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Re: Shadows over Innistrad spoiler season

PostPosted: 02 Apr 2016, 07:56
by matrix4767
It's unfortunate that out of 9 unscripted cards, a few of them are really useful to not add in decks.
Seasons Past, Briarbridge Patrol, Erdwal Illuminator, Declaration in Stone and especially Falkenrath Gorger look fun to play with.
And of course Falkenrath Gorger had to have a never before seen ability.

Re: Shadows over Innistrad spoiler season

PostPosted: 02 Apr 2016, 13:22
by friarsol
matrix4767 wrote:It's unfortunate that out of 9 unscripted cards, a few of them are really useful to not add in decks.
Well we haven't even released with SOI yet, and I haven't even had time to look at the other remaining cards. I doubt they are all un scriptable. Please let's stop this unnecessary stress and pressure. We'll get the cards when we get them.

Re: Shadows over Innistrad spoiler season

PostPosted: 02 Apr 2016, 14:04
by Bog Wraith
Sorry about that Sol, I didn't mean to seem impatient or doubtful. :oops:

I know that the cards in question will eventually make it in, for the most part, when they are addressed.

My zeal for any new set is always high, but for SOI, it reached epic proportions as soon as it was announced last Fall. Innistrad is arguably my favourite set/block of all time, so returning to it has me stoked to say the least! =P~

Re: Shadows over Innistrad spoiler season

PostPosted: 04 Apr 2016, 01:12
by jje4th
[updated to add triskaidekaphobia fix]

Attached find a patch for number of card fixes for SOI:
- Vessel of Nascency only works as sorcery
- fork in the road is GG rather than 1G
- startled awake should be 2uu
- pyre hound has broken ability
- tooth collector fails on enter the battlefield
- skeleton key ability broken
- triskaidekaphobia ability broken (choices need to be SubAbility for charm to work)

I don't yet have a developer account to submit fixes back (just requested).

Re: Shadows over Innistrad spoiler season

PostPosted: 04 Apr 2016, 03:36
by Hanmac
@swordshine: I see that you did an Investigate trigger, but I doesn't work that way.
If you make a copy of a Clue token it does trigger but It shouldn't.
We might need an Investigate action too.

Also is there a list of SVars and what they do? Because I think some older cards might need some too.

Re: Shadows over Innistrad spoiler season

PostPosted: 04 Apr 2016, 05:57
by swordshine
Hanmac wrote:@swordshine: I see that you did an Investigate trigger, but I doesn't work that way.
If you make a copy of a Clue token it does trigger but It shouldn't.
We might need an Investigate action too.

Also is there a list of SVars and what they do? Because I think some older cards might need some too.
I don't think making a copy of a Clue would trigger. Making copies in Forge uses the "CopyPermanent" effect. Please try "Second Harvest" to test.

Re: Shadows over Innistrad spoiler season

PostPosted: 04 Apr 2016, 12:48
by swordshine
Apr/04
Shadows over Innistrad (297 cards) ... 97.97% (6 cards missing: Creeping Dread | Falkenrath Gorger | Sin Prodder | Briarbridge Patrol | Crawling Sensation | Watcher in the Web)

I think some of them are doable. We have to update "sharesCardTypeWith" to support Creeping Dread. Falkenrath Gorger needs some fixes to perfectly support "AddReplacementEffects" in current version.

Re: Shadows over Innistrad spoiler season

PostPosted: 04 Apr 2016, 19:19
by Marek14
swordshine wrote:Apr/04
Shadows over Innistrad (297 cards) ... 97.97% (6 cards missing: Creeping Dread | Falkenrath Gorger | Sin Prodder | Briarbridge Patrol | Crawling Sensation | Watcher in the Web)

I think some of them are doable. We have to update "sharesCardTypeWith" to support Creeping Dread. Falkenrath Gorger needs some fixes to perfectly support "AddReplacementEffects" in current version.
And of course, Watcher in the Web should need just one small addition, just like Hundred-Handed One :)

And if Briadbridge Patrol will work, it might open path to more rules-correct application of things like Spirit Link and Dromad Purebred, right?

Re: Shadows over Innistrad spoiler season

PostPosted: 06 Apr 2016, 19:17
by sharkus
I noticed a minor mistake in the "Welcome to the Fold" card. It's cost should be "2 U U" (not "4 U").

-Sharkus