Forge version 1.5.29
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Re: Forge version 1.5.29
by drdev » 17 Oct 2014, 12:22
Yeah, that's something on my TODO list for sure. I'm also hoping to consolidate the reveal and choose dialogs for tutoring into a single dialog like I did for the Android app.Agetian wrote:I admit I love the new visual zone preview (for library, graveyard, etc.). Great job!
Do you think it's possible/viable to implement the same kind of visualization (except in a "modal" version) for when the player searches the library, picks a card from the library, etc.?
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Re: Forge version 1.5.29
by Fizanko » 17 Oct 2014, 16:27
I want to say thank you drdev for the titanic efforts to refactor then stabilize and fix Forge, it's getting better and better.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge version 1.5.29
by drdev » 17 Oct 2014, 17:04
Thanks for the support.Fizanko wrote:I want to say thank you drdev for the titanic efforts to refactor then stabilize and fix Forge, it's getting better and better.
I'm just looking forward to when I get everything stable again so I can move on to implementing actual network support.
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Re: Forge version 1.5.29
by drdev » 18 Oct 2014, 15:51
Would you say we're ready now? If not, what are the big outstanding issues that need to be addressed before people feel comfortable releasing the new Beta.friarsol wrote:We're definitely not ready for a release tomorrow. I guess we'll see how things look next week.
I would push for us to release the Beta sooner than later as there's a lot of issues from the last Beta that have been fixed (such as the Commander bug), and it will help us track down any remaining corner case bugs from my refactoring quicker.
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Re: Forge version 1.5.29
by Fizanko » 18 Oct 2014, 15:59
Maybe a "release candidate" for a revision the devs think is suitable for beta release could be made.
Then the devs wait a couple of days to see if that release candidate get some "major bug" reported, and if not, set that release candidate as being the new beta release?
Then the devs wait a couple of days to see if that release candidate get some "major bug" reported, and if not, set that release candidate as being the new beta release?
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge version 1.5.29
by friarsol » 18 Oct 2014, 17:08
I seem to get hit by the End Turn gaining focus bug pretty regularly, it's certainly frustrating since all of a sudden my turn will end without me doing anything aside from passing priority.drdev wrote:Would you say we're ready now? If not, what are the big outstanding issues that need to be addressed before people feel comfortable releasing the new Beta.friarsol wrote:We're definitely not ready for a release tomorrow. I guess we'll see how things look next week.
I would push for us to release the Beta sooner than later as there's a lot of issues from the last Beta that have been fixed (such as the Commander bug), and it will help us track down any remaining corner case bugs from my refactoring quicker.
The code has been completely unstable this whole in between release time. I think each day I've tried playing a few games this week, I've had things come up. Those may be all fixed now, but shouldn't we have more than a few hours of stability before a release goes out, just to give people time to confirm things are in good enough shape for the general users?
Edit: Another one I reported is the "Morph reveal" Card Detail Panel. When the card is revealed the Card name is ???? and the Power Toughness isn't correct. While not a huge deal, it's still going to come up a lot with KTK since it's the most recent set.
Edit2: Here's a few others I've seen reported that I just tested in r28003
"Play with the top card revealed" cards don't seem to work, (Courser of Kruphix).
AI needing to sacrifice multiple cards don't work; AI only sacrifices one (Dead Drop).
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Re: Forge version 1.5.29
by Vecc » 20 Oct 2014, 05:33
v3. Fixed a small but crucial typo in one of the lines. Let's see if third time is the charm.
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Re: Forge version 1.5.29
by Fizanko » 21 Oct 2014, 19:27
It seems Forge is getting more and more solid, i've been able to play 11 duels in a row in my Zendikar quest without a single crash, error or visual problem while using Chris H. new build ( r28045 )
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge version 1.5.29
by drdev » 21 Oct 2014, 21:19
If people agree that most of the major issues have now been fixed, can we release a Beta update today? I'd like to start working on network support without worrying about introducing a breaking bug right before we release.
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Re: Forge version 1.5.29
by Chris H. » 21 Oct 2014, 22:07
I will release the beta tomorrow if no one objects.
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Re: Forge version 1.5.29
by drdev » 22 Oct 2014, 01:17
No objection here. I even have one last enhancement to throw in for it:
That's right. Targeting arrows!!!
Please note that, unlike the app, these arrows will only display when hovering over the items on the stack. I figured it will be a less disruptive change that way, particularly as the stack could be anywhere on the screen, or even hidden. I didn't want arrows covering up other panes that you were trying to use, such as the prompt.
Also note that they won't display if you set Targeting Arcs to Off.
I still need to get them working for when targeting players, which should be ready tonight.
That's right. Targeting arrows!!!
Please note that, unlike the app, these arrows will only display when hovering over the items on the stack. I figured it will be a less disruptive change that way, particularly as the stack could be anywhere on the screen, or even hidden. I didn't want arrows covering up other panes that you were trying to use, such as the prompt.
Also note that they won't display if you set Targeting Arcs to Off.
I still need to get them working for when targeting players, which should be ready tonight.
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Re: Forge version 1.5.29
by drdev » 22 Oct 2014, 01:44
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Re: Forge version 1.5.29
by excessum » 22 Oct 2014, 05:24
Just a minor nitpick with the new library display: is there a need to show the entire library when it is selected?
It is kind of wasteful to paint all 30+ card backs when the only relevant one is usually the top card(s). The morph token image is somehow linked to the card back image so it is quite irritating to see a large number of morph images when I only want to see/play the top card.
It is kind of wasteful to paint all 30+ card backs when the only relevant one is usually the top card(s). The morph token image is somehow linked to the card back image so it is quite irritating to see a large number of morph images when I only want to see/play the top card.
Re: Forge version 1.5.29
by Fizanko » 22 Oct 2014, 09:38
While playing a Zendikar quest, i noticed some very strange pricing between a booster pack and a fat pack (8 boosters in it) :
Is it really supposed to be like that , a fat pack price being less than 2 times the price of a booster pack ?
I checked in Vecc booster-prices.txt file and noticed there are no fat pack price defined (only booster pack and booster boxes), so i suppose the problem exist then for every sets, not just the Zendikar block.
edit : checked in other world, and it looks like fat pack all have the same price, even those old sets fat pack. this really needs fixing, it's a huge exploit to be able to afford easily a very old set fat pack while their corresponding solo booster packs are outpriced, you can then make insane amount of money when selling those cards.
edit 2 : not sure if it's me being unlucky but travelling multiple time to make shops change their items to check the prices, i have not seen a single booster box, only booster pack and fat packs
Is it really supposed to be like that , a fat pack price being less than 2 times the price of a booster pack ?
I checked in Vecc booster-prices.txt file and noticed there are no fat pack price defined (only booster pack and booster boxes), so i suppose the problem exist then for every sets, not just the Zendikar block.
edit : checked in other world, and it looks like fat pack all have the same price, even those old sets fat pack. this really needs fixing, it's a huge exploit to be able to afford easily a very old set fat pack while their corresponding solo booster packs are outpriced, you can then make insane amount of money when selling those cards.
edit 2 : not sure if it's me being unlucky but travelling multiple time to make shops change their items to check the prices, i have not seen a single booster box, only booster pack and fat packs
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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