I was looking through Sumomole's dlc for
River of Tears and found that he had programmed it for 2013, is there an easy way to convert it for 2014? I am assuming I can't just copy the code over.
Here is his work
- River of Tears | Open
- <?xml version="1.0"?>
<CARD_V2>
<FILENAME text="RIVER_OF_TEARS_624192" />
<CARDNAME text="RIVER_OF_TEARS" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[River of Tears]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="624192" />
<ARTID value="624192" />
<ARTIST name="Chris J. Anderson" />
<CASTING_COST cost="" />
<TYPE metaname="Land" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add to your mana pool. If you played a land this turn, add to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Add to your mana pool. If you played a land this turn, add to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Add to your mana pool. If you played a land this turn, add to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Add to your mana pool. If you played a land this turn, add to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Add to your mana pool. If you played a land this turn, add to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: Add to your mana pool. If you played a land this turn, add to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add to your mana pool. If you played a land this turn, add to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add to your mana pool. If you played a land this turn, add to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Add to your mana pool. If you played a land this turn, add to your mana pool instead.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="6">
local colour = Object():GetPlayer():PlayerDataChest():Int_Get( PLAYER_UTILITY_COMPARTMENT_ID_LAND_PLAY ) + 1
if colour ~= 0 then
local characteristics = Object():GetCurrentCharacteristics()
characteristics:GrantAbility(colour)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
</STATIC_ABILITY>
<TRIGGERED_ABILITY internal="1" active_zone="ZONE_ANY" filter_zone="ZONE_IN_PLAY">
<TRIGGER value="LAND_PLAYED" />
<RESOLUTION_TIME_ACTION>
local players = TriggerObject():GetPlayer()
if players ~= nil then
players:PlayerDataChest():Int_Set( PLAYER_UTILITY_COMPARTMENT_ID_LAND_PLAY, 1 )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY internal="1" active_zone="ZONE_ANY" filter_zone="ZONE_IN_PLAY">
<TRIGGER value="BEGINNING_OF_STEP" simple_qualifier="controller">
return ( MTG():GetStep() == STEP_UPKEEP )
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local num_players = MTG():GetNumberOfPlayers()
for i=0,(num_players-1) do
local player = MTG():GetNthPlayer( i )
if player ~= nil then
player:PlayerDataChest():Int_Set( PLAYER_UTILITY_COMPARTMENT_ID_LAND_PLAY, 0 )
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<MANA_ABILITY resource_id="1" filter_zone="ZONE_IN_PLAY">
<PRODUCES amount="{U}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2" filter_zone="ZONE_IN_PLAY">
<PRODUCES amount="{B}" />
</MANA_ABILITY>
</CARD_V2>