Version 1.0.2 release
A version of WOTC's game by telengard
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Version 1.0.2 release
by telengard » 31 May 2009, 22:26
Not a ton of changes but the big ones are that the Windows port is now native (no need for Cygwin) and the Linux build will run on older distributions.
A bunch of bugs were fixed and a few performance tweaks.
The program can be downloaded from here:
Linux version:
http://home.comcast.net/~bsturk/dreamblade/dreamblade.tar.gz
Windows:
http://home.comcast.net/~bsturk/dreamblade/dreamblade.zip
See doc/CHANGELOG for more info.
Let me know how it works for you.
~telengard
A bunch of bugs were fixed and a few performance tweaks.
The program can be downloaded from here:
Linux version:
http://home.comcast.net/~bsturk/dreamblade/dreamblade.tar.gz
Windows:
http://home.comcast.net/~bsturk/dreamblade/dreamblade.zip
See doc/CHANGELOG for more info.
Let me know how it works for you.
~telengard
Author of Dreamblade:
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telengard - DEVELOPER
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Re: Version 1.0.2 release
by mtgrares » 01 Jun 2009, 17:30
Dreamblade sounds really fun. What programming language are you using? I really like the idea of playing against a decent AI, even though I know it was a ton of work. What AI algorithms did you use, minimax, alpha-beta, or something else?
Thanks for your work and thanks for the windows native exe because I use windows.
Thanks for your work and thanks for the windows native exe because I use windows.
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Re: Version 1.0.2 release
by telengard » 01 Jun 2009, 23:13
Heya mtgrares,mtgrares wrote:Dreamblade sounds really fun. What programming language are you using? I really like the idea of playing against a decent AI, even though I know it was a ton of work. What AI algorithms did you use, minimax, alpha-beta, or something else?
Thanks for your work and thanks for the windows native exe because I use windows.
I am doing this in C++. Yeah it was a lot of work to do in C++ (memory management was a big hurdle) but the speed is pretty good. I used minimax w/ AB pruning and a few tweaks to handle the phased play in Dreamblade.
Glad the Windows binary is working for you!
~telengard
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Re: Version 1.0.2 release
by mtgrares » 04 Jun 2009, 18:53
I'm trying to use alpha-beta pruning for MTG Forge 2.0 and it is rough. I just need to get more experience with it I guess. I'm sure you had a hard enough time with the evalution function which is very important but hard to get right.
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Re: Version 1.0.2 release
by telengard » 04 Jun 2009, 23:32
Yeah, you have a much harder job because it is not a game of perfect information. The alpha/beta stuff is easy but the evaluation function for MtG would be very difficult to get right.mtgrares wrote:I'm trying to use alpha-beta pruning for MTG Forge 2.0 and it is rough. I just need to get more experience with it I guess. I'm sure you had a hard enough time with the evalution function which is very important but hard to get right.
~telengard
Author of Dreamblade:
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