Fate Reforged Spoiler Season
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Re: Fate Reforged Spoiler Season
by Fizanko » 17 Jan 2015, 16:50
Here are the FRF intro deck images for the quest spellshop (there's included the image for the surprise attack intro deck even if it's not yet fully working in Forge).
Pictures and decklists were taken from :
http://magic.wizards.com/en/articles/ar ... 2015-01-15
Pictures and decklists were taken from :
http://magic.wizards.com/en/articles/ar ... 2015-01-15
- Attachments
-
- fateintropics.zip
- (243.72 KiB) Downloaded 376 times
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Fate Reforged Spoiler Season
by Marek14 » 17 Jan 2015, 18:37
For a second I was wondering why is the file called "Fate in Tropics"
Re: Fate Reforged Spoiler Season
by matrix4767 » 17 Jan 2015, 18:47
Such is the problem with Pen Island.Marek14 wrote:For a second I was wondering why is the file called "Fate in Tropics"
Isn't it possible to reverse engineer the coding from older cards to make new ones faster? (this is totally not a decoy question).
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Re: Fate Reforged Spoiler Season
by Marek14 » 17 Jan 2015, 22:08
Well, that's basically what I've been doing. Take an old card, change some bits, add code from something completely unrelated.matrix4767 wrote:Such is the problem with Pen Island.Marek14 wrote:For a second I was wondering why is the file called "Fate in Tropics"
Isn't it possible to reverse engineer the coding from older cards to make new ones faster? (this is totally not a decoy question).
Re: Fate Reforged Spoiler Season
by friarsol » 17 Jan 2015, 23:45
Yea I'm not sure how much faster is really possible. All doable scripts were completed before Saturday of prerelease weekend. If my count is correct, we're only missing one card from FRF.
I'm sure if Swordshine or Sloth had the free time, we could have finished a few days earlier, but in the grand scheme of things that's pretty negligible.
I'm sure if Swordshine or Sloth had the free time, we could have finished a few days earlier, but in the grand scheme of things that's pretty negligible.
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Re: Fate Reforged Spoiler Season
by Traldar » 18 Jan 2015, 17:20
Hey guys,
Some bug reports for FRF card scripts (using Mobile verion of Forge, latest alpha):
Temur Sabertooth - When you click on it it asks for the cost of 1G, and returns the Sabertooh to owner hand, without allowing you to select what creature should be returned.
Aven Surveyor - doesn't have Flying although the oracle text says it does. (this should be easy to fix)
Reality Shift - after exiling target oponent creature, his top of library is manifested allright, however the game slows down to a crawl after that (looks like it's an issue with manifest on the AI)
Thanks!
- traldar
Some bug reports for FRF card scripts (using Mobile verion of Forge, latest alpha):
Temur Sabertooth - When you click on it it asks for the cost of 1G, and returns the Sabertooh to owner hand, without allowing you to select what creature should be returned.
Aven Surveyor - doesn't have Flying although the oracle text says it does. (this should be easy to fix)
Reality Shift - after exiling target oponent creature, his top of library is manifested allright, however the game slows down to a crawl after that (looks like it's an issue with manifest on the AI)
Thanks!
- traldar
Re: Fate Reforged Spoiler Season
by friarsol » 18 Jan 2015, 17:34
Sabertooth and AI Manifesting lands were fixed already in the svn, so the next Android release should have the fix too. Just fixed the Surveyor not having Flying.Traldar wrote:Hey guys,
Some bug reports for FRF card scripts (using Mobile verion of Forge, latest alpha):
Temur Sabertooth - When you click on it it asks for the cost of 1G, and returns the Sabertooh to owner hand, without allowing you to select what creature should be returned.
Aven Surveyor - doesn't have Flying although the oracle text says it does. (this should be easy to fix)
Reality Shift - after exiling target oponent creature, his top of library is manifested allright, however the game slows down to a crawl after that (looks like it's an issue with manifest on the AI)
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Re: Fate Reforged Spoiler Season
by Marek14 » 19 Jan 2015, 16:39
How are we going to handle Ugin's Fate? (http://magic.wizards.com/en/articles/ar ... 2015-01-19)
The cards have alternate pictures and flavor texts and, all in all, I suggest Forge should implement them and treat them as mini-expansion similar to Duel Decks.
The cards have alternate pictures and flavor texts and, all in all, I suggest Forge should implement them and treat them as mini-expansion similar to Duel Decks.
Re: Fate Reforged Spoiler Season
by swordshine » 21 Jan 2015, 05:35
I added a new trigger for Arashin War Beast. Does Umezawa's Jitte use the same trigger? Umezawa's Jitte triggers several times when two or more creatures are blocking the equipped creature currently.
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Re: Fate Reforged Spoiler Season
by Agetian » 21 Jan 2015, 07:09
I'm pretty sure that it should only get one +2/+2 counter thus using the same trigger as Arashin War Beast because combat is dealt simultaneously (and once):swordshine wrote:I added a new trigger for Arashin War Beast. Does Umezawa's Jitte use the same trigger? Umezawa's Jitte triggers several times when two or more creatures are blocking the equipped creature currently.
http://www.mtgsalvation.com/forums/magi ... e-blockers
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Re: Fate Reforged Spoiler Season
by Marek14 » 21 Jan 2015, 07:31
Basically, Arashin War Beast trigger is a more limited version of general "deals damage" trigger. It could be probably used to improve the following cards: Armadillo Cloak, Banshee's Blade, Blaze Commando, Descendant of Kiyomaro, Drinker of Sorrow, Doubtless One, El-Hajjaj, Emberwilde Caliph, Essence Sliver, Exalted Angel, Five-Alarm Fire, Flash Conscription, Genju of the Fields, Guilty Conscience, Horned Cheetah, Justice, Kiyomaro, First to Stand, Kjeldoran Gargoyle, Leyline Phantom, Mourning Thrull, Necravolver, Noble Purpose, Paladin of Prahv, Phantom Nishoba, Putrid Warrior, Rakavolver, Soul Link, Spirit Link, Spirit Loop, Spiritualize, Stir the Pride, Sunhome Enforcer, Tamanoa, Umezawa's Jitte, Vampiric Link, Vigorous Charge, Warrior Angel and Zebra Unicorn. Cards that care for amount of damage dealt would just use less triggers, but even that is important for things like Stifle or Ajani's Pridemate. Cards that do things unrelated to the amount of damage, like Blaze Commando, would be improved more.
(Aside -- when a creature with lifelink deals damage to several things at once, will that result in a single instance of lifegain for triggers?)
A reverse trigger (triggering once per object being dealt damage, regardless on how many sources deal it) would improve the following cards: Angelheart Vial, Arcbond, Binding Agony, Blood Hound, Boros Reckoner, Broodhatch Nantuko, Coalhauler Swine, Darien, King of Kjeldor, Death Pits of Rath, Deep-Slumber Titan, Dromad Purebred, Druid's Call, Filthy Cur, Firedrinker Satyr, Frozen Solid, Fungus Sliver, Fungusaur, Grollub, High Priest of Penance, Hornet Nest, Hot Soup, Jackal Pup, Jagged Poppet, Kami of the Honored Dead, Lich, Living Artifact, Mire Blight, Mogg Maniac, Mortal Wound, Phyrexian Negator, Phyrexian Totem, Pious Warrior, Ragged Veins, Repercussion, Rite of Passage, Saber Ants, Shinka Gatekeeper, Shriveling Rot, Soul Link, Souls of the Faultless, Spiteful Shadows, Spitemare, Sprouting Phytohydra, Stuffy Doll, Sun Droplet, Swarmborn Giant, Thrashing Mudspawn, Vengeful Pharaoh, Volatile Rig, Wall of Essence, Wall of Hope, Wall of Souls and War Elemental.
This should be all, I searched for (hopefully) all variants on the wording.
(Aside -- when a creature with lifelink deals damage to several things at once, will that result in a single instance of lifegain for triggers?)
A reverse trigger (triggering once per object being dealt damage, regardless on how many sources deal it) would improve the following cards: Angelheart Vial, Arcbond, Binding Agony, Blood Hound, Boros Reckoner, Broodhatch Nantuko, Coalhauler Swine, Darien, King of Kjeldor, Death Pits of Rath, Deep-Slumber Titan, Dromad Purebred, Druid's Call, Filthy Cur, Firedrinker Satyr, Frozen Solid, Fungus Sliver, Fungusaur, Grollub, High Priest of Penance, Hornet Nest, Hot Soup, Jackal Pup, Jagged Poppet, Kami of the Honored Dead, Lich, Living Artifact, Mire Blight, Mogg Maniac, Mortal Wound, Phyrexian Negator, Phyrexian Totem, Pious Warrior, Ragged Veins, Repercussion, Rite of Passage, Saber Ants, Shinka Gatekeeper, Shriveling Rot, Soul Link, Souls of the Faultless, Spiteful Shadows, Spitemare, Sprouting Phytohydra, Stuffy Doll, Sun Droplet, Swarmborn Giant, Thrashing Mudspawn, Vengeful Pharaoh, Volatile Rig, Wall of Essence, Wall of Hope, Wall of Souls and War Elemental.
This should be all, I searched for (hopefully) all variants on the wording.
Re: Fate Reforged Spoiler Season
by Traldar » 22 Jan 2015, 02:23
Thanks, friarsol!friarsol wrote:Sabertooth and AI Manifesting lands were fixed already in the svn, so the next Android release should have the fix too. Just fixed the Surveyor not having Flying.Traldar wrote:Hey guys,
Some bug reports for FRF card scripts (using Mobile verion of Forge, latest alpha):
Temur Sabertooth - When you click on it it asks for the cost of 1G, and returns the Sabertooh to owner hand, without allowing you to select what creature should be returned.
Aven Surveyor - doesn't have Flying although the oracle text says it does. (this should be easy to fix)
Reality Shift - after exiling target oponent creature, his top of library is manifested allright, however the game slows down to a crawl after that (looks like it's an issue with manifest on the AI)
Some new bug reports from the Mobile port:
Cloudform - the manifested creature displays the keywords Flying,Hexproof, however it can be targeted by enemy spells and can be blocked as not having flying. (Same goes for all manifested aura cards, like Lightform and Rageform)
Frontier Mastodon - despite the board being clear, it comes out with the +1/+1 counter.
Hunt the Weak - the AI seems to target two friendly creatures and one opponent creature, the sometimes the counter is places but the fighting is not done
Thank you again for such a wonderful piece of software!
Keep up the good work!
Cheers,
Traldar
Re: Fate Reforged Spoiler Season
by Marek14 » 07 Feb 2015, 17:13
Question: Does manifest implementation support using alternate cost to turn the card face up? According to http://tabakrules.tumblr.com/post/11012 ... fects-like , this actually works...
Re: Fate Reforged Spoiler Season
by friarsol » 08 Feb 2015, 03:48
No.. and that doesn't make sense about why that should work. Damn you Tabak.Marek14 wrote:Question: Does manifest implementation support using alternate cost to turn the card face up? According to http://tabakrules.tumblr.com/post/11012 ... fects-like , this actually works...
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