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by ptisan35700 » 10 Apr 2012, 02:19
by thefiremind » 10 Apr 2012, 09:45
I think I found the problem: I used PlayerHint instead of PlayerAntiHint, so the game was expecting you to target your own creatures. The card should work even with this bug if you disable the simple targeting (the option that doesn't let you damage your own creatures, etc.), but I'm not sure. Anyway it will be fixed in the next release. Thanks for the feedback!ptisan35700 wrote:In the Rakdos Chaos deck, Twinstrike wouldn't let me target any creatures. As I understood "Hellbent", I cast it as the last card in my hand, but not letting me cast it (I could only cancel the spell, and to discard it would have required drawing 7 more cards without discards!) sort of stuck me from ever taking advantage of Hellbent for all other creatures/spells.
Little sneak peek: the next release will have Avacyn, Angel of Hope in the card pool. I hope there will be more Angels in Avacyn Restored (possibly some cheap ones) so I can make an Angel deck worth of its name.
by thefiremind » 10 Apr 2012, 15:10
You mean the activated ability, right? Are you sure you had an Arcane card in your graveyard? I double-checked Hana Kami and I can't find anything wrong.daenon611 wrote:That's the Spirit!
A little Bug: Hana Kami will not let me choose his mana-ability.
by daenon611 » 10 Apr 2012, 17:04
There were so many cards in the graveyard that I have probably not looked properly. I would be taking all of 2 -3 hours a game break.
by ptisan35700 » 14 Apr 2012, 00:49
by Eglin » 14 Apr 2012, 01:39
That's the correct behavior. Indestructible permanents can still be sacrificed, exiled, and put into graveyards. They simply don't take lethal damage.ptisan35700 wrote:In the Macro Machines deck, having Darksteel Forge on the battlefield is supposed to impart indestructible on all artifacts. In combat, that works fine, but spells and creatures (like Drana, Kalastrian Warchief) that drain life were able to destroy creatures by taking defense points down to zero. I'm not sure if that's an (understandable) oversight or not for the indestructible characteristic.
by thefiremind » 14 Apr 2012, 11:13
Anyway, thanks for the feedback. Don't be afraid to explain your doubts, there's always room for bugs in my cards.
by Xaric » 15 Apr 2012, 20:05
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by thefiremind » 16 Apr 2012, 08:36
I don't see anything wrong with that... flanking gives -1/-1 to the Stuffy Doll which is 0/1, so toughness equal to 0 makes it go straight to the graveyard. That's not lethal damage nor a destroy effect.Xaric wrote:According to Magic DOTP 2012 gameplay mechanics flanking will also destroy/kill indestructible also. This has happened when Stuffy Doll goes up against ANY knight with flanking.
by Aborash » 16 Apr 2012, 13:54
I dont see any wrong with indestructible and flanking.
by ptisan35700 » 16 Apr 2012, 17:17
by ptisan35700 » 16 Apr 2012, 17:21
by thefiremind » 16 Apr 2012, 19:23
I programmed Hell's Caretaker by using the same trick as Colossus of Sardia: it's a triggered ability instead of an activated one, so I didn't have to add a waiting time on the upkeep. It seemed OK to me, but I have never tested it together with Ichorid. I'll try when I have time.
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