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Born of the Gods Spoiler Season

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Re: Born of the Gods Spoiler Season

Postby Xitax » 19 Jan 2014, 21:54

BNG booster images.
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bng_boosterimg.zip
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Re: Born of the Gods Spoiler Season

Postby torridus » 21 Jan 2014, 07:34

Sorry swordshine, already coded Phenax because I wanted to test something. Not 100% sure on the X/Y setup here at the moment, will check on it if I get a chance.
Code: Select all
Name:Phenax, God of Deception
ManaCost:3 U B
Types:Legendary Enchantment Creature God
PT:4/7
K:Indestructible
S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ Y | SVarCompare$ LT7 | References$ Y | Description$ As long as your devotion to blue and black is less than 7, CARDNAME isn't a creature.
SVar:Y:Count$DevotionDual.U.B
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddAbility$ Mill | Description$ Creatures you control have "T: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness."
SVar:Mill:AB$Mill | Cost$ T | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | References$ X | SpellDescription$ Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness.
SVar:X:Count$CardToughness
SVar:Picture:http://www.wizards.com/global/images/magic/general/phenax_god_of_deception.jpg
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Re: Born of the Gods Spoiler Season

Postby mc6415 » 22 Jan 2014, 01:40

Testing Phenax, always seems to mill for 0 unless I've done something horribly wrong
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Re: Born of the Gods Spoiler Season

Postby friarsol » 22 Jan 2014, 01:50

mc6415 wrote:Testing Phenax, always seems to mill for 0 unless I've done something horribly wrong
The one that torridus posted below? The problem is the SVar that is used in the Ability isn't being granted to the creatures you control. So it fails to look up what X means and defaults to 0.
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Re: Born of the Gods Spoiler Season

Postby mc6415 » 22 Jan 2014, 02:17

Ah I see, sorry I'm very new to all of this, is there currently a way of getting it to work? I'm rather interested in how this all happens/works at the minute you see
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Re: Born of the Gods Spoiler Season

Postby swordshine » 22 Jan 2014, 02:20

mc6415 wrote:Ah I see, sorry I'm very new to all of this, is there currently a way of getting it to work? I'm rather interested in how this all happens/works at the minute you see
http://www.slightlymagic.net/wiki/Forge:How_to_Get_Started_Developing_Forge
I've scripted Phenax yesterday. http://svn.slightlymagic.net/websvn/listing.php?repname=forge&rev=24387
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Re: Born of the Gods Spoiler Season

Postby mc6415 » 22 Jan 2014, 03:48

Excellent and thanks for the link, I will certainly have a read through, I'd love to one day be able to help everyone out on this!
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Re: Born of the Gods Spoiler Season

Postby Marek14 » 22 Jan 2014, 22:31

FAQ is out early...

http://www.wizards.com/Magic/Magazine/A ... tg/faq/bng

EDIT: Apparently removed it, but the info is already out...
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Re: Born of the Gods Spoiler Season

Postby swordshine » 23 Jan 2014, 01:38

Marek14 wrote:FAQ is out early...

http://www.wizards.com/Magic/Magazine/A ... tg/faq/bng

EDIT: Apparently removed it, but the info is already out...
I also saw that several hours ago. It's glad to know that I've implemented Tribute correctly according to the FAQ.
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Re: Born of the Gods Spoiler Season

Postby jeffwadsworth » 24 Jan 2014, 17:03

Wouldn't Chorus of the Tides trigger outside the battlefield as well? For example, getting targeted in the graveyard by Cauldron Dance, etc.
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Re: Born of the Gods Spoiler Season

Postby friarsol » 24 Jan 2014, 18:04

jeffwadsworth wrote:Wouldn't Chorus of the Tides trigger outside the battlefield as well? For example, getting targeted in the graveyard by Cauldron Dance, etc.
Nope. Most abilities only function when they're on the battlefield. The card text will reference something specific about the zone they are in, if it's supposed to work outside the battlefield.
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Re: Born of the Gods Spoiler Season

Postby moomarc » 25 Jan 2014, 10:16

Xitax wrote:BNG booster images.
I've uploaded these (and some of the missing precons at last).

I don't suppose anyone could write me a script that compares the file names in /res/quest/precons with /res/lists/precon-images.txt [substring(48).replace("_", " ") and case insensitive]. I'm no good with reading from files and system, but it would be handy to be able to keep on top of this in future.
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Re: Born of the Gods Spoiler Season

Postby friarsol » 28 Jan 2014, 17:41

So since the full card list is up, and I believe Swordshine has updated all the blockdata, we should probably merge BotG back into the trunk so the trunk users can have a few days to test cards, especially if we're planning to release on Friday.

Additionally, we have some updates that Wizards just posted about that have generally minor changes:

http://www.wizards.com/Magic/Magazine/A ... 84b&page=2
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Re: Born of the Gods Spoiler Season

Postby Agetian » 28 Jan 2014, 18:44

@ Sol: I agree with your suggestion, I think we should go for it!

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Re: Born of the Gods Spoiler Season

Postby Sloth » 29 Jan 2014, 15:30

friarsol wrote:So since the full card list is up, and I believe Swordshine has updated all the blockdata, we should probably merge BotG back into the trunk so the trunk users can have a few days to test cards, especially if we're planning to release on Friday.
Done!

friarsol wrote:Additionally, we have some updates that Wizards just posted about that have generally minor changes:

http://www.wizards.com/Magic/Magazine/A ... 84b&page=2
I've updated some of them. Not updated yet: Burning of Xinye.
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