Forge version 1.6.0
Posted: 21 May 2015, 00:53
Tentative target release date: June 19 2015.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=17218
Good idea. Personally i always buy fat packs, as boosters don't get you anywhere.KrazyTheFox wrote:I'm looking at adding another quest preference, this time to allow boosters to be generated for sets without any. For example, C14 boosters might appear in the quest shop and could be selected as match rewards. I can't think of a short name for this one, either, though. Any thoughts?
Cool. In the shop or as a reward? (blue booster after defeating a blue opponent). Both are fine options.KrazyTheFox wrote:Edit: A thought just occurred to me. What would you all think of adding some boosters to the defined ones that serve up specific types of cards? Something like a pack of blue cards or a pack of artifacts?
Did you manage to arrange this without (many) costs? If not, i'm still available to share some of the costs.KrazyTheFox wrote:On an unrelated note, I checked out the server stats for last month's hosting. A total of 235GB were downloaded, all but 3GB of which were actual application downloads. The first few days after the beta release saw nearly 20GB of downloads per day, after which it fluctuated between 5GB and 10GB per day. I'm expecting these numbers to get much larger this month with the addition of images.
I can look into it. I'm not sure it's as trivial as creating boosters, however.serrasmurf wrote:Would it be an option to create fat packs for these sets?
Both. The shop would have guaranteed boosters (at least one of each color), while the rewards would be randomized with the rest of the sets.serrasmurf wrote:Cool. In the shop or as a reward? (blue booster after defeating a blue opponent). Both are fine options.
I think I sent you a PM a little while ago. I can send it again if you need me to. It costs only $15 per month right now, but if we ever need more space in the future that'll grow a fair bit.serrasmurf wrote:Did you manage to arrange this without (many) costs? If not, i'm still available to share some of the costs.
Booster=11 Common:color("green"), 3 Uncommon:color("blue"), 1 Rare:color("red")
They should adhere to pool restrictions and removing them from the post game reward box is easy enough. I'll go take 'em out.friarsol wrote:Now I just got a reward choice with Blue twice which definitely shouldn't happen. Krazy, do these boosters adhere to Quest pool restrictions? I'm fine with them being available in the shop, but I'm pretty sure I don't like them in post game reward box.
Yes, it's listed as a "remaining card" on my card coverage stats post in the release thread.Hanmac wrote:also i want to make a deck with Karador, Ghost Chieftain but it didnt seems to be available yet ...
Snapshot builds are here: http://www.krazyweb.net/forge/Hanmac wrote:better question is where IS the latest snapshot?
Name:Karador, Ghost Chieftain
ManaCost:5 W B G
Types:Creature Legendary Creature Centaur Spirit
PT:3/4
S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each creature card in your graveyard.
SVar:X:Count$ValidGraveyard Creature.YouCtrl
S:Mode$ Continuous | Affected$ Creature.YouCtrl | ActivationLimit$ 1 | PlayerTurn$ True | AddHiddenKeyword$ May be played | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ During each of your turns, you may cast one creature card from your graveyard.
SVar:Picture:http://www.wizards.com/global/images/magic/general/karador_ghost_chieftain.jpg
Oracle:Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard.\nDuring each of your turns, you may cast one creature card from your graveyard.
i tested the card. first effect does work, second does too, but the limitation of only one per turn doesnt work yet.9/22/2011: If you cast a creature card from your graveyard, then Karador leaves the battlefield, then returns to the battlefield, you may cast another creature card from your graveyard that turn. If you didn't cast a creature card from your graveyard while Karador was on the battlefield the first time, you may still cast only one creature card from your graveyard when it returns to the battlefield.