by Marek14 » 07 Jan 2017, 16:38
For Chandra's Revolution -- it has two targets, then it affects the second target further. How should this be written so the second target is kept tapped and not the first?
Coma Veil has both AILogic and RemAIDeck. I don't think these two should be on the same card?
by Agetian » 07 Jan 2017, 16:57
Hmm, the AI Logic setting is actually correct there, it's just that the AI doesn't yet know that it should tap something that actually, you know, taps (more likely a creature or an artifact creature), from hence the RemAIDeck. I think we can keep the AI Logic parameter on it and keep this in mind to update the generic AI later such that the AI is smart enough to choose a good enough target for it (e.g. Aerathi Berserker and Haunted Plate Mail - the AI should prefer the creature).Marek14 wrote:Coma Veil has both AILogic and RemAIDeck. I don't think these two should be on the same card?
by Hanmac » 08 Jan 2017, 13:29
the only difference i would do: "AB$Draw | Cost$ 0" i personally doesn't like that, i prefer "DB$Draw" but thats my choice ...
because of my changes, it might crash on other places. (yours work)
also i think the Implements should have a SacMe because like other "Egg" cards they are good when sacrificed ... (but i don't know if a high or low number)
by Agetian » 08 Jan 2017, 15:40
by Agetian » 08 Jan 2017, 16:11
Hmm, I'm not sure, I'll test them ingame and see what the AI does with them with and without SacMeMarek14 wrote:Well, SOM Spellbombs don't have a SacMe value, so I didn't put one here either because they are similar.
EDIT: Just tried two of them without SacMe and the AI pretty much works with them the same as with SacMe - it sacs them on current or next turn anyway. Do we need SacMe on them then?
by friarsol » 08 Jan 2017, 16:17
by Hanmac » 08 Jan 2017, 16:21
so i think if they should get a SacMe, it should be less priority than the Implements.
by Marek14 » 08 Jan 2017, 18:51
Please check Merchant's Dockhand -- I think that Myr Battlesphere is the only other card with the tapXtype cost, and it obviously uses it a bit differently.
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by Agetian » 08 Jan 2017, 19:04
by Hanmac » 08 Jan 2017, 19:17
"K:etbCounter:P1P1:2:Revolt$ True" should work too, no need for variable.
(hm currently the etbCounter might be shown on the wrong place, i will check the description building)
Merchant's Dockhand i didn't tested it but tapXType<X/Artifact> does look good that way.
I think the second part needs "ChosenX" to work correctly
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