Deck Editing
New decks and cards for Stainless Games' release
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Deck Editing
by otherright » 28 Jul 2010, 17:02
I have a question. I have unpacked the core and DLCs. I've been playing with the wonderful cards you guys have created. But now I want to build a deck.
The DOTP deck editor doesn't work for me. When I try to do anything with it, I get the error listed at the bottom of the page. I know I can edit them with an XML editor, but how do I add them to the game. Thanks in advance.
System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at DotP_Deck_Editor.Form1.buttonLoad_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
The DOTP deck editor doesn't work for me. When I try to do anything with it, I get the error listed at the bottom of the page. I know I can edit them with an XML editor, but how do I add them to the game. Thanks in advance.
System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at DotP_Deck_Editor.Form1.buttonLoad_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
- otherright
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Re: Deck Editing
by Yanna » 28 Jul 2010, 18:18
Hello !
I think you lack DotNet Framework 3.5 installed on your machine for it to work.
you can fin it here :
http://msdn.microsoft.com/en-gb/netframework/cc378097.aspx
Hope this helps,
YannA a.k.a NOVA
I think you lack DotNet Framework 3.5 installed on your machine for it to work.
you can fin it here :
http://msdn.microsoft.com/en-gb/netframework/cc378097.aspx
Hope this helps,
YannA a.k.a NOVA
Re: Deck Editing
by whismer » 29 Jul 2010, 01:30
I want to be able to see the name of the card when using Deck Editor (DoTP Deck Editor)...
I know that the cards from the CORE set are OK. Their name appears except a couple one...
I take a look at this card... all from the M10 extension. But where's the M10_CARD_TEXT.xml? And it's card in the Folder CARDS but nowhere in the game... KALONIAN_BALOTH, CENTAUR COURSER
There's only one place where their names aren't wrote without CAPS letter or _ and it's in the XXX_TITLE on the 10E_CARD_TEXT for exemple...
I try to pu my W_CARD_TEXT in the main TEXT_DUELTIME and a card but nothing... no name in the editor maybe it's because of these .bsf
Someone want to investigate with me?? It's hard to create a deck when you are not sure of wich card is it! (We have what 450 cards by now... imagine at 5000)
Whis
I know that the cards from the CORE set are OK. Their name appears except a couple one...
I take a look at this card... all from the M10 extension. But where's the M10_CARD_TEXT.xml? And it's card in the Folder CARDS but nowhere in the game... KALONIAN_BALOTH, CENTAUR COURSER
There's only one place where their names aren't wrote without CAPS letter or _ and it's in the XXX_TITLE on the 10E_CARD_TEXT for exemple...
I try to pu my W_CARD_TEXT in the main TEXT_DUELTIME and a card but nothing... no name in the editor maybe it's because of these .bsf
Someone want to investigate with me?? It's hard to create a deck when you are not sure of wich card is it! (We have what 450 cards by now... imagine at 5000)
Whis
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Re: Deck Editing
by otherright » 29 Jul 2010, 17:16
I downloaded it, but it won't install on this version of Vista. Is there another way to edit decks?
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Re: Deck Editing
by Uresti » 30 Jul 2010, 00:21
if framework doesnt work for you then the try editing manually..
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Re: Deck Editing
by otherright » 31 Jul 2010, 00:49
I can edit the XML, but how do I add it to game? The other decks have descriptions and pics to mark them. How is this done, but mainly, how do I add the deck to the game?
- otherright
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Re: Deck Editing
by Uresti » 31 Jul 2010, 01:06
DATA_DLC_9999\DATA_ALL_PLATFORMS\DATA_REQUIRED\DATASETS\GENERAL.XML
change _9999 for the name of your DLC and edit general.xml:
<DATASETS>
<DATASET_DEFINITION name="Constructed_Deck"> <------This is your deck
<DATASET_INCLUSION name="Land"/>
<TEXT filename ="10e_card_text"/>
<TEXT filename ="EVE_card_text"/>
<TEXT filename ="SHM_card_text"/>
<TEXT filename ="LRW_card_text"/>
<TEXT filename ="MOR_card_text"/>
<TEXT filename ="Earlier_card_text"/>
<TEXT filename ="A_card_text"/> <---this and the rest are the TEXT.XML that have your cards descriptions and names
</DATASET_DEFINITION>
</DATASETS>
change _9999 for the name of your DLC and edit general.xml:
<DATASETS>
<DATASET_DEFINITION name="Constructed_Deck"> <------This is your deck
<DATASET_INCLUSION name="Land"/>
<TEXT filename ="10e_card_text"/>
<TEXT filename ="EVE_card_text"/>
<TEXT filename ="SHM_card_text"/>
<TEXT filename ="LRW_card_text"/>
<TEXT filename ="MOR_card_text"/>
<TEXT filename ="Earlier_card_text"/>
<TEXT filename ="A_card_text"/> <---this and the rest are the TEXT.XML that have your cards descriptions and names
</DATASET_DEFINITION>
</DATASETS>
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Re: Deck Editing
by petitrudy » 27 Aug 2010, 09:05
Hi all,
Is it possible to put the card txt in the deck editor (like the 1st one)
I have difficulty to use the new card (i am a old legacy player)
If nobody can do it, can you explain me the Algorithme to make ID deck.
thx for your help
Petitrudy
Is it possible to put the card txt in the deck editor (like the 1st one)
I have difficulty to use the new card (i am a old legacy player)
If nobody can do it, can you explain me the Algorithme to make ID deck.
thx for your help
Petitrudy
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Re: Deck Editing
by Uresti » 28 Aug 2010, 04:15
petitrudy DOTP editor was not our work. i dont know how the names of the cards are handled
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Re: Deck Editing
by petitrudy » 09 Sep 2010, 14:08
I have made à custom deck editor
http://www.megaupload.com/?d=HPW5MWR6
this is the beta 0.1 i need "beta tester"
Just unzip in your DOTP directory.
It load all cards of all DLC of dotp.
It doesn't put the name, description and avatar deck in PERMANENT_EXPANSION_PACK_COMMUNITY.XML.
You need to put it manually if you would.
Thx for help
http://www.megaupload.com/?d=HPW5MWR6
this is the beta 0.1 i need "beta tester"
Just unzip in your DOTP directory.
It load all cards of all DLC of dotp.
It doesn't put the name, description and avatar deck in PERMANENT_EXPANSION_PACK_COMMUNITY.XML.
You need to put it manually if you would.
Thx for help
- petitrudy
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Re: Deck Editing
by victorvndoom » 09 Nov 2010, 23:16
the program doesnt work, it crashes under vista
beta test complete :p
beta test complete :p
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Deck Editing
by digitalPanda » 12 Nov 2010, 18:24
Actually there is a way to have your decks displayed ingame.
Lets say you want to add a deck called 1234_PL_YOURDECKNAME.XML (original game uses PL for players decks and AI for computer's) to the game:
1) First of all, VERY VERY IMPORTANT, USE
2) Then open up PERMANENT_EXPANSION_PACK_COMMUNITY.XML (with Excel/Dreamweaver/NotePad++ or similar), since this is the dataset you specified in your deck;
3) If you use a text editor or Dreamweaver look at how other decks are definied and copy/paste from another deck and then correct them using "1234_PL_YOURDECKNAME" and "1234_PL_YOURDECKNAME_DESCRIPTION";
4) If you use Excel, simply follow file structure and add lines for deck name and description;
5) Start the game, unlock new decks via secret menu, play;
6) Be happy!
Usually I had this problem before I undestand how uid works...in case use 7xxxxxxxx or generate it with the deck editor you can find in the wiki.
Hope to be of some help.
Lets say you want to add a deck called 1234_PL_YOURDECKNAME.XML (original game uses PL for players decks and AI for computer's) to the game:
1) First of all, VERY VERY IMPORTANT, USE
- Code: Select all
<!-- T = Type; Player = 1 - AI = 2 - Challenge = 3 Others = 4+
C = Content Pack ID (could be any number)
D = Deck Number in pack (could be any number) -->
<UID uid="TCCCCDDDD" />
<DATASET name="COMMUNITY" />
2) Then open up PERMANENT_EXPANSION_PACK_COMMUNITY.XML (with Excel/Dreamweaver/NotePad++ or similar), since this is the dataset you specified in your deck;
3) If you use a text editor or Dreamweaver look at how other decks are definied and copy/paste from another deck and then correct them using "1234_PL_YOURDECKNAME" and "1234_PL_YOURDECKNAME_DESCRIPTION";
4) If you use Excel, simply follow file structure and add lines for deck name and description;
5) Start the game, unlock new decks via secret menu, play;
6) Be happy!
Usually I had this problem before I undestand how uid works...in case use 7xxxxxxxx or generate it with the deck editor you can find in the wiki.
Hope to be of some help.
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