Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by lavino » 10 Feb 2016, 19:13
Verion:ver 1.5.48/49 Didn't remember which exact version I have but very recent version from past week or 2.
A few things I found in recent play testing:
1) Ghostly Flicker / Cloudshift will not untap when permanent returned from exile. I have searched ruling on Google I was told that they should return untapped if tapped before.
2) Mask of the Mimic will not put a copy of the creature in play after sac the original copy of the creature in play. So after I cast it I ended up sac my creature and result with an empty table with no creature after it resolved even I have 3 copies of the same card in the library.
3) Veiled Sentry cannot block. I understand that it is type illusion. But it didn't specify on the card saying it cannot block or destroyed when became target. Does all illusion type implied cannot block? If so it is not a bug, if not, it seems to be a bug to me.
I have some other bugs I noticed too but I need to confirm if I can reproduce them all the time.
Thanks,
A few things I found in recent play testing:
1) Ghostly Flicker / Cloudshift will not untap when permanent returned from exile. I have searched ruling on Google I was told that they should return untapped if tapped before.
2) Mask of the Mimic will not put a copy of the creature in play after sac the original copy of the creature in play. So after I cast it I ended up sac my creature and result with an empty table with no creature after it resolved even I have 3 copies of the same card in the library.
3) Veiled Sentry cannot block. I understand that it is type illusion. But it didn't specify on the card saying it cannot block or destroyed when became target. Does all illusion type implied cannot block? If so it is not a bug, if not, it seems to be a bug to me.
I have some other bugs I noticed too but I need to confirm if I can reproduce them all the time.
Thanks,
Re: Bug Reports (snapshot builds)
by friarsol » 10 Feb 2016, 20:39
1) Sounds like a visual bug, it probably is untapped, just not being redrawn.lavino wrote:Verion:ver 1.5.48/49 Didn't remember which exact version I have but very recent version from past week or 2.
A few things I found in recent play testing:
1) Ghostly Flicker / Cloudshift will not untap when permanent returned from exile. I have searched ruling on Google I was told that they should return untapped if tapped before.
2) Mask of the Mimic will not put a copy of the creature in play after sac the original copy of the creature in play. So after I cast it I ended up sac my creature and result with an empty table with no creature after it resolved even I have 3 copies of the same card in the library.
3) Veiled Sentry cannot block. I understand that it is type illusion. But it didn't specify on the card saying it cannot block or destroyed when became target. Does all illusion type implied cannot block? If so it is not a bug, if not, it seems to be a bug to me.
I have some other bugs I noticed too but I need to confirm if I can reproduce them all the time.
Thanks,
2) I think you are misunderstanding how this card works. If you have only have one creature in play and you target it, then sacrifice the same creature for the cost of the spell. This spell will fizzle since it's target is illegal on resolution.
3) Blocks just fine for me. Was it already a creature? Did the creature you were trying to block have evasion?
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Re: Bug Reports (snapshot builds)
by Hanmac » 12 Feb 2016, 11:05
Vampire Envoy is a bit broken when it gains an ability that does require tap and mana to pay like Claim of Erebos.
if it does ask me to pay mana and i do cancel, the ability of Vampire Envoy does trigger but it shouldn't.
Version:
forge-gui-desktop-1.5.49-SNAPSHOT-30856.tar.bz2
EDIT: that is a general problem with: "Whenever ~ becomes tapped"
trying to pay X. and then cancel it, should not trigger the Tabs Trigger
if it does ask me to pay mana and i do cancel, the ability of Vampire Envoy does trigger but it shouldn't.
Version:
forge-gui-desktop-1.5.49-SNAPSHOT-30856.tar.bz2
EDIT: that is a general problem with: "Whenever ~ becomes tapped"
trying to pay X. and then cancel it, should not trigger the Tabs Trigger
Re: Bug Reports (snapshot builds)
by ndlarsen » 12 Feb 2016, 16:19
forge-gui-desktop-1.5.49-SNAPSHOT-30848
The ETB effect of Reclamation Sage is causing a prompt to select a taget permanent first and then secondly asks if you want to use the triggered ability. Wouldn't it make more sense the other way around? Same goes for Act of Authority btw.
The ETB effect of Reclamation Sage is causing a prompt to select a taget permanent first and then secondly asks if you want to use the triggered ability. Wouldn't it make more sense the other way around? Same goes for Act of Authority btw.
Re: Bug Reports (snapshot builds)
by friarsol » 12 Feb 2016, 16:36
No. That's not how the game rules work. To go onto the stack a trigger needs a target. Optional triggers aren't chosen until resolution, which happens after all players pass priority.ndlarsen wrote:forge-gui-desktop-1.5.49-SNAPSHOT-30848
The ETB effect of Reclamation Sage is causing a prompt to select a taget permanent first and then secondly asks if you want to use the triggered ability. Wouldn't it make more sense the other way around? Same goes for Act of Authority btw.
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Re: Bug Reports (snapshot builds)
by ndlarsen » 12 Feb 2016, 17:06
Yeah, I get that part. I'm just thinking that from a users perspective (in this case mine and, yes, it's very subjective), having to select just to cancel is an unnecessary step especially you're having a bunch of tiggers.friarsol wrote:No. That's not how the game rules work. To go onto the stack a trigger needs a target. Optional triggers aren't chosen until resolution, which happens after all players pass priority.
Re: Bug Reports (snapshot builds)
by friarsol » 12 Feb 2016, 18:59
Sorry, it just doesn't work that way. If you have a creature that died if it was targeted, and it requires to be targeted by a trigger the targeting needs to happen. By being a full fledged rules engine you lose some of the short cutting that happens in paper magic.ndlarsen wrote:Yeah, I get that part. I'm just thinking that from a users perspective (in this case mine and, yes, it's very subjective), having to select just to cancel is an unnecessary step especially you're having a bunch of tiggers.
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Re: Bug Reports (snapshot builds)
by Hanmac » 12 Feb 2016, 19:25
Jace, Telepath Unbound : the +3 Ability, should only work once for a spell, but i can use that spell multiple times, even if the spell should be exiled and not usable any more
Version:
forge-gui-desktop-1.5.49-SNAPSHOT-30856.tar.bz2
Version:
forge-gui-desktop-1.5.49-SNAPSHOT-30856.tar.bz2
Re: Bug Reports (snapshot builds)
by Hanmac » 12 Feb 2016, 20:19
some funky thing with trigger that happen at the same time.
it only ask me the first time in which order i want the effects ...
but not the second time :/
it only ask me the first time in which order i want the effects ...
but not the second time :/
Re: Bug Reports (snapshot builds)
by lavino » 12 Feb 2016, 23:08
Regarding the Veiled Sentry bug:
"3) Blocks just fine for me. Was it already a creature? Did the creature you were trying to block have evasion?"
I have double checked and I recall the Veiled Sentry is a 3/3 creature untapped at the moment. I had 2+ creatures so I was blocking the same attacking creature with another creature but somehow my Veiled Sentry cannot block the attack creature. I also don't recall there is anything that is affecting blocking as far as I am concern. I also recalled I tried to the Veiled Sentry to block another attacking creature but it just can't block anything. This doesn't happen all the time. I was able to block with the Veiled Sentry before so it is kinda random.
If I see this again I will do a screen capture and log capture to see if anyone can find out why.
"3) Blocks just fine for me. Was it already a creature? Did the creature you were trying to block have evasion?"
I have double checked and I recall the Veiled Sentry is a 3/3 creature untapped at the moment. I had 2+ creatures so I was blocking the same attacking creature with another creature but somehow my Veiled Sentry cannot block the attack creature. I also don't recall there is anything that is affecting blocking as far as I am concern. I also recalled I tried to the Veiled Sentry to block another attacking creature but it just can't block anything. This doesn't happen all the time. I was able to block with the Veiled Sentry before so it is kinda random.
If I see this again I will do a screen capture and log capture to see if anyone can find out why.
Re: Bug Reports (snapshot builds)
by ndlarsen » 13 Feb 2016, 08:22
Alright. Appreciate your reply.friarsol wrote:Sorry, it just doesn't work that way. If you have a creature that died if it was targeted, and it requires to be targeted by a trigger the targeting needs to happen. By being a full fledged rules engine you lose some of the short cutting that happens in paper magic.
Re: Bug Reports (snapshot builds)
by ndlarsen » 21 Feb 2016, 08:58
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.49-SNAPSHOT-r30856
Operating System: Windows 7 6.1 amd64
Java Version: 1.8.0_73 Oracle Corporation
java.lang.NullPointerException
at forge.card.CardDetailUtil.composeCardText(CardDetailUtil.java:333)
at forge.gui.CardDetailPanel.setCard(CardDetailPanel.java:252)
at forge.screens.match.controllers.CDetail.showCard(CDetail.java:61)
at forge.screens.match.controllers.CDetailPicture.update(CDetailPicture.java:92)
at forge.screens.match.controllers.CDetailPicture.showCard(CDetailPicture.java:48)
at forge.screens.match.CMatchUI$2.run(CMatchUI.java:335)
at forge.GuiDesktop.invokeInEdtNow(GuiDesktop.java:72)
at forge.FThreads.invokeInEdtNowOrLater(FThreads.java:30)
at forge.screens.match.CMatchUI.setCard(CMatchUI.java:333)
at forge.screens.match.CMatchUI.setCard(CMatchUI.java:329)
at forge.gui.GuiChoose$1$1.valueChanged(GuiChoose.java:172)
at javax.swing.JList.fireSelectionValueChanged(Unknown Source)
at javax.swing.JList$ListSelectionHandler.valueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
at javax.swing.DefaultListSelectionModel.setSelectionInterval(Unknown Source)
at javax.swing.JList.setSelectedIndex(Unknown Source)
at javax.swing.JList.setSelectedValue(Unknown Source)
at forge.gui.ListChooser$3.run(ListChooser.java:176)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.WaitDispatchSupport$2.run(Unknown Source)
at java.awt.WaitDispatchSupport$4.run(Unknown Source)
at java.awt.WaitDispatchSupport$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.WaitDispatchSupport.enter(Unknown Source)
at java.awt.Dialog.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at java.awt.Window.setVisible(Unknown Source)
at java.awt.Dialog.setVisible(Unknown Source)
at forge.view.FDialog.setVisible(FDialog.java:201)
at forge.toolbox.FOptionPane.setVisible(FOptionPane.java:279)
at forge.gui.ListChooser.show(ListChooser.java:183)
at forge.gui.ListChooser.show(ListChooser.java:157)
at forge.gui.GuiChoose$1.call(GuiChoose.java:183)
at forge.gui.GuiChoose$1.call(GuiChoose.java:146)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 01-28-2016 ver 1.5.48
by stormcat » 23 Feb 2016, 23:51
forge-gui-desktop-1.5.49-SNAPSHOT-30895
The ability of Myriad Landscape is bug.
I will not be able to put lands to the battlefield.
Mod edit: Moved post from beta topic to Snapshot bug topic. For future reference, please see friarsol's how to report a bug topic.
The ability of Myriad Landscape is bug.
I will not be able to put lands to the battlefield.
Mod edit: Moved post from beta topic to Snapshot bug topic. For future reference, please see friarsol's how to report a bug topic.
Re: Bug Reports (snapshot builds)
by stormcat » 25 Feb 2016, 00:47
forge-gui-desktop-1.5.50-SNAPSHOT-30901
1,
The mana of produced by Shrine of the Forsaken Gods should be able to pay for morph, but it couldn't.
2,
I want to replace damage dealt to opponent with "Jace, Telepath Unbound", but it couldn't.
Option does not appear.
Sorry for poor english.
1,
The mana of produced by Shrine of the Forsaken Gods should be able to pay for morph, but it couldn't.
2,
I want to replace damage dealt to opponent with "Jace, Telepath Unbound", but it couldn't.
Option does not appear.
Sorry for poor english.
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