Group A:
Alex: This deck worked surprisingly well, especially given that you didn't use more than 4 of anything. The only thing that bothered me here was the deserts and ebon strongholds; often I found them slowing my mana base down without providing anything in return. I also have to give mention to your
Eater of the Dead, a card I haven't seen used since Fallen Empires was in print.
Aww: Well, I threw the deck together in about 2 minutes. The Wheels turned out to be the MVP of the deck; it would have been a complete disaster without them. I think my win/loss record was basically whether I had a Wheel in my opening hand or not. Too bad the AI never played
Goblin War Drums or
Raging River; not sure if it never will or it just never got them, since I never tested the deck.
Troll: I thought about doing a merfolk deck with unstable mutations, a cross between yours and juzamjedi's, but I didn't think the AI could play it. Turns out it does alright :p Not really sure at all why the
Feldon's Cane is there, though.
Stroggoii: Small minds think alike! Kobolds ftw! Yours was more controllish with the bolts and onulets for life, and ball lightnings for more offense rather than wheels. I got the same score with both decks, so it seems to be mostly equal.
Group B:
Aswan: If I could've thought of anything worth animating, I might've tried something like this. The
Instill Energy was something I would never ever have even considered, and it worked beautifully here. I think you had too many
Nicol Bolas, though; they seemed to clog up my hand and were rarely even animatable due to the upkeep. Too bad so many early big creatures had (usually) almost unplayable drawbacks. I found reanimator got a big boost after Ice Age with things like
Dance of the Dead (though this is less important when you can use 10
Animate Dead :p) and
Polar Kraken, so it's nice to see you made it work here.
Jatill: Your deck was awesome in human hands; I don't think I lost a game with it. The AI, however, sucked with it, often missing turn 1 land drops, and using disk or triskelion stupidly.
Juzamjedi: After seeing all decks in action, I think yours is probably the strongest of the tournament. I think
Unstable Mutation would have been an excellent choice here too, though
Ancestral Recall worked very well.
Boomerang was incredible in most matchups, though
Power Sink seemed a bit weak at times.
Shantak: I thought your deck would do better, but I had some pretty bad hands with it, and it went against some very fast decks. You have 24 land so it is fine, but I swear with the number of mulligans I had to take, I was expecting to see maybe 15 total in the deckfile :p My innate hate of walls made me cringe whenever I drew one as well. The two Recalls reminded me of my first tournament, where I had two Recalls in a monoblue merfolk deck back in the mid 90s without knowing it was a restricted card at the time. (I was so n00b I didn't know there was a restricted list in type II, just thought it was 4 of anything!) Good times!