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Commander 2014 Spoiler Season

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Commander 2014 Spoiler Season

Postby friarsol » 27 Oct 2014, 16:38

And as Marek reminds me on the other thread, C14 spoiler season has officially started.

Same rules as usual, Swordshine has already setup the Commander section for claiming cards:

http://www.slightlymagic.net/wiki/Forge_Upcoming

We can reuse the new table formatting again, since it's easier to actually see what matches to what that way.
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Re: Commander 2014 Spoiler Season

Postby Marek14 » 28 Oct 2014, 07:01

Another attempt, this time of Raving Dead which is basically a combination of Ruhan of the Fomori and Ebonblade Reaper. And some other easy cards.

Code: Select all
Name:Raving Dead
ManaCost:4 B
Types:Creature Zombie
PT:2/6
K:Deathtouch
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose an opponent at random. CARDNAME attacks that player this combat if able.
SVar:TrigChoose:AB$ ChoosePlayer | Cost$ 0 | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME attacks specific player each combat if able:ChosenPlayer | UntilEndOfCombat$ True
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoseLifeOpp | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses half his or her life, rounded up.
SVar:TrigLoseLifeOpp:AB$ LoseLife | Cost$ 0 | Defined$ TriggeredTarget | LifeAmount$ RavingXOpp | References$ RavingXOpp
SVar:RavingXOpp:TriggeredTarget$LifeTotal/HalfUp
SVar:Picture:http://www.wizards.com/global/images/magic/general/raving_dead.jpg
Oracle:Deathtouch\nAt the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.\nWhenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down.
And maybe this:

Code: Select all
Name:Overseer of the Damned
ManaCost:5 B B
Types:Creature Demon
PT:5/5
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target creature.
SVar:TrigDestroy:DB$ Destroy | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Choose target creature.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl+nonToken | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenImage$ b 2 2 zombie C14 | TokenTapped$ True
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/overseer_of_the_damned.jpg
Oracle:Flying\nWhen Overseer of the Damned enters the battlefield, you may destroy target creature.\nWhenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped.
Code: Select all
Name:Spoils of Blood
ManaCost:B
Types:Instant
A:SP$ Token | Cost$ B | TokenAmount$ 1 | TokenName$ Horror | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | References$ X | TokenTypes$ Creature,Horror | TokenColors$ Black | SpellDescription$ Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn.
SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature
SVar:Picture:http://www.wizards.com/global/images/magic/general/spoils_of_blood.jpg
Oracle:Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn.
Code: Select all
Name:Flesh Carver
ManaCost:2 B
Types:Creature Human Wizard
PT:2/2
K:Intimidate
A:AB$ PutCounter | Cost$ 1 B Sac<1/Creature.Other/another creature> | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/flesh_carver.jpg
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put an X/X black Horror creature token onto the battlefield, where where X is CARDNAME's power.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | References$ X | TokenName$ Horror | TokenTypes$ Creature,Horror | TokenOwner$ You | TokenColors$ Black | TokenPower$ X | TokenToughness$ X
SVar:X:TriggeredCard$CardPower
Oracle:Intimidate\n{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.\nWhen Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where where X is Flesh Carver's power.
Code: Select all
Name:Warmonger Hellkite
ManaCost:4 R R
Types:Creature Dragon
PT:5/5
K:Flying
S:Mode$ Continuous | Affected$ Creature | AddHiddenKeyword$ CARDNAME attacks each combat if able.  | Description$ All creatures attack each combat if able.
A:AB$ PumpAll | Cost$ 1 R | ValidCards$ Creature.attacking | NumAtt$ +1 | SpellDescription$ Attacking creatures get +1/+0 until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/warmonger_hellkite.jpg
Oracle:Flying\nAll creatures attack each combat if able.\n{1}{R}: Attacking creatures get +1/+0 until end of turn.
Code: Select all
Name:Dualcaster Mage
ManaCost:1 R R
Types:Creature Human Wizard
PT:2/2
K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ When CARDNAME enters the battlefield, copy target instant or sorcery spell. You may choose new targets for that copy.
SVar:TrigCopy:AB$ CopySpellAbility | Cost$ 0 |  ValidTgts$ Instant,Sorcery
SVar:Picture:http://www.wizards.com/global/images/magic/general/dualcaster_mage.jpg
Oracle:Flash\nWhen Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Code: Select all
Name:Titania, Protector of Argoth
ManaCost:3 G G
Types:Legendary Creature Elemental
PT:5/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target land card from your graveyard to the battlefield.
SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Land.YouCtrl
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Elemental | TokenTypes$ Creature,Elemental | TokenOwner$ You | TokenColors$ Green | TokenPower$ 5 | TokenToughness$ 3 | TokenImage$ g 5 3 elemental
SVar:Picture:http://www.wizards.com/global/images/magic/general/titania_protector_of_argoth.jpg
Oracle:When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.\nWhenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.
Code: Select all
Name:Commander's Sphere
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ Combo ColorIdentity | SpellDescription$ Add to your mana pool one mana of any color in your commander's color identity.
A:AB$ Draw | Cost$ Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Picture:http://www.wizards.com/global/images/magic/general/commanders_sphere.jpg
Oracle:{T}: Add to your mana pool one mana of any color in your commander's color identity.\nSacrifice Commander's Sphere: Draw a card.
Code: Select all
Name:Unstable Obelisk
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add {1} to your mana pool.
A:AB$ Destroy | Cost$ 7 T Sac<1/CARDNAME> | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ Destroy target permanent.
SVar:Picture:http://www.wizards.com/global/images/magic/general/unstable_obelisk.jpg
Oracle:{T}: Add {1} to your mana pool.\n{7}, T, Sacrifice Unstable Obelisk: Destroy target permanent.
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Re: Commander 2014 Spoiler Season

Postby Marek14 » 29 Oct 2014, 08:34

Code: Select all
Name:Jazal Goldmane
ManaCost:2 W W
Types:Legendary Creature Cat Warrior
PT:4/4
K:First Strike
A:AB$ PumpAll | Cost$ 3 W W | ValidCards$ Creature.YouCtrl+attacking | NumAtt$ X | NumDef$ X | References$ X | SpellDescription$ Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
SVar:X:Count$Valid Creature.attacking
SVar:Picture:http://www.wizards.com/global/images/magic/general/jazal_goldmane.jpg
Oracle:First strike\n{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Code: Select all
Name:Scrap Mastery
ManaCost:3 R R
Types:Sorcery
A:SP$ ChangeZoneAll | Cost$ 3 R R | ChangeType$ Artifact | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBSacrifice | SpellDescription$ Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.
SVar:DBSacrifice:DB$SacrificeAll | ValidCards$ tifact | SubAbility$ DBReturn
SVar:DBReturn:DB$ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/scrap_mastery.jpg
Oracle:Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.
Code: Select all
Name:Angel of the Dire Hour
ManaCost:5 W W
Types:Creature Angel
PT:5/4
K:Flash
K:Flying
T:Mode$ ChangesZone | ValidCard$ Card.wasCastFromHand+Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, exile all attacking creatures.
SVar:TrigExile:AB$ChangeZoneAll | Cost$ 0 | ChangeType$ Creature.attacking | Origin$ Battlefield | Destination$ Exile
SVar:Picture:http://www.wizards.com/global/images/magic/general/angel_of_the_dire_hour.jpg
Oracle:Flash\nFlying\nWhen Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
(As an aside, is "wasCastFromHand" enough? Does it properly exclude situations when the card is cast from someone else's hand, for example via Sen Triplets, or when it's been cast by someone else than the controller, for example because of Perplexing Chimera or Gather Specimens?)
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Re: Commander 2014 Spoiler Season

Postby friarsol » 29 Oct 2014, 15:42

Thanks Marek for posting scripts. Could you claim these on the Wiki page? I've just gone through and fixed all the formatting for Commander 2014, so it should be a lot easier to claim cards/add table rows now.

When someone with commit privileges gets a chance, they'll add your cards into the Commander 2014 branch.
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Re: Commander 2014 Spoiler Season

Postby Marek14 » 29 Oct 2014, 16:08

friarsol wrote:Thanks Marek for posting scripts. Could you claim these on the Wiki page? I've just gone through and fixed all the formatting for Commander 2014, so it should be a lot easier to claim cards/add table rows now.

When someone with commit privileges gets a chance, they'll add your cards into the Commander 2014 branch.
Well, it's the first time I'm trying this, so they should be checked if they are correct. I think I now understand enough to create a simple card from existing pieces but there might still be pitfalls I'm not aware of. The wiki says I should test them but I'm not sure what is necessary for that, do I need to add a set file somewhere?

Should the Multicolor section be deleted on wiki? After all, these are monocolored commander decks, so by definition they won't contain any multicolored cards.

So, here's code for Flamekin Village:
Code: Select all
Name:Flamekin Village
Types:Land
Text:As CARDNAME enters the battlefield, you may reveal an Elemental card from your hand. If you don't, CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R} to your mana pool.
A:AB$ Pump | Cost$ R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.
K:ETBReplacement:Other:DBTap
SVar:DBTap:AB$ Tap | Cost$ 0 | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Elemental> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped.
SVar:Picture:http://www.wizards.com/global/images/magic/general/flamekin_village.jpg
Oracle:As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.\n{T}: Add {R} to your mana pool.\n{R}, {T}:Target creature gains haste until end of turn.
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Re: Commander 2014 Spoiler Season

Postby friarsol » 29 Oct 2014, 16:48

Marek14 wrote:Well, it's the first time I'm trying this, so they should be checked if they are correct. I think I now understand enough to create a simple card from existing pieces but there might still be pitfalls I'm not aware of. The wiki says I should test them but I'm not sure what is necessary for that, do I need to add a set file somewhere?
I don't believe a set file is needed. If you're card scripts are zipped, unzip that file and delete it. This should create a folder (cardsfolder/) with 26 other folders (A-Z). Add the new card script(s) to your local build/release (try to be as recent as you can). You don't need to drop the new scripts into specific alpha folders, I'd recommend just creating a local C14 folder inside cardsfolder/ and placing the files inside that for your own testing.

The way I typically test is with devmode; I'll add the cards directly to my hand and then cast them (or somehow get them in the appropriate zone), to see if they are doing what I expect. Most of the more straightforward cards (that have direct card references) shouldn't need that much fussing.

The only key thing is you'll need to restart Forge after editing card texts. You should also be able to create decks with the cards (disabling deck conformance helps for deck size), and I believe the set just shows up as ??? in the deck editor, although it's been a while since I've done any prerelease scripting. So Swordshine or Sloth may know if that's not accurate.

(I'll add this info to the Wiki later so it's more visible).

Marek14 wrote:Should the Multicolor section be deleted on wiki? After all, these are monocolored commander decks, so by definition they won't contain any multicolored cards.
I was mostly leaving it in there as a template for the next spoiler release, but it's certainly unnecessary for C14.
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Re: Commander 2014 Spoiler Season

Postby Marek14 » 30 Oct 2014, 07:11

Code: Select all
Name:Masterwork of Ingenuity
ManaCost:1
Types:Artifact Equipment
K:ETBReplacement:Copy:ChooseEquipment:Optional
SVar:ChooseEquipment:DB$ ChooseCard | Cost$ 0 | Defined$ You | Amount$ 1 | Choices$ Equipment.Other | SubAbility$ DBCopy | RememberChosen$ True | AILogic$ Clone | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any Equipment on the battlefield.
SVar:DBCopy:DB$ Clone | Defined$ Remembered
SVar:Picture:http://www.wizards.com/global/images/magic/general/masterwork_of_ingenuity.jpg
Oracle:You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
Code: Select all
Name:Hallowed Spiritkeeper
ManaCost:1 W W
Types:Creature Avatar
PT:3/2
K:Vigilance
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ X | References$ X | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenImage$ w 1 1 spirit c14
SVar:X:Count$TypeInYourYard.Creature
SVar:Picture:http://www.wizards.com/global/images/magic/general/hallowed_spiritkeeper.jpg
Oracle:Vigilance\nWhen Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.
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Re: Commander 2014 Spoiler Season

Postby friarsol » 31 Oct 2014, 16:08

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Re: Commander 2014 Spoiler Season

Postby Marek14 » 31 Oct 2014, 17:25

friarsol wrote:Looks like the full spoiler is out:

http://magic.wizards.com/en/articles/ar ... 2014-10-31
Modified the wiki page to show all cards.
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Re: Commander 2014 Spoiler Season

Postby Marek14 » 31 Oct 2014, 17:53

Code: Select all
Name:Deploy to the Front
ManaCost:5 W W
Types:Sorcery
A:SP$ Token | Cost$ 5 W W | TokenAmount$ X | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | References$ X | TokenImage$ w_1_1_soldier_c14 | SpellDescription$ Put a 1/1 white Soldier creature token onto the battlefield, where X is the number of creatures on the battlefield.
SVar:X:Count$TypeOnBattlefield.Creature
SVar:Picture:http://www.wizards.com/global/images/magic/general/deploy_to_the_front.jpg
Oracle:Put a 1/1 white Soldier creature token onto the battlefield, where X is the number of creatures on the battlefield.
Code: Select all
Name:AEther Gale
ManaCost:3 U U
Types:Instant
A:SP$ ChangeZone | Cost$ 3 U U | TargetMin$ 6 | TargetMax$ 6 |ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanents | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return six target nonland permanents to their owners' hands.
SVar:Picture:http://www.wizards.com/global/images/magic/general/aether_gale.jpg
Oracle:Return six target nonland permanents to their owners' hands.
Code: Select all
Name:Breaching Leviathan
ManaCost:7 U U
Types:Creature Leviathan
PT:9/9
T:Mode$ ChangesZone | ValidCard$ Card.wasCastFromHand+Self | Destination$ Battlefield | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
SVar:TrigTapAll:AB$ TapAll | Cost$ 0 | ValidCards$ Creature.nonBlue | SubAbility$ TrigPump2
SVar:TrigPump2:DB$ PumpAll | Cost$ 0 | ValidCards$ Creature.nonBlue | KW$ HIDDEN This card doesn't untap during your next untap step. | Permanent$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/breaching_leviathan.jpg
Oracle:When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
Code: Select all
Name:Well of Ideas
ManaCost:5 U
Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw1 | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards.
SVar:TrigDraw1:DB$Draw | Cost$ 0 | Defined$ You | NumCards$ 2
T:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player.Other | TriggerZones$ Battlefield | Execute$ TrigDraw2 | TriggerDescription$ At the beginning of each other player's draw step, that player draws an additional card.
SVar:TrigDraw2:AB$ Draw | Cost$ 0 | NumCards$ 1 | Defined$ TriggeredPlayer
T:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw3 | TriggerDescription$ At the beginning of your draw step, draw two additional cards.
SVar:TrigDraw3:AB$Draw | Cost$ 0 | NumCards$ 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/well_of_ideas.jpg
Oracle:When Well of Ideas enters the battlefield, draw two cards.\nAt the beginning of each other player's draw step, that player draws an additional card.\nAt the beginning of your draw step, draw two additional cards.
Code: Select all
Name:Wake the Dead
ManaCost:X B B
Types:Sorcery
A:SP$ ChangeZone | Cost$ X B B | TargetMin$ 0 | TargetMax$ MaxTgts | OpponentTurn$ True | ActivationPhases$ BeginCombat->EndCombat | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creatures in your graveyard | GainControl$ True | SubAbility$ DBDelay | References$ X,MaxTgts | SpellDescription$ Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
SVar:X:Targeted$Amount
SVar:MaxTgts:Count$TypeInYourYard.Creature
SVar:DBDelay:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigSac | RememberObjects$ Targeted | TriggerDescription$ CARDNAME - Sacrifice the creatures at the beginning of the next end step. | AILogic$ Always
SVar:TrigSac:AB$ SacrificeAll | Cost$ 0 | Defined$ DelayTriggerRemembered | Controller$ You
SVar:Picture:http://www.wizards.com/global/images/magic/general/wake_the_dead.jpg
Oracle:Cast Wake the Dead only during combat on an opponent's turn.\nReturn X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Code: Select all
Name:Creeperhulk
ManaCost:3 G G
Types:Creature Plant Elemental
PT:5/5
K:Trample
A:AB$ Animate | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 5 | Toughness$ 5 | Keywords$ Trample | SpellDescription$ Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
SVar:Picture:http://www.wizards.com/global/images/magic/general/creeperhulk.jpg
Oracle:Trample\nUntil end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Code: Select all
Name:Lifeblood Hydra
ManaCost:X G G G
Types:Creature Hydra
PT:0/0
K:Trample
K:etbCounter:P1P1:X
SVar:X:Count$xPaid
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain life and draw cards equal to its power.
SVar:TrigSac:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ XPower | References$ XPower | SubAbility$ DBDrawCards
SVar:DBDrawCards:DB$Draw | Cost$ 0 | NumCards$ XPower | References$ XPower
SVar:XPower:TriggeredCard$CardPower
SVar:Picture:http://www.wizards.com/global/images/magic/general/lifeblood_hydra.jpg
Oracle:Trample\nLifeblood Hydra enters the battlefield with X +1/+1 counters on it.\nWhen Lifeblood Hydra dies, you gain life and draw cards equal to its power.
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Re: Commander 2014 Spoiler Season

Postby Marek14 » 31 Oct 2014, 18:29

Wrote some more scripts. Please check Wake the Dead and Lifeblood Hydra, I had to extrapolate more than usual there.
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Re: Commander 2014 Spoiler Season

Postby Hanmac » 31 Oct 2014, 18:35

i also want to write scripts for you guys ...

but for some reason i cant edit it in the Workshop and also the card does seems to work yet, and i dont know what i did wrong

Code: Select all
Name: Song of the Dryads
ManaCost:2 G
Types:Enchantment Aura
K:Enchant permanent
A:SP$ Attach | Cost$ 2 G | ValidTgts$ Permanent | AILogic$ Curse
S:Mode$ Continuous | Affected$ Card.EnchantedBy | Colors$ Colorless | OverwriteColors$ True | Types$ Forest | OverwriteTypes$ True | Description$ Enchanted permanent is a colorless Forest land.
SVar:NonStackingAttachEffect:True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/song_of_the_dryads.jpg
Oracle:Enchant permanent\nEnchanted permanent is a colorless Forest land.
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Re: Commander 2014 Spoiler Season

Postby Marek14 » 31 Oct 2014, 20:14

Shouldn't you add "Land" to "Type$"?
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Re: Commander 2014 Spoiler Season

Postby Marek14 » 01 Nov 2014, 07:42

I analysed the tokens for C14. There are 36 in total, three of those are the emblems (for Daretti, Ob Nixilis and Teferi). The remaining 33 can be divided into three categories:

1. 17 tokens made solely by reprinted cards -- probably don't need to be added. Some might be for cards that might not have official tokens before, I mark those with an asterisk. An official decision would be appreciated.)
White 4/4 Angel (Decree of Justice and Moonsilver Spear)
Green 3/3 Ape (Pongify*)
Green 3/3 Beast (Fresh Meat)
Green 4/4 Beast (Rampaging Baloths)
White 2/2 Cat (Kemba, Kha Regent and White Sun's Zenith)
Black X/X Demon (Promise of Power*)
Green 3/3 Elephant (Terastodon)
Colorless 3/4 Gargoyle (Gargoyle Castle)
Black 0/0 Germ (Bonehoard and Lashwrithe)
White 0/1 Goat (Trading Post)
Red 1/1 Goblin (Beetleback Chief*)
Colorless 1/1 Myr (Myr Battlesphere and Myr Sire)
White 1/1 Pegasus (Sacred Mesa*)
Colorless 1/1 Pentavite (Pentavus)
Colorless Tuktuk the Returned (Tuktuk the Explorer)
Colorless 3/3 Wurm with deathtouch (Wurmcoil Engine)
Colorless 3/3 Wurm with lifelink (Wurmcoil Engine)

2. 8 old tokens made by new cards -- new cards should make C14 versions.
Black 5/5 Demon: Ob Nixilis of the Black Oath (there's also Skirsdag High Priest in the set)
Green 1/1 Elf Warrior: Sylvan Offering (there's also Hunting Triad and Imperious Perfect in the set)
White 1/1 Kor Soldier: Nahiri, the Lithomancer (there's also Nomads' Assembly in the set)
Blue 9/9 Kraken: Reef Worm
White 1/1 Soldier: Deploy to the Front (there's also Decree of Justice, Martial Coup and Mobilization in the set)
White 1/1 Spirit: Benevolent Offering and Hallowed Spiritkeeper (there's also Afterlife, Geist-Honored Monk, Midnight Haunting, Requiem Angel and Spectral Procession in the set)
Green 2/2 Wolf: Wolfcaller's Howl (there's also Wolfbriar Elemental and Wren's Run Packmaster in the set)
Black 2/2 Zombie: Ghoulcaller Gisa and Overseer of the Damned (there's also Grave Titan and Liliana's Reaver in the set)

3. 8 completely new tokens.
Green 5/3 Elemental: Titania, Protector of Argoth
Green 1/1 Elf Druid: Freyalise, Llanowar's Fury
Blue 3/3 Fish: Reef Worm
Black X/X Horror: Flesh Carver and Spoils of Blood
Colorless Stoneforged Blade: Nahiri, the Lithomancer
Blue 6/6 Whale: Reef Worm
Green X/X Treefolk: Sylvan Offering
Blue X/X Zombie: Stitcher Geralf
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Re: Commander 2014 Spoiler Season

Postby Xitax » 01 Nov 2014, 20:06

Marek14 wrote:Some might be for cards that might not have official tokens before, I mark those with an asterisk. An official decision would be appreciated.)
This is difficult because I like the old tokens, unofficial as they are. But I'd have to vote for replacing with the official token.
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