Re: Unlocking Magic 2014 Promo Cards without the Promo Codes
Posted: 27 Jun 2013, 23:48
It may even work if you haven't unlocked any, in that when you unlock id 0 it may see that there are two cards with unlockOrderId 0 and unlock both of them without problems, but I don't know as it is not something I have tested.Mushroom Cap wrote:Thanks Riiak for shedding some light on that. You explained that very well. I know that the method of changing the game_mode="2" to game_mode="0" works with no problems if you have already unlocked all of the regular unlocks. I have used my promo cards multiplayer and it works fine. By your explanation, it should also work if you have unlocked the first ten cards of a deck before modifying, correct? Otherwise there are likely to be problems when the game finds two cards to unlock when it's time to unlock a card.
Oh, and the only part I expected to give problems in multiplayer is adding extra unlocks (not converting existing unlocks) as in my extra Vigor example. Converting existing unlocks preserves the deckOrderIds so there should not be any problems in multiplayer due to that (the game doesn't seem to care how something was unlocked, just what it is and how it fits into the deck). Adding extra unlocks creates new deckOrderIds that other games would not know about (and thus should cause problems).
It may unlock all of them when you unlock the first one, I don't know though it is worth at least a test to see.tanis00 wrote:Hmm, I wonder what would happen if you changed all of the promo game_mode's to 0 and then changed all cards in both files to unlockOrderId=0 either before or after unlocking at least 1 card. I think I might have to give that a shot.