Urza world
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Urza world
by Seravy » 10 Jul 2017, 15:56
Completed the Urza block world, all battles tested and work. 30 duels, 20 challenges.
Rename the file to zip.
Please include this world in the next release!
Cards being used are 99% from the Urza block.
Exceptions :
Two very hard decks use some dual lands - as the block has no multicolored lands to use instead.
Yawgmoth uses Drain Life - necessary evil to fuel Yawgmoth's Bargain. An alternative would be to break the 4-of limit and use more copies of Corrupt and Soul Feast but I rather not do that outside of challenges.
Tolarian Academy uses Time Warp - more of a flavor than really useful for the deck, as the place was strongly related to altered flow of time. Time Spiral is not marked AI playable and is generally not a good move for the AI so I didn't include that.
Urza uses Urza's Rage from Invasion.
Serra uses Wrath of God instead of Catastrophe. This can be replaced in the future once the AI becomes capable of making a SMART decision on which mode to use. My standards for this will be pretty high though - the Armageddon effect is a guaranteed loss if chosen at the wrong time. One challenge also uses WoG but that one is intended to stay that way - the AI should never be able to destroy lands there.
- Urzaworld.txt
- (23.38 KiB) Downloaded 253 times
Please include this world in the next release!
Cards being used are 99% from the Urza block.
Exceptions :
Two very hard decks use some dual lands - as the block has no multicolored lands to use instead.
Yawgmoth uses Drain Life - necessary evil to fuel Yawgmoth's Bargain. An alternative would be to break the 4-of limit and use more copies of Corrupt and Soul Feast but I rather not do that outside of challenges.
Tolarian Academy uses Time Warp - more of a flavor than really useful for the deck, as the place was strongly related to altered flow of time. Time Spiral is not marked AI playable and is generally not a good move for the AI so I didn't include that.
Urza uses Urza's Rage from Invasion.
Serra uses Wrath of God instead of Catastrophe. This can be replaced in the future once the AI becomes capable of making a SMART decision on which mode to use. My standards for this will be pretty high though - the Armageddon effect is a guaranteed loss if chosen at the wrong time. One challenge also uses WoG but that one is intended to stay that way - the AI should never be able to destroy lands there.
Re: Urza world
by Agetian » 10 Jul 2017, 17:42
Very nice, I'll try it out and I'll work on integrating it! Thanks for your effort!
- Agetian
- Agetian
- Agetian
- Programmer
- Posts: 3474
- Joined: 14 Mar 2011, 05:58
- Has thanked: 677 times
- Been thanked: 563 times
Re: Urza world
by Agetian » 10 Jul 2017, 18:50
Integrated I have a question though: currently we tend to name the worlds by the location they're set in. Urza's block storyline is set in several different locations IIRC, but it starts in Terisiare (unless I remember wrong). What should we best call it?
Terisiare: Urza's Block
Terisiare: Urza's Saga
Urza's Block
Urza's Saga
Something else?... :/
The last two don't sound like a "world name"
The first two incorporate the "world name" but don't encompass the whole saga IIRC...
Anyhow, open to suggestions.
- Agetian
Terisiare: Urza's Block
Terisiare: Urza's Saga
Urza's Block
Urza's Saga
Something else?... :/
The last two don't sound like a "world name"
The first two incorporate the "world name" but don't encompass the whole saga IIRC...
Anyhow, open to suggestions.
- Agetian
- Agetian
- Programmer
- Posts: 3474
- Joined: 14 Mar 2011, 05:58
- Has thanked: 677 times
- Been thanked: 563 times
Re: Urza world
by Seravy » 10 Jul 2017, 19:33
Name...good question. It's been a very long time but as far as I remember the Urza block storyline was...mostly about Phyrexians trying to invade everywhere.
but "Invasion" was another block...so I don't know. And it was definitely in multiple worlds..this says Argoth, Phyrexia, Serra and Dominaria in that order. https://www.wizards.com/magic/expert/ur ... kstory.asp
but "Invasion" was another block...so I don't know. And it was definitely in multiple worlds..this says Argoth, Phyrexia, Serra and Dominaria in that order. https://www.wizards.com/magic/expert/ur ... kstory.asp
Re: Urza world
by Agetian » 11 Jul 2017, 05:35
- Agetian
- Programmer
- Posts: 3474
- Joined: 14 Mar 2011, 05:58
- Has thanked: 677 times
- Been thanked: 563 times
Re: Urza world
by Seravy » 14 Jul 2017, 21:29
Here is an additional duel opponent for this world, taking advantage of the AI being semi-competent at playing Pestilence now.
- Attachments
-
- PlagueFort.txt
- (495 Bytes) Downloaded 252 times
Re: Urza world
by Asta666 » 29 Jul 2017, 19:42
Thank you very much Seravy, this is my favourite block. I'm glad to see this world has been included in the latest release .
Re: Urza world
by daitokujibiko » 06 Aug 2017, 04:52
I like the challenges, especially the ones that start you with stuff. Trying to figure out how to get the most value of it best and so on.
- daitokujibiko
- Posts: 23
- Joined: 22 Jun 2017, 21:52
- Has thanked: 11 times
- Been thanked: 1 time
8 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 34 guests