tier 3 decks should be as powerful as possible (while still being on theme).Corwin72 wrote:My thought is that any card you want to cast you want it to hit. On the other hand I cheat and import decks. This causes all of my cards to be good counter targets. I will switch if you think this is that relevant.
I am trying to include more standard decks now the we have a standard card pool for quest mode. That and I would like to play against more of the current standard decks. Not testing but I want to see how my terrible deck will do against a competitive deck for the format that my cards are from.Sloth wrote:Why is this relevant?Corwin72 wrote:My reasoning for using Mana Leak was that it was in standard.