Re: Feature requests
Posted: 10 Jan 2011, 16:59
Those are all great ideas! I'm definitely going to try and make it a little easier.melkor75 wrote:Some thoughts from me as well ... hope to be of help and it's something "possible"telengard wrote:I'm trying to come up with ways to handle other actions other than moving/shifting/spawning/passing without having to choose one of the action selections. For instance, how can I present in a more "GUI" way choosing whether to shift or strike, or declaring attackers, or assigning damage?
I'm going to spend some time thinking about this.
I'm also going to try and get the fonts such that the text is more readable for pieces on the board. That is something that has been hit or miss depending on how many abilities pieces have.
Just some random thoughts I guess...
~telengard
As far as moving/attacking option i'd do a simple window in which u have a couple of buttons on which u may select "move" or "attack" phases. Then u can "enlight" the cells in which the combats are possible for example. Selecting (or double clickling) the cell prompt u to another window in which u see the pieces in that cell and u can select the creatures partecipating to the attack. After the animation of rolled dice (eheheheeh ) a window opens with the possible available blades to activate, then u have to assign damage to the cell and or/pieces (again u can select the cell and then the pieces to assign damage and number of damage).
Basically i'd give the chance to drug and drop any pieces during the phases also (example: disrupting a piece, u may drung&drop it where u want/can, it's not possible now).
Generally a separate window opening for the combat or shifting (an animation os shifting moves wouls be great, but i believe it's difficult) phases could be nice for the GUI version.
I'll think about other nice features but i don't want to add so much difficult stuff to your list now
mm75
You should be able to drag and drop when disrupting though. If that doesn't work I will fix it (and I'll test it out later to see if it does work). Anything involving moving should work w/ drag and drop (spawning, abilities like Advance, etc, shifting, disruption). This is with the latest version 1.0.40 (I added ability moving in this release, all other drag and drop was in .39).
~telengard