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Achivement discussion

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Re: Achivement discussion

Postby Agetian » 21 Sep 2014, 17:33

Xitax wrote:"The Great Library"?
Yes, I like this one better :)

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Re: Achivement discussion

Postby timmermac » 21 Sep 2014, 17:44

"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Achivement discussion

Postby drdev » 21 Sep 2014, 18:42

Xitax wrote:"The Great Library"?
I like that. I'll switch to that.
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Re: Achivement discussion

Postby Marek14 » 21 Sep 2014, 19:29

Agetian wrote:
Xitax wrote:"The Great Library"?
Yes, I like this one better :)

- Agetian
Yes, sure :)

Some more achievement ideas (I'm still not sure which are already in, so sorry if there are duplicates):

Achieve a low life total during the game and still win (Woo's Brews decks have Negative Life Combo decks which use Phyrexian Unlife or Angel's Grace to stop you from losing, draw the whole library with Ad Nauseam, dropping to insanely low life totals, and then either murder opponent with huge Death's Shadow/Rite of Consumption or with Lightning Storm fueled by large amount of lands in hand).

Get 25%/50%/75% of cards in your deck into your hand.
Similar achievement would work for battlefield (counting nontoken permanents only), for graveyard (two sets, one for you, one for doing it to your opponent), and for exile (opponent only).
Control <number> tokens with diferent names.
Control some number of different creatures, artifacts, enchantments, nonbasic lands, planeswalkers...
Control a permanent with large amount of Auras or creature with large amount of equipments.
Control all five original Moxes and a Black Lotus at once.
Control <number> of lands capable of producing more than one mana (Ravnica karoos, Visions karoos, Ancient Tomb, Lotus Vale, etc.)
Control a basic land of each type.
Various cycle-related achievements consisting of having all cards from a cycle on the battlefield at once -- necessary to find out which cycles would be interesting here.

If you're interested in any of these, I'll make the specific names and descriptions :)
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Re: Achivement discussion

Postby drdev » 22 Sep 2014, 07:30

So after seeing how many achievements we're starting to accumulate, I've changed my mind about packaging them with the game. Part of that is the additional size of the resource files download, but perhaps a bigger part is that I'm nervous about including so much actual Magic art packaged with the game, even if it is custom cropped.

Could somebody please help me set it up so we can package all the achievement overlays for download the same way the quest pics are? I'll add a prompt when going to the achievements page that will ask you if you want to download the trophy images to help them be discoverable. Otherwise, only the 5 pedestals, case, and trophy plate will actually come packaged with the game.

Another advantage of this is making it easier for people to overwrite the trophy overlays with custom images, as they will no longer be packaged into a single image file.

How does that sound?
Last edited by drdev on 22 Sep 2014, 08:00, edited 1 time in total.
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Re: Achivement discussion

Postby Agetian » 22 Sep 2014, 07:32

drdev wrote:So after seeing how many achievements we're starting to accumulate, I've changed my mind about packaging them with the game. Part of that is the additional size of the resource files download, but perhaps a bigger part is that I'm nervous about including so much actual Magic art packaged with the game, even if it is custom cropped.

Could somebody please help me set it up so we can package all the achievement overlays for download the same way the quest pics are? I'll add a prompt when going to the achievements page that will ask you if you want to download the trophy images to help them be discoverable. Otherwise, only the 4 pedestals will actually come packaged with the game.

Another advantage of this is making it easier for people to overwrite the trophy overlays with custom images, as they will no longer be packaged into a single image file.

How does that sound?
Sounds reasonable to me!

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Re: Achivement discussion

Postby Rooger » 22 Sep 2014, 13:20

Hi guys how are you?

Yes, you are right Dan, I was worried about the copyright issue and the exponential growth of the file size too. It is only logical to step in that way regarding the achievement overlays. We just need to find a server now :D

About the images. I'm missing Test of Endurance, from the set of alt-wins, i'll have it ready soon (as well as the picture for DeckedOut). Now, wich of the alt-losses are you implementing into Forge so i can start working on those as well? Are you including the pacts? And what do you guys think about Final Fortune, Last Chance, Warrior's Oath? The achievement could be earned when you win the turn after it was cast...even though that isn't, in theory, a very hard accomplishment, they sort off are alt-wins conditions :D

EDIT: Here they are. Mind Sculpt for deckedout seems like a good choice to me, it's a sick piece of art.
Attachments
deckedout.png
deckedout.png (57.85 KiB) Viewed 8083 times
the_test.png
the_test.png (52.19 KiB) Viewed 8083 times
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Re: Achivement discussion

Postby Agetian » 22 Sep 2014, 16:52

While we're looking for the server to upload the achievement pictures on and while the relevant functionality is being integrated into Forge, is it possible to set up a temporary repository of achievement pics anywhere (e.g. on Dropbox) such that it's possible to download them manually and test them in the game and also be able to see better where they should go (in the game installation) and what they will then look like in the actual game?

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Re: Achivement discussion

Postby drdev » 23 Sep 2014, 09:11

I just finished the Planeswalker Ultimate achievements (all 52 of them). I had to tweak a few names and flavor texts in order for them to fit on the nameplate (though I did increase the width of the nameplate some as well), so let me know what you think.

PlanewalkerAchievements.png

Thanks.
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Re: Achivement discussion

Postby drdev » 23 Sep 2014, 09:22

I just added the achievement for Test of Endurance using the image provided by Rooger. On that note, I thought I'd point out that I also added support for double clicking or middle/long pressing trophies on the Alternate Win Conditions and Planeswalker Ultimates cases to show the card zoom for the associated card. This way there's a way to view the card you need to win the game with or activate the ultimate of without needing to go find it in the Deck Editor or something.

TestOfEndurance.png
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Re: Achivement discussion

Postby drdev » 23 Sep 2014, 09:34

Rooger wrote:Now, wich of the alt-losses are you implementing into Forge so i can start working on those as well? Are you including the pacts? And what do you guys think about Final Fortune, Last Chance, Warrior's Oath? The achievement could be earned when you win the turn after it was cast...even though that isn't, in theory, a very hard accomplishment, they sort off are alt-wins conditions :D
I only want to implement achievements for those that are unlikely to be the result of an AI misplay but rather the direct result of the human player's intent. So for now, just these:

The Door - Door to Nothingness (And behind door #2 is...)
The Untouchable - Phage the Untouchable (None are immune to her deadly touch!)

Note that I didn't include winning from Vraska's tokens because that card is already covered in the Planeswalker ultimates.

I'm open to including others, such as ones that involve donating cards to your opponent, but those could prove much harder to implement, as well as harder to explain to users.

EDIT: I just committed working achievements for Door and Phage, though for now they just show the pedestal since there's no image.
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Re: Achivement discussion

Postby drdev » 23 Sep 2014, 09:58

Agetian wrote:While we're looking for the server to upload the achievement pictures on and while the relevant functionality is being integrated into Forge, is it possible to set up a temporary repository of achievement pics anywhere (e.g. on Dropbox) such that it's possible to download them manually and test them in the game and also be able to see better where they should go (in the game installation) and what they will then look like in the actual game?

- Agetian
I've attached them below for anyone who has the ability to move them to a server or for anyone who just wants them temporarily until then.

They'll need to be placed in ~\Forge\Cache\pics\achievements to be recognized by the application.
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achievements.zip
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Last edited by drdev on 25 Sep 2014, 19:01, edited 1 time in total.
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Re: Achivement discussion

Postby friarsol » 23 Sep 2014, 12:15

Winning during a Final Fortune turn seems to be a reasonably way to provide an achievement for it. We would just check when you win if the turn you were on has the "You lose the game at the end of this turn flag".
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Re: Achivement discussion

Postby drdev » 23 Sep 2014, 13:10

friarsol wrote:Winning during a Final Fortune turn seems to be a reasonably way to provide an achievement for it. We would just check when you win if the turn you were on has the "You lose the game at the end of this turn flag".
Maybe that can go into a new section I'm thinking about adding called "Challenges", since it's not really an alternate win condition.

Along those lines, other challenges I was thinking of adding are "Win game on your extra turn from a hard-cast Emrakul" and "Drop opponent from 20 to 0 in one turn without attacking."

What do you think?
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Re: Achivement discussion

Postby Agetian » 23 Sep 2014, 13:51

These sound fun, I like the idea! :)

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