Re: Bug Reports (snapshot builds)
Posted: 26 Jul 2016, 18:47
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=6333
The basic test indicates that this works correctly (at least the triggers fire correctly upon transformation both ways). What else should we test specifically to make sure that nothing else is broken?Hanmac wrote:@Agetian: i think i might found the problem.
in clearInstrinsicActiveTriggers,
i added a fix into it that the Trigger is removed,
if it says it belongs to Card C, but C does not know about the Trigger.
that might fix the problem with the Transformed cards, they seems to work in my local test (with your hotfix removed)
i still don't understand what he problem is/was there.
we might need to test it to check if it does work correct.
Yep, agreed! I'll keep an eye open for related trouble then, and I'll either try to fix it or bring it up here if I identify anything odd that I can't fix.Hanmac wrote:i don't know, the solution seems to be to good to be true ...
it might fix the syndrome, but maybe not the cause of it.
but we can move it a bit away because it does look like if it fixed,
and we can look at it again when the problem appears again.
Other stuff like the stuff with he DestroyAll cards seems to be more important imo. (for what it looks like that something is wrong with the Gamestate and the check of the triggers)
i used Havengul Lich, to give it "mayPlay" from graveyard.4/8/2016: If Diregraf Colossus enters the battlefield from your graveyard, its first ability will count itself among the Zombie cards in your graveyard. Similarly, if it enters the battlefield at the same time as another Zombie card enters the battlefield from your graveyard, the ability will count that other Zombie.
Well, when CAST from the graveyard, it should not count itself, because then it's entering the battlefield from stack. But when directly put onto the battlefield from the graveyard, sure.Hanmac wrote:Diregraf Colossus does not count itself when casted from the graveyard as it should:i used Havengul Lich, to give it "mayPlay" from graveyard.4/8/2016: If Diregraf Colossus enters the battlefield from your graveyard, its first ability will count itself among the Zombie cards in your graveyard. Similarly, if it enters the battlefield at the same time as another Zombie card enters the battlefield from your graveyard, the ability will count that other Zombie.
===
then i used Ever After to return two Diregraf Colossus from the graveyard.
the first one did get two +1/+1 counter as it should,
the second one only gets one +1/+1 counter.
imo they both should get two counters.
I will check this out later, probably I broke it, but I remember testing it.
HEY that's my line!Hanmac wrote:Other possible way is that the AI is cheating!
I was thinking this might be because the AI tries to start casting the Madness spell and fails.Hanmac wrote:Same as the AI is currently cheating with Madness spells. (They stay in exile)