1.0.46 released. Rendered symbols, customs, fixes
A version of WOTC's game by telengard
Moderators: telengard, CCGHQ Admins
1.0.46 released. Rendered symbols, customs, fixes
by telengard » 16 Jul 2011, 02:35
Been almost 2 months since a release.
The big change in this release is more of a visual change than the big engine changes I usually add.
The symbols for things like blades, shields, spawn cost, scoring cell, CiP, etc are now all rendered using
the symbols from the game. Only ones not done yet are the lineages, set icons, and rarity icons.
This thread shows the new feature.
viewtopic.php?f=51&t=4969
Other changes this release:
- Added a few new customs and warbands.
- A bunch of engine and piece def fixes.
The changes can be seen here:
http://home.comcast.net/~bsturk/dreamblade/CHANGELOG
Hoping to add more iPad friendly features for the next release. Might involve swapping out parts of the rendering engine.
Have fun!
~telengard
The big change in this release is more of a visual change than the big engine changes I usually add.
The symbols for things like blades, shields, spawn cost, scoring cell, CiP, etc are now all rendered using
the symbols from the game. Only ones not done yet are the lineages, set icons, and rarity icons.
This thread shows the new feature.
viewtopic.php?f=51&t=4969
Other changes this release:
- Added a few new customs and warbands.
- A bunch of engine and piece def fixes.
The changes can be seen here:
http://home.comcast.net/~bsturk/dreamblade/CHANGELOG
Hoping to add more iPad friendly features for the next release. Might involve swapping out parts of the rendering engine.
Have fun!
~telengard
Author of Dreamblade:
viewtopic.php?f=51&t=1215
viewtopic.php?f=51&t=1215
-
telengard - DEVELOPER
- Posts: 379
- Joined: 23 May 2009, 23:04
- Has thanked: 2 times
- Been thanked: 27 times
1 post
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 6 guests