Breaking 2k cards limit
Posted: 19 May 2009, 10:08
So far I've only fixed drawcardlib.dll, but this so far allows you to load magic.exe without crashing and start a game (there are limits / memory overrides for sure that needs to be fixed).
You can drop it in and see if it doesn't crash on normal play
http://www.mediafire.com/?mjiwyjzmamw
What has been done:
drawcardlib.dll
* unpacked the dll
* fixed arrays from static to dynamic via malloc
* enlarged some stack based arrays
* fixed relocations table
Still at least magic.exe(runs at least) and deck.exe(crashes) need to be fixed to ensure that the whole thing works properly.
You can drop it in and see if it doesn't crash on normal play
http://www.mediafire.com/?mjiwyjzmamw
What has been done:
drawcardlib.dll
* unpacked the dll
* fixed arrays from static to dynamic via malloc
* enlarged some stack based arrays
* fixed relocations table
Still at least magic.exe(runs at least) and deck.exe(crashes) need to be fixed to ensure that the whole thing works properly.