Forge version 1.5.12
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge version 1.5.12
by drdev » 05 Feb 2014, 03:26
Fixed in r24677.Agetian wrote:Here's a way to reliably reproduce the crash with Ctrl-click:
Create a new deck, add a few different cards inside, click on one of the cards to select it, then hold Ctrl and click on the some other card two times. A non-fatal exception is generated at that time (as described above).
- Agetian
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge version 1.5.12
by Max mtg » 06 Feb 2014, 03:51
What do you think of releasing 1.5.12 tomorrow (on Feb, 7th)?
I'm a bit tired of repeating complaints in 1.5.11 thread. Should we give away a new beta, I believe they would start reporting something more interesting than "two piles broken", "hangs on load of exotic decks" and "crash in VAntes when match starts"
Due to drdev's efforts this beta has some new amazing visual features. Coupled with the above mentioned bugs fixed, a dozen of new cards, and AI tweaks from Sloth's side there's already enough content for a release, isn't it?
I'm a bit tired of repeating complaints in 1.5.11 thread. Should we give away a new beta, I believe they would start reporting something more interesting than "two piles broken", "hangs on load of exotic decks" and "crash in VAntes when match starts"
Due to drdev's efforts this beta has some new amazing visual features. Coupled with the above mentioned bugs fixed, a dozen of new cards, and AI tweaks from Sloth's side there's already enough content for a release, isn't it?
Single class for single responsibility.
- Max mtg
- Programmer
- Posts: 1997
- Joined: 02 Jul 2011, 14:26
- Has thanked: 173 times
- Been thanked: 334 times
Re: Forge version 1.5.12
by friarsol » 06 Feb 2014, 04:18
I think we traditionally release pretty quickly after the latest set prerelease build, since there's always cards with messed up types/costs/abilities. I'd vote for a release for Friday the 7th.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge version 1.5.12
by drdev » 06 Feb 2014, 04:53
I just committed Ctrl+Mouse Wheel zoom support for ItemManager Image View. It supports zooming from the base size of 150 down to 50 or up to 300 in increments of 25. Here's an idea what the min, base, and max sizes look like:
I'll eventually add a slider control that will allow adjusting image size without the mouse wheel.
Let me know if these size options work for people or if I should consider tweaking them. I based 50 and 300 off the defined min and max used for other card display areas, but that doesn't mean they need to be set in stone that way.
Thanks.
-Dan
P.S. I'm good with a release this Friday. That should give me time to tie up some loose ends with Image View, and maybe have time to support saving ItemManager preferences again.
I'll eventually add a slider control that will allow adjusting image size without the mouse wheel.
Let me know if these size options work for people or if I should consider tweaking them. I based 50 and 300 off the defined min and max used for other card display areas, but that doesn't mean they need to be set in stone that way.
Thanks.
-Dan
P.S. I'm good with a release this Friday. That should give me time to tie up some loose ends with Image View, and maybe have time to support saving ItemManager preferences again.
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge version 1.5.12
by Agetian » 06 Feb 2014, 12:18
I agree that 7th sounds like a very good date! v1.5.12 has shaped up to be a much improved and advanced version of v1.5.11 as far as BNG support goes, and the new pile view for deck editors is a milestone achievement in and of itself which is well worth an updated beta alone! So I'm all for it!
- Agetian
- Agetian
- Agetian
- Programmer
- Posts: 3471
- Joined: 14 Mar 2011, 05:58
- Has thanked: 676 times
- Been thanked: 561 times
Re: Forge version 1.5.12
by Chris H. » 06 Feb 2014, 16:20
I will release 1.5.12 tomorrow. I had some problems releasing 1.5.11 and I want to see if the problems appear again.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge version 1.5.12
by drdev » 07 Feb 2014, 07:50
I just finished adding "Group by" and "Pile by" combo boxes to the Image View, just in time for the release. Here's an example of what it can look like in Sealed Deck Editor:
Sadly I ran out of time and couldn't add back support for saving editor preferences or showing/hiding columns, so those will have to wait for the next release. What is committed should be stable though.
Let me know if you have any questions or concerns, or if you have requests for "Group by" or "Pile by" options that are not currently available.
Thanks.
-Dan
Sadly I ran out of time and couldn't add back support for saving editor preferences or showing/hiding columns, so those will have to wait for the next release. What is committed should be stable though.
Let me know if you have any questions or concerns, or if you have requests for "Group by" or "Pile by" options that are not currently available.
Thanks.
-Dan
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge version 1.5.12
by friarsol » 07 Feb 2014, 22:52
The Pile By is looking good. Is there a plan for image views in the Spell Shop for Quest mode? Right now, it's impossible to tell a card's price when you are in image view without trying to actually buying something.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge version 1.5.12
by drdev » 07 Feb 2014, 23:28
It should be doable to display the price below each card. I could also display the quantity and a buy button instead of displaying one image for each instance of a card in the shop.friarsol wrote:The Pile By is looking good. Is there a plan for image views in the Spell Shop for Quest mode? Right now, it's impossible to tell a card's price when you are in image view without trying to actually buying something.
I'll look into it.
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
54 posts
• Page 4 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: No registered users and 18 guests