DotP 2015: Is there a way to get dual-lands truly working?
Posted: 15 Jun 2020, 20:15
As many probably already know, the dual-lands that are treated as both its Basic versions such as Bayou (treated as a non-Basic Swamp and Forest, unlike Golgari Guildgate for example) don't work in DotP 2015, because the game automatically lumps together all Swamps, all Forests etcetera and this just results in a buggy land card collection.
The problem can be bypassed by removing their Subtypes, but if you do so they're not treated as their Basic versions anymore, so for example Bayou won't trigger Staff of the Death Magus anymore.
Anyone knows of an alternative way to make them treated as their Basic versions without bugging out the card collection? It's fine if it's not 100% correct (such as a triggered ability working when the Land enters the field that adds the Subtypes (too bad about stuff like Nature's Lore, but it'd already be a huge improvement), I know there's a SubType_Add function but I don't know how to code a card: I can only take pieces of code of other cards, but Spreading Seas's code doesn't help me in what I'm looking for).
The problem can be bypassed by removing their Subtypes, but if you do so they're not treated as their Basic versions anymore, so for example Bayou won't trigger Staff of the Death Magus anymore.
Anyone knows of an alternative way to make them treated as their Basic versions without bugging out the card collection? It's fine if it's not 100% correct (such as a triggered ability working when the Land enters the field that adds the Subtypes (too bad about stuff like Nature's Lore, but it'd already be a huge improvement), I know there's a SubType_Add function but I don't know how to code a card: I can only take pieces of code of other cards, but Spreading Seas's code doesn't help me in what I'm looking for).