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Re: TODO LIST: 0.99t

PostPosted: 29 Dec 2010, 14:57
by Jorbes
So, it seems this one is about ready to be packaged.
Im going to make an internal release here first, before posting it on the website.
With all this new stuff that's been put in, there may be a little bug here or there, so I'd like to keep it on the low-down untill it's "confirmed" to be working properly.
(Indeed, I do not have my very own test-team from India)

Re: TODO LIST: 0.99t

PostPosted: 29 Dec 2010, 19:41
by Clefaria
The expression is "down-low", Jorbes. :P

Re: TODO LIST: 0.99t

PostPosted: 29 Dec 2010, 19:58
by Huggybaby
lol

How much longer until 1.0 beta?

Re: TODO LIST: 0.99t

PostPosted: 29 Dec 2010, 20:02
by Jorbes
oh, then what is the low-down?

huggy, I think the current feature list is good enough for a 1.0, so when the bugs are gone, if there are any, we'll call this one 1.0 beta I guess.

Im not that much into version numbers to be honest, I am mainly focussed on having a working program ;)

Re: TODO LIST: 0.99t

PostPosted: 29 Dec 2010, 20:15
by Clefaria
The "low down" (usually said as "the low down on [something]") is the relevant information on something, basically.

I will not argue against English being a completely retarded and nonsensical language.

Re: TODO LIST: 0.99t

PostPosted: 30 Dec 2010, 21:34
by BaconCatBug
Agreed. English is t3h stoopids.

As for bugfinding, never forget Linus' Law. ;)

"Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix will be obvious to someone."

Still, really looking forward to 1.0, and we should try and get Magic League or whatever the biggest group is nowadays to swap over!

Re: TODO LIST: 0.99t

PostPosted: 30 Dec 2010, 21:53
by Jorbes
Magic-League may not advertise for specific programs, so you'd have to tell people individually or via their IRC
Im not bothered to do all that, we'll see when this takes off.

oeps, made a booboo, urls to come later.

FYI, I am not running the new server yet, so uhm.. you know.

Re: TODO LIST: 0.99t

PostPosted: 30 Dec 2010, 23:05
by Huggybaby
AFAIK magic-league is ready to switch once OPT is ready for release.

Re: TODO LIST: 0.99t

PostPosted: 30 Dec 2010, 23:29
by BaconCatBug
Good to know!

I'll try out the client now, see if I can see any errors. =D> Good work as always!

Oh, and sorry if these have been asked already but:
What language is OPT coded in?
Any chance of a Linux binary (or sauce for Linux Nerds like me to compile)? :mrgreen:

Edit: Bugs I have found:
Alt Click to play/tap a card doesn't seem to work still, both in Wine and in XP.
R-clicking a card, choosing "Turn into Copy", then clicking a card causes an "Access violation at adress 004DB185 in module 'OPT.exe'. Read of address 00000004."
"Copy to Battlefield" works fine however. Is there a need for both options? :?

Re: TODO LIST: 0.99t

PostPosted: 30 Dec 2010, 23:40
by Jorbes
I may have packaged the wrong version in that case, cause I discovered that bug also. Hang on

Re: TODO LIST: 0.99t

PostPosted: 30 Dec 2010, 23:42
by BaconCatBug
Heh, Sorry! :P I know all too well the "joys" of trying to code crap that won't behave! :D

Re: TODO LIST: 0.99t

PostPosted: 30 Dec 2010, 23:49
by Jorbes
Hm, it seems my source control lost some code changes... very odd.
Back to work ..

Re: TODO LIST: 0.99t

PostPosted: 31 Dec 2010, 00:01
by BaconCatBug
D: That can't be good. :'(

Re: TODO LIST: 0.99t

PostPosted: 31 Dec 2010, 00:44
by Jorbes
Okay, I hope I salvaged the most of it.
Tested the Turn into Copy, Copy To Battlefield and the Alt-Click=DoubleClick for cards.

Server: http://updates.onlineplaytable.com/down ... 101226.zip
Client: http://updates.onlineplaytable.com/down ... 101230.zip

Any problems will be dealt with tomorrow, I'm off to bed now :)

Re: TODO LIST: 0.99t

PostPosted: 31 Dec 2010, 01:00
by BaconCatBug
Well, goodnight anyway man. :)

Moar Bugs! :P

Alt Click won't work for me, both in Wine and in XP. No idea why if you say it works for you though! :'(

Control+Double Click plays the card tapped, but stacks them all into the first position instead of spreading them out as a doubleclick does.

I assume that, once the Alt Click is fixed (or is already, I dunno), that Alt+Ctrl+Click will play them tapped?

Silly dumb feature request: Limit shuffling to 1/second. There is no need to be shuffling your deck 11 times a second and polluting the log! :D