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Re: Special quests

PostPosted: 11 Aug 2016, 15:35
by Sloth

Re: Special quests

PostPosted: 15 Aug 2016, 10:00
by tojammot

Re: Special quests

PostPosted: 30 Aug 2016, 20:35
by Sloth

Re: Special quests

PostPosted: 30 Aug 2016, 20:46
by friarsol
Sloth wrote:I want to make a new tier of challenges that are not so hard and start with 15 wins.
Is it worth it to downgrade some of the existing challenges? I think specifically the Wolf in Sheeps Clothing is pretty easy as far as challenges go. Maybe if the manabase is depowered a bit? Did you already take care of the Quest assuming Challenges start at 20 wins?

Re: Special quests

PostPosted: 31 Aug 2016, 21:23
by Sloth
friarsol wrote:Is it worth it to downgrade some of the existing challenges? I think specifically the Wolf in Sheeps Clothing is pretty easy as far as challenges go. Maybe if the manabase is depowered a bit?
That's a good idea. The quest looks easier than some medium opponents.

friarsol wrote:Did you already take care of the Quest assuming Challenges start at 20 wins?
There doesn't seem to be anything in the code that prevents quests from starting earlier than turn 20 (but i faintly remember that there has been something hardcoded in the past).

Re: Special quests

PostPosted: 05 Sep 2016, 14:54
by Sloth

Re: Special quests

PostPosted: 11 Sep 2016, 19:51
by Sloth
And another possible 15-win-challenge:

HumanExtras=
AIExtras=Great Wall|Ageless Sentinels|Ageless Sentinels|Wall of Essence|Wall of Essence|Fog Bank|Fog Bank|Personal Sanctuary|Karmic Justice


The Great Wall | Open
8 Plains
8 Island
4 Tundra
4 Seachrome Coast
2 Rebuff the Wicked
2 Silence
2 Abeyance
4 Telim'Tor's Darts
4 Disenchant
4 Negate
2 Scatter Arc
4 Spell Pierce
4 Stubborn Denial
2 Hindering Light
4 Accumulated Knowledge
2 Wall of Reverence

At first glance it looks like you have to win without creatures, but in fact playing a few big creatures (or loads of small ones) will grant you victory.