Zendikar Complete Set Testing
Discuss Upcoming Releases, Coding New Cards, Etc.
PLEASE DO NOT REPORT BUGS HERE!
PLEASE DO NOT REPORT BUGS HERE!
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Zendikar Complete Set Testing
by Salbei » 18 Oct 2009, 12:58
report for 20091016
Explorer´s Scope
after equiping it to Baloth Woodcrasher the landfall bonus got removed.
Khalni Gem
This triggers landfall when you play the card itself
Guul Draz Vampire
Giving all creatures +2/+1 instead of just itself - even the opponents creatures. (had 3 out in the savegame and all my creatures got +6/+3)
Feast of Blood
was playing a mirror match and could play this card because the opponent got 2 vampires out while i got none.
Kazandu Blademaster
The Vigilance doesn´t work - it will be tapped for attacking
Makindi Shieldmate
The Defender doesn´t work - it can attack
Quest for the Holy Relic
The game will crash when you use the ability to search for an equipment but your haven´t got any left in your library.
Kabira Evangel
The creature is giving itself protection from the color you choose when it is coming ingame - for each other ally you control. but the other allies don´t get protection.
The legacy card doesn´t have any text (just a name). would be good if you could see the color you´ve chosen in the text.
Hagra Diabolist
This currently counts all Allies ingame and not just the Allies only you control.
Explorer´s Scope
after equiping it to Baloth Woodcrasher the landfall bonus got removed.
Khalni Gem
This triggers landfall when you play the card itself
Guul Draz Vampire
Giving all creatures +2/+1 instead of just itself - even the opponents creatures. (had 3 out in the savegame and all my creatures got +6/+3)
Feast of Blood
was playing a mirror match and could play this card because the opponent got 2 vampires out while i got none.
Kazandu Blademaster
The Vigilance doesn´t work - it will be tapped for attacking
Makindi Shieldmate
The Defender doesn´t work - it can attack
Quest for the Holy Relic
The game will crash when you use the ability to search for an equipment but your haven´t got any left in your library.
Kabira Evangel
The creature is giving itself protection from the color you choose when it is coming ingame - for each other ally you control. but the other allies don´t get protection.
The legacy card doesn´t have any text (just a name). would be good if you could see the color you´ve chosen in the text.
Hagra Diabolist
This currently counts all Allies ingame and not just the Allies only you control.
Retired a long time ago. I will not reply.
-
Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: Zendikar Complete Set Testing
by jhamma66 » 18 Oct 2009, 15:33
Is there any chance someone would host these updates somewhere other than Rapidshare? There seems to be a new(er) update to RS that is stiffing me as a "free user". I keep getting a message that it will try again in 2 minutes but nothing seems to happen.
So thanks in advance if someone else would host...
So thanks in advance if someone else would host...
- jhamma66
- Posts: 39
- Joined: 02 Aug 2009, 21:19
- Has thanked: 0 time
- Been thanked: 0 time
Re: Zendikar Complete Set Testing
by Salbei » 18 Oct 2009, 15:47
http://salbei.spacequadrat.de/magic/upd ... 091016.zip
there you go, still a beta so better backup your old version since this one is buggy as hell.
you will also need to watch your cardartfolder when you install the artwork for this
(most zen cards overwrite existing cards - so you will have artwork , but the one from the card it is replacing)
backup your CardArtNew folder!
and then download and put the images from the link below in your CardArtNew folder ->
http://salbei.spacequadrat.de/magic/upd ... rtNew2.rar (zendikar complete)
----
report for 20091016:
Turntimber Basilisk :
When you force creatures to block you can´t assign damage to them , they die anyway cause of the "stoning effect"
there you go, still a beta so better backup your old version since this one is buggy as hell.
you will also need to watch your cardartfolder when you install the artwork for this
(most zen cards overwrite existing cards - so you will have artwork , but the one from the card it is replacing)
backup your CardArtNew folder!
and then download and put the images from the link below in your CardArtNew folder ->
http://salbei.spacequadrat.de/magic/upd ... rtNew2.rar (zendikar complete)
----
report for 20091016:
Turntimber Basilisk :
When you force creatures to block you can´t assign damage to them , they die anyway cause of the "stoning effect"
Last edited by Salbei on 18 Oct 2009, 17:44, edited 1 time in total.
Retired a long time ago. I will not reply.
-
Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: Zendikar Complete Set Testing
by jhamma66 » 18 Oct 2009, 16:54
Links seem to be broken... but thanks a lot for your hard work around here! You and everyone, really. This community rules.
- jhamma66
- Posts: 39
- Joined: 02 Aug 2009, 21:19
- Has thanked: 0 time
- Been thanked: 0 time
Re: Zendikar Complete Set Testing
by Salbei » 18 Oct 2009, 17:45
ah sorry , had .rar as the ending but the file was actually a .zip .
-> link fixed
-> link fixed
Retired a long time ago. I will not reply.
-
Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: Zendikar Complete Set Testing
by 0rion79 » 19 Oct 2009, 07:06
Buddies, please help me: I was browsing the cards that I have now on my PC and it is clear that there is a strong difference among the CSV and card arts.
Just for records:
Cards with arts that are from other cards:
Guma
Akroma's Memorial
Spat
Sol'Kanar
Abbey Gargoyles
Ageless Sentinels
Algae Garial
Anaba Spirit Crafter
Ancestror's Chosen
Angel of Despair
Angelic Benediction Angelic Curator
Angel's Feather
Cards that should not be in Antiquities:
Archive Trap is among Antiquities
Rite of Replication is among Antiquities
Cards with right arts, that are not the 1st-print arts:
Force Spike
Gasoseus Form
Wolverine Pack
Rag Man
So, what now? I think I've got by mistake the art version that is mathcing with Jatill's project of the full Zendikar expansion set (even if I'm surpiced aboud the cards that have been "killed" to create free slots).
Would you be so kind to post the link of the version with NO CARD CHANGES and the related arts? Thank you.
Just for records:
Cards with arts that are from other cards:
Guma
Akroma's Memorial
Spat
Sol'Kanar
Abbey Gargoyles
Ageless Sentinels
Algae Garial
Anaba Spirit Crafter
Ancestror's Chosen
Angel of Despair
Angelic Benediction Angelic Curator
Angel's Feather
Cards that should not be in Antiquities:
Archive Trap is among Antiquities
Rite of Replication is among Antiquities
Cards with right arts, that are not the 1st-print arts:
Force Spike
Gasoseus Form
Wolverine Pack
Rag Man
So, what now? I think I've got by mistake the art version that is mathcing with Jatill's project of the full Zendikar expansion set (even if I'm surpiced aboud the cards that have been "killed" to create free slots).
Would you be so kind to post the link of the version with NO CARD CHANGES and the related arts? Thank you.
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Zendikar Complete Set Testing
by Salbei » 19 Oct 2009, 10:33
here is a compilation of the last versions i had backed up:
didn´t document the changes , so i can´t really tell when that happened.
http://salbei.spacequadrat.de/magic/upd ... 090922.zip -> outdated -> last backup before zen
http://salbei.spacequadrat.de/magic/upd ... 091012.zip -> outdated -> already including ~48 zen
http://salbei.spacequadrat.de/magic/upd ... 091014.zip -> ~50 zen
http://salbei.spacequadrat.de/magic/upd ... 091016.zip -> full zen
cardart new
http://salbei.spacequadrat.de/magic/upd ... rtNew_.rar -> (including ~50 pics for zen) (was for version 20091014)
i keep overwriting this file so i don´t have to update every thread where i´ve mentioned this.
and the file stays updated.
if you could name the id´s + name of the missing cards then i could check my outdated backup folder. pretty sure i should still have the artwork.
---
viewtopic.php?f=25&t=1609&start=120 (project zendikar)
read page 9-10
didn´t document the changes , so i can´t really tell when that happened.
http://salbei.spacequadrat.de/magic/upd ... 090922.zip -> outdated -> last backup before zen
http://salbei.spacequadrat.de/magic/upd ... 091012.zip -> outdated -> already including ~48 zen
http://salbei.spacequadrat.de/magic/upd ... 091014.zip -> ~50 zen
http://salbei.spacequadrat.de/magic/upd ... 091016.zip -> full zen
cardart new
http://salbei.spacequadrat.de/magic/upd ... rtNew_.rar -> (including ~50 pics for zen) (was for version 20091014)
i keep overwriting this file so i don´t have to update every thread where i´ve mentioned this.
and the file stays updated.
if you could name the id´s + name of the missing cards then i could check my outdated backup folder. pretty sure i should still have the artwork.
---
viewtopic.php?f=25&t=1609&start=120 (project zendikar)
read page 9-10
jatill wrote:RightSalbei wrote:so we keep 20091014 as patch1 (~50 zen cards) and 20091015+ as patch2 (full zen) ?
Retired a long time ago. I will not reply.
-
Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: Zendikar Complete Set Testing
by jatill » 19 Oct 2009, 14:32
Link updated.
http://rapidshare.com/files/295067978/20091019.zip
Khalni Gem: don't trigger landfall
Reckless Scholar: tap card to use; have sasme play draw and discard
Caravan Hundra: grant lifelink
Bladetusk Boar: fix intimidate
Whiplash Trap: go to grave upon resolution
Khalni Heart Expedition: add activated ability
Kabira Evangel: give protection to all allies
Kazandu Blademaster: grant vigilance
Beast Hunt: don't reveal the same card 3 times
Armnament Master: Only pump for the correct # of equipment
Blood Tribute: go to grave upon resolution, make life gain work right
Guul Draz Vampire: gain fear, make black instead of colorless
Electropotence: remove life gain
Blazing Torch: fix can't be blocked by vampires
Equipment: don't mess with landfall effect
Feast of Blood: count only your own vampires
Makindi Shieldmate: give defender
http://rapidshare.com/files/295067978/20091019.zip
Khalni Gem: don't trigger landfall
Reckless Scholar: tap card to use; have sasme play draw and discard
Caravan Hundra: grant lifelink
Bladetusk Boar: fix intimidate
Whiplash Trap: go to grave upon resolution
Khalni Heart Expedition: add activated ability
Kabira Evangel: give protection to all allies
Kazandu Blademaster: grant vigilance
Beast Hunt: don't reveal the same card 3 times
Armnament Master: Only pump for the correct # of equipment
Blood Tribute: go to grave upon resolution, make life gain work right
Guul Draz Vampire: gain fear, make black instead of colorless
Electropotence: remove life gain
Blazing Torch: fix can't be blocked by vampires
Equipment: don't mess with landfall effect
Feast of Blood: count only your own vampires
Makindi Shieldmate: give defender
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Complete Set Testing
by Salbei » 19 Oct 2009, 14:54
mirror -> http://salbei.spacequadrat.de/magic/upd ... 091019.zip <- mirror
Retired a long time ago. I will not reply.
-
Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: Zendikar Complete Set Testing
by jatill » 19 Oct 2009, 17:39
Newest update:
http://rapidshare.com/files/295137887/20091019.zip
The main difference here is that the Zendikar packs for sealed have the proper images and name. Thanks Salbei.
http://rapidshare.com/files/295137887/20091019.zip
The main difference here is that the Zendikar packs for sealed have the proper images and name. Thanks Salbei.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Complete Set Testing
by Elemental » 19 Oct 2009, 19:52
Lethargy Trap
I don't know if I'm right.
Opponent attacked me with three creatures.
One of them : Scythe Tiger (has Shroud)
Two creatures get -3/-0. The Scythe Tiger doesn't.
Does Shroud prevent this or is it a bug ?
Relic Crush
It looks like a white card, but it should be green.
Cobra Trap
It only has "Put four 1/1 green Snake creature tokens onto the battlefield." in the text box.
But there should be more.
Lorthos, the Tidemaker
There is no chance to cancel tapping permanents.
If you tap less than 8 permanents and then try to cancel the game will crash.
I don't know if I'm right.
Opponent attacked me with three creatures.
One of them : Scythe Tiger (has Shroud)
Two creatures get -3/-0. The Scythe Tiger doesn't.
Does Shroud prevent this or is it a bug ?
Relic Crush
It looks like a white card, but it should be green.
Cobra Trap
It only has "Put four 1/1 green Snake creature tokens onto the battlefield." in the text box.
But there should be more.
Lorthos, the Tidemaker
There is no chance to cancel tapping permanents.
If you tap less than 8 permanents and then try to cancel the game will crash.
Last edited by Elemental on 20 Oct 2009, 09:01, edited 4 times in total.
Re: Zendikar Complete Set Testing
by Triadasoul » 19 Oct 2009, 19:57
Turntimber basilisk can lure tapped cratures. And if it lured them but not attacked - they are blocking nothing in combat and couldn't be used to block other creatures. By the way i don't know what rules say about case when there is one target for to basilisks abilities.
- Attachments
-
- basilisk.rar
- (1.82 KiB) Downloaded 403 times
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Zendikar Complete Set Testing
by MalkolmX » 19 Oct 2009, 20:54
Aether Figment kicker cost is 2 instead of 3.
Reckless Scholar shouldn't have haste.
Blazing Torch should be able of targeting players as well.
Reckless Scholar shouldn't have haste.
Blazing Torch should be able of targeting players as well.
- MalkolmX
- Posts: 66
- Joined: 29 Mar 2009, 23:41
- Location: Portugal
- Has thanked: 0 time
- Been thanked: 0 time
Re: Zendikar Complete Set Testing
by Salbei » 19 Oct 2009, 22:17
http://salbei.spacequadrat.de/magic/upd ... 091019.zip <- mirrorjatill wrote:Newest update:
http://rapidshare.com/files/295137887/20091019.zip
The main difference here is that the Zendikar packs for sealed have the proper images and name. Thanks Salbei.
---
Savage Silhouette
The regeneration the card should provide doesn´t work
---
here is the missing vampire token
(use this for the zendikar patch only - otherwise it will overwrite existing artwork)
Retired a long time ago. I will not reply.
-
Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: Zendikar Complete Set Testing
by Triadasoul » 20 Oct 2009, 08:22
It's not a bug as mentioned further
1. When you play Elemental Appeal from the grave with Chandra you can pay kicker. Magma Rift asks for sacrificing a land in same conditions.
http://www.axifile.com/?5903132
1. When you play Elemental Appeal from the grave with Chandra you can pay kicker. Magma Rift asks for sacrificing a land in same conditions.
http://www.axifile.com/?5903132
Last edited by Triadasoul on 20 Oct 2009, 12:56, edited 1 time in total.
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
68 posts
• Page 3 of 5 • 1, 2, 3, 4, 5
Who is online
Users browsing this forum: No registered users and 37 guests