Implementing variants
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Re: Implementing variants
by jmartus » 10 Sep 2013, 03:55
Is there a max amount of commander decks I can save for future use. It only let me have 7 from what I can tell.
Re: Implementing variants
by Hellfish » 13 Sep 2013, 19:38
Re: Commander rules as an effect: I've got it working, it just needs prettying up. I messed up "May be played" granting somehow and each commander gains two of the keyword. The damage info text needs some fixing too.
jmartus:There's no limit but I just realized I didn't let the deck selection list have scrollbars Will fix when I get dev box access.
jmartus:There's no limit but I just realized I didn't let the deck selection list have scrollbars Will fix when I get dev box access.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
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Re: Implementing variants
by DeadSpeak » 15 Sep 2013, 17:48
Hey Guys,
Boseiju, Who Shelters All
Everytime I include it in a deck and select it as a deck to play with, Forge shows a "popup" that says it doesn't conform to the Generals color identity.
Is there a way to fix this?
(I'm using r23211)
Boseiju, Who Shelters All
Everytime I include it in a deck and select it as a deck to play with, Forge shows a "popup" that says it doesn't conform to the Generals color identity.
Is there a way to fix this?
(I'm using r23211)
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Re: Implementing variants
by Hellfish » 16 Sep 2013, 06:44
Alright, converted the commander rules to an effect which fixes the Akroma case.Damage info is shown on the effect and in the Players-panel. Boseiju appeared WG because it had somehow gotten Horizon Canopy s Oracle tacked on, so that's fixed. Didn't have time to add scrollbars for jmartus
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Implementing variants
by Hellfish » 19 Sep 2013, 06:04
Fixed, thanks!
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Implementing variants
by swordshine » 19 Sep 2013, 06:37
We sometimes used Imprinted only to restore some cards in the scripts (another method for remembering something), so I think r23257 broke many cards.
Edit: examples: Warp World, Frankenstein's Monster, Grim Reminder
Last edited by swordshine on 19 Sep 2013, 13:25, edited 2 times in total.
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Re: Implementing variants
by kvothe » 19 Sep 2013, 12:13
For some reason I can´t add Skullbriar as a commander, am I the only one?
Re: Implementing variants
by swordshine » 19 Sep 2013, 13:59
I've just tested a deck with Skullbriar as the commander, it works.kvothe wrote:For some reason I can´t add Skullbriar as a commander, am I the only one?
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Re: Implementing variants
by kvothe » 19 Sep 2013, 14:18
hum, that's weird. I can´t add him in the deck editor and after I manually edited the deck file it says it's missing the commander.
Re: Implementing variants
by friarsol » 19 Sep 2013, 14:20
Are you adding it to the commander section? Or the main deck section?kvothe wrote:hum, that's weird. I can´t add him in the deck editor and after I manually edited the deck file it says it's missing the commander.
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Re: Implementing variants
by kvothe » 19 Sep 2013, 14:27
Commander.friarsol wrote:Are you adding it to the commander section? Or the main deck section?kvothe wrote:hum, that's weird. I can´t add him in the deck editor and after I manually edited the deck file it says it's missing the commander.
Built the deck, changed to the commander section, typed part of the name, chose him and clicked add. Nothing happened.
That's the only time it occurred, the other 5 commanders I tried worked well.
Re: Implementing variants
by friarsol » 19 Sep 2013, 15:09
Well without knowing the details, or being able to try it here, the only thing I would try is to make sure the card you are trying to add to the Commander section isn't already in the Main deck. Since it's a Singleton format, it might be preventing adding it to a Section if it's already in the Deck somewhere.kvothe wrote:Commander.
Built the deck, changed to the commander section, typed part of the name, chose him and clicked add. Nothing happened.
That's the only time it occurred, the other 5 commanders I tried worked well.
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Re: Implementing variants
by kvothe » 20 Sep 2013, 11:29
I made sure that wasn't the case.
Maybe it's just something in my computer, I'll wait for the official release.
Thanks.
Maybe it's just something in my computer, I'll wait for the official release.
Thanks.
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