Some playflow improvements
Posted: 05 Jul 2014, 08:59
I like forge because I can play really, really fast games but there are some delays by forced interaction I'd like to get rid of, like unnecessary popups.
For example, I checked out the current svn sources and found out that forge now opens a popup when I have open mana in a phase left. Could you please add the option to disable this? I know that I have mana left, don't care about it and this interrupts the playflow.
Which brings me to the second suggestion: There are many cards with "look at $zone and select cards from there" properties, e.g. Demonic Tutor, which often opens the same set of cards twice in forge though only the second one is really needed. It happens quite often that I search for the card in the first popup, select it, hit OK and then forge shows me the second dialogue which is supposed for selection. Searching for the same card again is quite annoying.
Actually, even a card like Duress with a "look at $zone and select $specialcards from there" property could open only one dialogue and include the $specialcard filter from the second dialogue in the first one e.g. as a checkbox.
There is a third suggestion: If the player is asked about the order of stack entries, a popup opens. This is formally needed but I cannot recall a moment where I ever needed to rearrange the proposed order (most of the time I wouldn't even like the proposed order to change). I guess I played some thousand games in forge and always needed to hit the Auto button. I would appreciate an option to always apply the proposed stack order automatically.
And a last one: I really like the End Turn button because it speeds up the game even more. But I would also like a Force End Turn button which really ends a player's turn, no matter what the other player does in between. This is great if e.g. I cannot do anything in my current position (no mana, no cards, whatever) and the AI plays card after card after card in it's phase which makes hitting the End Turn button quite tedious. This also introduces the danger of hitting it once too much, skipping my own turn.
A Force End Turn button would need one click and guarantee the next turn to start. If I want to know what happened in detail, I can always check the log.
For example, I checked out the current svn sources and found out that forge now opens a popup when I have open mana in a phase left. Could you please add the option to disable this? I know that I have mana left, don't care about it and this interrupts the playflow.
Which brings me to the second suggestion: There are many cards with "look at $zone and select cards from there" properties, e.g. Demonic Tutor, which often opens the same set of cards twice in forge though only the second one is really needed. It happens quite often that I search for the card in the first popup, select it, hit OK and then forge shows me the second dialogue which is supposed for selection. Searching for the same card again is quite annoying.
Actually, even a card like Duress with a "look at $zone and select $specialcards from there" property could open only one dialogue and include the $specialcard filter from the second dialogue in the first one e.g. as a checkbox.
There is a third suggestion: If the player is asked about the order of stack entries, a popup opens. This is formally needed but I cannot recall a moment where I ever needed to rearrange the proposed order (most of the time I wouldn't even like the proposed order to change). I guess I played some thousand games in forge and always needed to hit the Auto button. I would appreciate an option to always apply the proposed stack order automatically.
And a last one: I really like the End Turn button because it speeds up the game even more. But I would also like a Force End Turn button which really ends a player's turn, no matter what the other player does in between. This is great if e.g. I cannot do anything in my current position (no mana, no cards, whatever) and the AI plays card after card after card in it's phase which makes hitting the End Turn button quite tedious. This also introduces the danger of hitting it once too much, skipping my own turn.
A Force End Turn button would need one click and guarantee the next turn to start. If I want to know what happened in detail, I can always check the log.