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Khans of Tarkir Spoilers

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Re: Khans of Tarkir Spoilers

Postby friarsol » 16 Sep 2014, 23:51

Try

Code: Select all
SVar:DBMayBePlayed:DB$ PumpAll | ValidCards$ Card.IsRemembered+nonCreature | PumpZone$ Exile | KW$ HIDDEN May be played | SubAbility$ DBCleanup
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Re: Khans of Tarkir Spoilers

Postby KrazyTheFox » 17 Sep 2014, 22:56

friarsol wrote:Try

Code: Select all
SVar:DBMayBePlayed:DB$ PumpAll | ValidCards$ Card.IsRemembered+nonCreature | PumpZone$ Exile | KW$ HIDDEN May be played | SubAbility$ DBCleanup
That did the trick, thanks!
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Re: Khans of Tarkir Spoilers

Postby friarsol » 18 Sep 2014, 12:21

We should merge Khans back into the trunk. Oracle is up on Gatherer and magiccards.info so we could always run the oraclescript pointing at magiccards if mtg-data isn't ready tonight.
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Re: Khans of Tarkir Spoilers

Postby Marek14 » 18 Sep 2014, 18:29

Mtg-data is ready now (though Speed vs. Cunning setcode isn't written properly). Will there be an early release for Khans? :)
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Re: Khans of Tarkir Spoilers

Postby Fizanko » 18 Sep 2014, 20:31

If magicspoilers isn't wrong , here are the intro deck in dck files for the quest mode spellshop (i fixed the wrong accents, and added the |KTK and |M15 to the cards)

I didn't made the commercial description because i have no idea what it is, so i just left the deck title as a placeholder.

Hopefully i have not made a mistake, but for now i can't check ingame due to ktk not being in snapshot

Abzan Siege | Open
[shop]
WinsToUnlock=0
Credits=1200
MinDifficulty=0
MaxDifficulty=5
[metadata]
Name=Abzan Siege
Description=Abzan Siege Intro Deck
Deck Type=constructed
Set=KTK
Image=abzan_siege.jpg
[Main]
6 Forest|KTK
7 Swamp|KTK
8 Plains|KTK
1 Scoured Barrens|KTK
2 Sandsteppe Citadel|KTK
1 Jungle Hollow|KTK
1 Blossoming Sands|KTK
1 Mer-ek Nightblade|KTK
1 Carnivorous Moss-beast|M15
1 Ivorytusk Fortress|KTK
1 Armament Corps|KTK
2 Longshot Squad|KTK
2 Disowned Ancestor|KTK
3 Ainok Bond-kin|KTK
1 Sungrace Pegasus|M15
2 Child Of Night|M15
2 Abzan Falconer|KTK
2 Tuskguard Captain|KTK
1 Abzan Battle Priest|KTK
1 High Sentinels Of Arashin|KTK
1 Razorfoot Griffin|M15
2 Salt Road Patrol|KTK
1 Incremental Growth|KTK
1 Flesh To Dust|M15
1 Hunt The Weak|M15
1 Dragonscale Boon|KTK
1 Abzan Charm|KTK
2 Kill Shot|KTK
2 Abzan Banner|KTK
1 Eternal Thirst|M15
1 Suspension Field|KTK


Jezkai Monks | Open
[shop]
WinsToUnlock=0
Credits=1200
MinDifficulty=0
MaxDifficulty=5
[metadata]
Name=Jeskai Monks
Description=Jeksai Monks Intro Deck
Deck Type=constructed
Set=KTK
Image=jeskai_monks.jpg
[Main]
2 Mystic Monastery|KTK
1 Swiftwater Cliffs|KTK
1 Tranquil Cove|KTK
1 Wind-scarred Crag|KTK
8 Island|KTK
6 Mountain|KTK
7 Plains|KTK
1 Monastery Swiftspear|KTK
2 Jeskai Elder|KTK
1 Leaping Master|KTK
1 Jeskai Student|KTK
2 Seeker Of The Way|KTK
2 Jeskai Windscout|KTK
2 Bloodfire Expert|KTK
1 Bloodfire Mentor|KTK
1 Alabaster Kirin|KTK
1 Highspire Mantis|KTK
1 Whirlwind Adept|KTK
1 Tireless Missionaries|M15
1 Serra Angel|M15
1 Sage Of The Inward Eye|KTK
1 Warden Of The Eye|KTK
1 Riverwheel Aerialists|KTK
1 Void Snare|M15
1 Oppressive Rays|M15
1 Lightning Strike|M15
2 Jeskai Banner|KTK
1 Crippling Chill|KTK
1 Divination|M15
1 Solemn Offering|M15
1 Winterflame|KTK
1 Jeskai Charm|KTK
1 Weave Fate|KTK
1 Smite The Monstrous|KTK
1 Lava Axe|M15
1 Flying Crane Technique|KTK


Sultai Schemers | Open
[shop]
WinsToUnlock=0
Credits=1200
MinDifficulty=0
MaxDifficulty=5
[metadata]
Name=Sultai Schemers
Description=Sultai Schemers Intro Deck
Deck Type=constructed
Set=KTK
Image=sultai_schemers.jpg
[Main]
7 Swamp|KTK
8 Forest|KTK
6 Island|KTK
1 Jungle Hollow|KTK
2 Opulent Palace|KTK
1 Thornwood Falls|KTK
1 Typhoid Rats|M15
1 Black Cat|M15
1 Walking Corpse|M15
2 Satyr Wayfinder|M15
1 Wall of Mulch|M15
1 Research Assistant|M15
2 Necromancer's Assistant|M15
1 Gravedigger|M15
1 Rotfeaster Maggot|M15
1 Rakshasa Vizier|KTK
1 Sultai Soothsayer|KTK
2 Sultai Scavenger|KTK
2 Hooting Mandrills|KTK
2 Shambling Attendants|KTK
1 Necropolis Fiend|KTK
1 Debilitating Injury|KTK
2 Taigam's Scheming|KTK
1 Sultai Banner|KTK
1 Rakshasa's Secret|KTK
1 Scout the Borders|KTK
1 Sultai Charm|KTK
1 Bitter Revelation|KTK
1 Murderous Cut|KTK
1 Throttle|KTK
1 Become Immense|KTK
1 Set Adrift|KTK
1 Treasure Cruise|KTK
1 Dead Drop|KTK
1 Dismal Backwater|KTK


Mardu Raiders | Open
[shop]
WinsToUnlock=0
Credits=1200
MinDifficulty=0
MaxDifficulty=5
[metadata]
Name=Mardu Raiders
Description=Mardu Raiders Intro Deck
Deck Type=constructed
Set=KTK
Image=mardu_raiders.jpg
[Main]
1 Bloodfell Caves|KTK
2 Nomad Outpost|KTK
1 Scoured Barrens|KTK
1 Wind-scarred Crag|KTK
8 Mountain|KTK
5 Plains|KTK
7 Swamp|KTK
1 Firehoof Cavalry|KTK
1 Mardu Hateblade|KTK
2 Borderland Marauder|M15
1 Valley Dasher|KTK
2 War-name Aspirant|KTK
1 Gurmag Swiftwing|KTK
2 Mardu Skullhunter|KTK
2 Goblin Roughrider|M15
2 Mardu Hordechief|KTK
1 Carrion Crow|M15
1 Necrogen Scudder|M15
2 Mardu Warshrieker|KTK
1 Timely Hordemate|KTK
1 Ankle Shanker|KTK
1 Mardu Roughrider|KTK
1 Crippling Blight|M15
1 Lightning Strike|M15
1 Raise The Alarm|M15
1 Mardu Banner|KTK
2 Trumpet Blast|KTK
1 Hordeling Outburst|KTK
1 Mardu Charm|KTK
1 Bring Low|KTK
1 Smite The Monstrous|KTK
1 Crackling Doom|KTK
1 Arrow Storm|KTK
1 Flesh To Dust|M15
1 Heat Ray|M15


Temur Avalanche | Open
[shop]
WinsToUnlock=0
Credits=1200
MinDifficulty=0
MaxDifficulty=5
[metadata]
Name=Temur Avalanche
Description=Temur Avalanche Intro Deck
Deck Type=constructed
Set=KTK
Image=temur_avalanche.jpg
[Main]
2 Frontier Bivouac|KTK
1 Rugged Highlands|KTK
1 Swiftwater Cliffs|KTK
1 Thornwood Falls|KTK
8 Forest|KTK
5 Island|KTK
7 Mountain|KTK
2 Elvish Mystic|M15
2 Heir Of The Wilds|KTK
2 Runeclaw Bear|M15
1 Icefeather Aven|KTK
2 Alpine Grizzly|KTK
2 Summit Prowler|KTK
1 Pine Walker|KTK
1 Thundering Giant|M15
1 Avalanche Tusker|KTK
1 Bear's Companion|KTK
2 Glacial Stalker|KTK
1 Tusked Colossodon|KTK
2 Snowhorn Rider|KTK
2 Woolly Loxodon|KTK
1 Stubborn Denial|KTK
2 Savage Punch|KTK
1 Titanic Growth|M15
1 Force Away|KTK
1 Lightning Strike|M15
2 Temur Banner|KTK
1 Roar Of Challenge|KTK
1 Dragon Grip|KTK
1 Temur Charm|KTK
1 Windstorm|KTK
1 Icy Blast|KTK
Attachments
introktk.zip
image for intro decks
(240.54 KiB) Downloaded 243 times
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Khans of Tarkir Spoilers

Postby KrazyTheFox » 18 Sep 2014, 20:38

Using this article as an example: http://archive.wizards.com/Magic/tcg/pr ... intropacks

The description would be the first paragraph after each deck title.
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Re: Khans of Tarkir Spoilers

Postby Fizanko » 18 Sep 2014, 20:47

I managed to find the product page on their new website
http://magic.wizards.com/en/game-info/p ... -of-tarkir
(so much less easy to navigate than the old version) for the intro packs, but there's no decklist link (unlike the already published ones) and then no description.

I guess they will come once the product is released.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Khans of Tarkir Spoilers

Postby Kapoue » 18 Sep 2014, 22:11

These cards have not been uploaded yet.

Code: Select all
Name:Alpine Grizzly
ManaCost:2 G
Types:Creature Bear
PT:4/2
SVar:Picture:http://www.wizards.com/global/images/magic/general/alpine_grizzly.jpg
Code: Select all
Name:Archer's Parapet
ManaCost:1 G
Types:Creature Wall
PT:0/5
K:Defender
A:AB$ LoseLife | Cost$ 1 B T | Defined$ Player.Opponent | LifeAmount$ 1 | SpellDescription$ Each Opponent Loses 1 life.
SVar:Picture:http://www.wizards.com/global/images/magic/general/archers_parapet.jpg
Code: Select all
Name:Become Immense
ManaCost:5 G
Types:Instant
K:Delve
A:SP$ Pump | Cost$ 5 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +6 | NumDef$ +6 | SpellDescription$ Target creature gets +6/+6 until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/become_immense.jpg
Code: Select all
Name:Dragonscale Boon
ManaCost:3 G
Types:Instant
A:SP$ PutCounter | Cost$ 3 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBUntap | SpellDescription$ Put two +1/+1 counters on target creature and untap it.
SVar:DBUntap:DB$ Untap | Defined$ Targeted
SVar:Picture:http://www.wizards.com/global/images/magic/general/dragonscale_boon.jpg
Code: Select all
Name:Highland Game
ManaCost:1 G
Types:Creature Elk
PT:2/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain 2 life.
SVar:TrigSac:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/highland_game.jpg
Code: Select all
Name:Hooting Mandrills
ManaCost:5 G
Types:Creature Ape
PT:4/4
K:Delve
K:Trample
SVar:Picture:http://www.wizards.com/global/images/magic/general/hooting_mandrills.jpg
Code: Select all
Name:Kin-Tree Warden
ManaCost:G
Types:Creature Human Warrior
PT:1/1
K:Morph:G
A:AB$ Regenerate | Cost$ 2 | SpellDescription$ Regenerate CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/kin_tree_warden.jpg
Code: Select all
Name:Longshot Squad
ManaCost:3 G
Types:Creature Hound Archer
PT:3/3
K:Outlast 1 G
S:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Reach | Description$ Each creature you control with a +1/+1 counter on it has reach.
SVar:Picture:http://www.wizards.com/global/images/magic/general/longshot_squad.jpg
Code: Select all
Name:Winterflame
ManaCost:1 U R
Types:Instant
A:SP$ Charm | Cost$ 1 U R | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBTap,DBDmg | SpellDescription$ Choose one or both - Tap target creature; and/or CARDNAME deals 2 damage to target creature.
SVar:DBTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature to tap. | SpellDescription$ Tap target creature.
SVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature to be dealt 2 damage. | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.
SVar:Picture:http://www.wizards.com/global/images/magic/general/winterflame.jpg
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Re: Khans of Tarkir Spoilers

Postby Kapoue » 18 Sep 2014, 22:33

Bellowing Saddlebrute has the wrong P/T
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Re: Khans of Tarkir Spoilers

Postby friarsol » 18 Sep 2014, 23:19

Alright I added those and fixed the PT. Also added Oracle text to everything that's been added. Looks like someone already setup all of the block specific data stuff. So at some point we can have a prerelease Snapshot for people to play with the new cards

According to my stats we have 10 cards left: (Percentage implemented: 96.06%)

Remaining Cards | Open
Missing (10):
Ashcloud Phoenix
{2}{R}{R}
Creature - Phoenix
4/1
Flying
When Ashcloud Phoenix dies, return it to the battlefield face down.
Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Deflecting Palm
{R}{W}
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Dragon Grip
{2}{R}
Enchantment - Aura
Ferocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.

Howl of the Horde
{2}{R}
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid - If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Kheru Lich Lord
{3}{B}{G}{U}
Creature - Zombie Wizard
4/4
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

Rakshasa Vizier
{2}{B}{G}{U}
Creature - Cat Demon
4/4
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

Ride Down
{R}{W}
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

Sidisi, Brood Tyrant
{1}{B}{G}{U}
Legendary Creature - Naga Shaman
3/3
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.
Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.

Smoke Teller
{1}{G}
Creature - Human Shaman
2/2
{1}{U}: Look at target face-down creature.

Villainous Wealth
{X}{B}{G}{U}
Sorcery
Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
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Re: Khans of Tarkir Spoilers

Postby Marek14 » 19 Sep 2014, 04:34

Kapoue - It's "Archers' Parapet", not "Archer's Parapet".
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Re: Khans of Tarkir Spoilers

Postby friarsol » 19 Sep 2014, 12:25

Marek14 wrote:Kapoue - It's "Archers' Parapet", not "Archer's Parapet".
Yea, it was wrong in the editions file too. My stats caught the error last night, so I fixed it in both spots already.
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Re: Khans of Tarkir Spoilers

Postby Chris H. » 19 Sep 2014, 18:04

I built and deployed to cardforge a new shapshot which now includes the new Khans of Tarkir cards.

forge-gui-desktop-1.5.28-20140919.175955-5.tar.bz2

forge-gui-desktop-1.5.28-20140919.175955-5-osx.tar.bz2
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Re: Khans of Tarkir Spoilers

Postby Fizanko » 19 Sep 2014, 19:48

Using Chris H. snapshot , i could test if the intro decks were correct and displaying their correct image and they are with 2 exceptions :

-Abzan Siege works
-Jezkai Monks works
-Mardu Raiders works
-Sultai Schemers has Rakshasa Vizier that isn't yet coded in Forge, everything else is good
-Temur Avalanche has Dragon Grip that isn't yet coded, everything else is good.

Here are the decks .dck files :
Attachments
KTKintrodecks.zip
(3.1 KiB) Downloaded 252 times
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Khans of Tarkir Spoilers

Postby triskelion » 22 Sep 2014, 15:41

Hey, I used Narset in a commander game and noticed some mechanics not working right.

After she attacks and you exile, you still have to pay the mana costs (at least for equipment, I don't know about other noncreature spells), and I'm able to play lands with her ability which I shouldn't.

EDIT: Also I am able to cast those spells until the beginning of my next turn, instead of the end of my current one.
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