Challenge 4-7 : Enchanted
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Challenge 4-7 : Enchanted
by Salbei » 20 Feb 2011, 09:29
Enchanted
Challenge: 4-7
Unlocks: (Makes other Challenges easier)
Description: Battle your way through an enchantment-enhanced group of opponents.
NavigationChallenge Index - Archive for Set 4
Please discuss this Challenge here!
Challenge: 4-7
Unlocks: (Makes other Challenges easier)
Description: Battle your way through an enchantment-enhanced group of opponents.
NavigationChallenge Index - Archive for Set 4
Please discuss this Challenge here!
-

Salbei - DEVELOPER
- Posts: 1054
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Re: Challenge 4-7 : Enchanted
by Salbei » 21 Feb 2011, 00:21
Here is the list "meesterhans" has used to beat this challenge.Might be outdated by now.
;Challenge 4-07
;Enchanted
;
;
;03/01/2010
;1
;4th Edition
;
.1933 4 Figure of Destiny
.807 2 Ajani Goldmane
.10 1 Balance
.1585 4 Baneslayer Angel
.917 4 Emeria Angel
.1453 4 Spectral Procession
.1195 4 Suntail Hawk
.240 4 Swords to Plowshares
.588 4 Path to Exile
.167 1 Mox Pearl
.17 1 Black Lotus
.230 1 Sol Ring
.188 20 Plains
.1562 4 Honor of the Pure
.632 2 Umezawa's Jitte
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Salbei - DEVELOPER
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Re: Challenge 4-7 : Enchanted
by t0xica » 15 Mar 2011, 20:29
i beat this challenge today, using this deck.
mmmm
the only ones i found challenging, where moat, i living wished a covetuous dragon, maybe there was a better option but since i put it in play really quick was good, and finished with a ball, and the last one remember that there is a mana flare in game, y played 2 forest, and llanawar elve, priest, priest and then burning wished a devastating summon to take my lands away, finsished the game with emrakul,
not sure how the last round works, he start discarting lands and stuff
but late in game he played em, and start killing himself sooo maybe it can be done only by waiting :S
;Elvegasm
;
;Underdogs
;no.spam@plea.se
;24/02/2011
;1
;4th Edition
;
.1718 4 Chrome Mox
.457 1 Mox Diamond
.165 1 Mox Emerald
.1892 4 Elvish Spirit Guide
.149 4 Llanowar Elves
.1974 4 Priest of Titania
.1564 1 Elvish Archdruid
.200 1 Emrakul, the Aeons Torn*
.84 2 Fireball
.1886 1 Burning Wish
.1899 4 Living Wish
.319 2 Gaea's Cradle
.91 8 Forest
.1473 4 Windswept Heath
.241 2 Taiga
.1942 1 Regal Force
.1461 3 Imperious Perfect
.951 3 Slate of Ancestry
.190 3 Genesis Wave
.996 1 Coat of Arms
.1096 2 Naturalize
.1293 4 Fyndhorn Elves
PS: i got exited and played a genesis wave for 27 and got decked out in my first try have to start all over, sooo be careful xD(also all the cards i drew where put in my hand weird
mmmm
the only ones i found challenging, where moat, i living wished a covetuous dragon, maybe there was a better option but since i put it in play really quick was good, and finished with a ball, and the last one remember that there is a mana flare in game, y played 2 forest, and llanawar elve, priest, priest and then burning wished a devastating summon to take my lands away, finsished the game with emrakul,
not sure how the last round works, he start discarting lands and stuff
but late in game he played em, and start killing himself sooo maybe it can be done only by waiting :S
;Elvegasm
;
;Underdogs
;no.spam@plea.se
;24/02/2011
;1
;4th Edition
;
.1718 4 Chrome Mox
.457 1 Mox Diamond
.165 1 Mox Emerald
.1892 4 Elvish Spirit Guide
.149 4 Llanowar Elves
.1974 4 Priest of Titania
.1564 1 Elvish Archdruid
.200 1 Emrakul, the Aeons Torn*
.84 2 Fireball
.1886 1 Burning Wish
.1899 4 Living Wish
.319 2 Gaea's Cradle
.91 8 Forest
.1473 4 Windswept Heath
.241 2 Taiga
.1942 1 Regal Force
.1461 3 Imperious Perfect
.951 3 Slate of Ancestry
.190 3 Genesis Wave
.996 1 Coat of Arms
.1096 2 Naturalize
.1293 4 Fyndhorn Elves
PS: i got exited and played a genesis wave for 27 and got decked out in my first try have to start all over, sooo be careful xD(also all the cards i drew where put in my hand weird
Re: Challenge 4-7 : Enchanted
by 240sxforever » 06 Jun 2011, 08:12
I just beat enchanted with this:
All most standard legal. The 0-rings are there to remove those pesky enchantments that keep making things tough for the player.
- ;Test 3
;
;User
;User E-Mail
;05/06/2011
;1
;4th Edition
;
.20 4 Stoneforge Mystic
.936 4 Mirran Crusader
.489 4 Squadron Hawk
.275 4 Wall of Omens
.869 3 Batterskull
.450 2 Sword of Feast and Famine
.1806 2 Sword of War and Peace
.588 4 Path to Exile
.188 24 Plains
.876 4 Oblivion Ring
.823 4 Elspeth, Knight-Errant
.495 2 Feldon's Cane
All most standard legal. The 0-rings are there to remove those pesky enchantments that keep making things tough for the player.
- 240sxforever
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Re: Challenge 4-7 : Enchanted
by HornofAmmon » 14 Aug 2011, 00:31
Beat this with a reanimator deck:
.1308 1 Platinum Angel
.872 2 Sphinx of the Steel Wind
.351 4 Entomb
.1722 4 Reanimate
.1960 4 Exhume
.1440 4 Careful Study
.1 1 Ancestral Recall
.239 11 Swamp
.126 10 Island
.166 1 Mox Jet
.169 1 Mox Sapphire
.17 1 Black Lotus
.1198 1 Akroma, Angel of Wrath
.1758 4 Show and Tell
.312 1 Ponder
.62 1 Demonic Tutor
.1891 4 Echoing Truth
.1718 1 Chrome Mox
.930 2 Elesh Norn, Grand Cenobite
.120 1 Iona, Shield of Emeria
.333 1 Vampiric Tutor
Echoing Truth is the only thing to deal with the enchantments, but it does it surprisingly well. The last round, where all the enchantments were out, all I did was pass my turns until the computer, playing a mirror, discarded creatures into its grave. Then I put down two swamps, enough to cast Reanimate on a Iona, and barely managed to kill the comp off in three turns before Karma killed me
By the way, anyone know what exactly you win from this?
.1308 1 Platinum Angel
.872 2 Sphinx of the Steel Wind
.351 4 Entomb
.1722 4 Reanimate
.1960 4 Exhume
.1440 4 Careful Study
.1 1 Ancestral Recall
.239 11 Swamp
.126 10 Island
.166 1 Mox Jet
.169 1 Mox Sapphire
.17 1 Black Lotus
.1198 1 Akroma, Angel of Wrath
.1758 4 Show and Tell
.312 1 Ponder
.62 1 Demonic Tutor
.1891 4 Echoing Truth
.1718 1 Chrome Mox
.930 2 Elesh Norn, Grand Cenobite
.120 1 Iona, Shield of Emeria
.333 1 Vampiric Tutor
Echoing Truth is the only thing to deal with the enchantments, but it does it surprisingly well. The last round, where all the enchantments were out, all I did was pass my turns until the computer, playing a mirror, discarded creatures into its grave. Then I put down two swamps, enough to cast Reanimate on a Iona, and barely managed to kill the comp off in three turns before Karma killed me
By the way, anyone know what exactly you win from this?
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