It is currently 18 Apr 2024, 18:21
   
Text Size

Bug Reports 1.3.0 dev 2014-09-04

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Bug Reports 1.3.0 dev 2014-09-04

Postby LevelX » 03 Sep 2014, 23:49

If you have encountered any problems while using XMage 1.3.0 dev 2014-09-04, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.

Thank you for your help in detecting bugs.


Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes - I hope this is fixed now. Anyone seen this problem the last days?
Game stops unintended in the own upkeep and draw phase
Flying, Reach, Shadow or Intimidate does sometimes not prevent blocking - Happened lately mostly for Intimidate. I hope a change will fix /reduce this happening.

FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Fixed a bug of counterhandling that could produced wrong amount of counters to add (e.g. Suspend).
* Morph - fixed that face down cards stay face down after zone change.

* Dauntless Escort - Fixed duration to "Until end of turn".
* Chainer's Edict - Fixed missing target definition.
* Gemstone Mine - Fixed that it did not produce mana anymore.
* Karn Liberated - Fixed that the from exile brought back creatures could wrongly not attack during the first turn of the reset game.
* Telepathy - Fixed that not the opponents hands were revealed .

FIXES of 1.3.0 dev 2014-09-04v7 (2014-09-08)
* Academy Rector - Fixed that the search ability was handled as targeted effect.

FIXES of 1.3.0 dev 2014-09-04v4 (2014-09-07)
* Pauper format - Allow basic lands to be included in deck.

* Gemstone Caverns - Fixed that it did not work with Refelecting Pool. Fixed that you always had to choose a color (also with no luck counter on it).
* Liliana Vess - Fixed that the library was not shuffled if second ability was used.
* River of Tears - Fixed that it did not work with Refelecting Pool.

FIXES of 1.3.0 dev 2014-09-04v2 (2014-09-05)
* Fixed a bug of handling of tournament sub tables if a user left disconnects causing server internal handling locks.
* Fixed a problem of match handling if a player left XMage during sideboarding.
* Champion ability - Fixed that it did not work for non champion permanents with the according subtype.

* Arsenal Thresher - Fixed a ClassCastException bug that happened as the player tried to show artifact cards from hand.
* Goblin Guide - Fixed a bug that the ability did not trigger if a planeswalker was attacked.
User avatar
LevelX
DEVELOPER
 
Posts: 1677
Joined: 08 Dec 2011, 15:08
Has thanked: 174 times
Been thanked: 374 times

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby fireshoes » 04 Sep 2014, 03:38

Playing against a human. He cast Ulcerate on my morphed Rattleclaw Mystic. The Rattleclaw Mystic went to the graveyard, but incorrectly showed the Morph art (back of Magic card) with the Rattleclaw mana cost and power/toughness on it. The name was not visible on the card, and the text box said creature with no name moved to graveyard.

Relevant rule:
707.9. If a face-down permanent moves from the battlefield to any other zone, its owner must reveal it to all players as he or she moves it. If a face-down spell moves from the stack to any zone other than the battlefield, its owner must reveal it to all players as he or she moves it. At the end of each game, all face-down permanents and spells must be revealed to all players.

FIXED
User avatar
fireshoes
 
Posts: 536
Joined: 20 Aug 2014, 03:51
Has thanked: 201 times
Been thanked: 49 times

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby Anacleto » 04 Sep 2014, 11:53

More a suggestion than a bug: when a card is exiled as effect of an ability, it shows a window that cant be closed but only reduced; would be nice if you could close it instead.

Keep on the great work!

https://github.com/magefree/mage/issues/233 Redesign/Enhancement
Anacleto
 
Posts: 10
Joined: 03 Sep 2013, 15:15
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby Anacleto » 04 Sep 2014, 13:45

When I launch Xmage it tells me that there are new pictures to download and asks me if I want to download them. If I refuse, it automatically connects to the battle server.

NO BUG
Anacleto
 
Posts: 10
Joined: 03 Sep 2013, 15:15
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby LevelX » 04 Sep 2014, 14:29

Anacleto wrote:When I launch Xmage it tells me that there are new pictures to download and asks me if I want to download them. If I refuse, it automatically connects to the battle server.
Don't see the bug.

1) In Preferences/Images you can set if you want to autocheck for new images on startup (probably set to on).
* Switch off in preferences if you don't like.
2) In the connect dialog you can set an option to "Automatically connect to this server next time" (probably set to on).
* Use disconnect (from top menu) and click again connect. Than deactivate the auto connect check box if you don't like it.
User avatar
LevelX
DEVELOPER
 
Posts: 1677
Joined: 08 Dec 2011, 15:08
Has thanked: 174 times
Been thanked: 374 times

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby Anacleto » 04 Sep 2014, 15:48

Oh, I thought that the connection was a consequence of refusing to download the pictures!

Another issue: when an effect causes a card to be revealed, and I click [X] to close the box with the revealed card, it keeps opening at every phase of the turn during which the card was revealed.

https://github.com/magefree/mage/issues/527 Enhancement/Redesign
Anacleto
 
Posts: 10
Joined: 03 Sep 2013, 15:15
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby fireshoes » 04 Sep 2014, 17:27

My human opponent cast Arsenal Thresher and this error popped up. It didn't let him reveal artifacts from his hand to get counters on it, and he wound up not getting the card at all.

Game exception occurred: java.lang.ClassCastException: mage.sets.alarareborn.ArchitectsOfWill cannot be cast to mage.game.permanent.Permanent
Server version: 1.3.0dev2014-09-04
mage.filter.predicate.permanent.AnotherPredicate.apply(AnotherPredicate.java:43)
mage.filter.predicate.permanent.AnotherPredicate.apply(AnotherPredicate.java:39)
mage.filter.predicate.Predicates$AndPredicate.apply(Predicates.java:172)
mage.filter.FilterCard.match(FilterCard.java:99)
mage.cards.CardsImpl.getCards(CardsImpl.java:161)
mage.target.common.TargetCardInHand.possibleTargets(TargetCardInHand.java:89)
mage.player.human.HumanPlayer.choose(HumanPlayer.java:224)
mage.player.human.HumanPlayer.choose(HumanPlayer.java:217)
mage.sets.alarareborn.ArsenalThresherEffect.apply(ArsenalThresher.java:108)
mage.abilities.effects.EntersBattlefieldEffect.replaceEvent(EntersBattlefieldEffect.java:136)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:715)
mage.game.GameState.replaceEvent(GameState.java:529)
mage.game.GameImpl.replaceEvent(GameImpl.java:1969)
mage.game.permanent.PermanentImpl.entersBattlefield(PermanentImpl.java:727)
mage.cards.CardImpl.putOntoBattlefield(CardImpl.java:544)
mage.cards.CardImpl.putOntoBattlefield(CardImpl.java:493)
mage.cards.CardImpl.putOntoBattlefield(CardImpl.java:488)
mage.game.stack.Spell.resolve(Spell.java:258)
mage.game.GameImpl.resolve(GameImpl.java:1113)
mage.game.GameImpl.playPriority(GameImpl.java:1075)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:203)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:140)
mage.game.GameImpl.playTurn(GameImpl.java:642)
mage.game.GameImpl.play(GameImpl.java:608)
mage.game.GameImpl.start(GameImpl.java:577)
mage.game.GameImpl.start(GameImpl.java:562)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask.run(FutureTask.java:262)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
java.lang.Thread.run(Thread.java:744)

FIXED
User avatar
fireshoes
 
Posts: 536
Joined: 20 Aug 2014, 03:51
Has thanked: 201 times
Been thanked: 49 times

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby Kegger » 04 Sep 2014, 19:59

Not seeing the card images for the new Khans's cards.

The cards are there, and all other images but no Khan images..

I know before there had been a link or 2 for other images any here?

Thanks,
Keg
Kegger
 
Posts: 46
Joined: 15 Jan 2013, 15:35
Has thanked: 2 times
Been thanked: 3 times

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby Anacleto » 04 Sep 2014, 21:14

When I play Mistbind Clique I can't champion my Bitterblossom! Because Bitterblossom is a Faerie it can be championed, but it will let me champion only creatures...

FIXED
Anacleto
 
Posts: 10
Joined: 03 Sep 2013, 15:15
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby fireshoes » 05 Sep 2014, 02:09

Kegger wrote:Not seeing the card images for the new Khans's cards.

The cards are there, and all other images but no Khan images..

I know before there had been a link or 2 for other images any here?

Thanks,
Keg
You can download them manually as jpg files from the Card Image Gallery at dailymtg.com, then save them into KTK.zip folder in Images. Use the filename format of cardname.full.jpg
User avatar
fireshoes
 
Posts: 536
Joined: 20 Aug 2014, 03:51
Has thanked: 201 times
Been thanked: 49 times

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby fireshoes » 06 Sep 2014, 16:35

My human opponent dealt damage to me with Lord of the Void, which triggered and allowed him to play my Oracle of Mul Daya. However Oracle was revealing the top card of my library, even though it was under his control. His top card was not revealed.

CAN'T REPRODUCE THIS
User avatar
fireshoes
 
Posts: 536
Joined: 20 Aug 2014, 03:51
Has thanked: 201 times
Been thanked: 49 times

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby fireshoes » 06 Sep 2014, 16:47

I controlled Marath, Will of the Wild, who was my Commander. It was equipped with Basilisk Collar, giving it deathtouch and lifelink. Marath was a 0/0 with one +1/+1 counter on it. I activated Marath's ability to do 1 damage to my opponent's Archangel of Thune. The removal of one counter from Marath killed it (I sent it to the Command zone). One damage was dealt to Archangel, but it lived. However, it should have been destroyed since Marath had deathtouch when it was last on the battlefield, using Last Known Information. I don't believe I gained 1 life either, but I'm not sure about that.

Relevant rules:
608.2g If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied. If the effect requires information from a specific object, including the source of the ability itself or a target that's become illegal, the effect uses the current information of that object if it's in the public zone it was expected to be in; if it's no longer in that zone, or if the effect has moved it from a public zone to a hidden zone, the effect uses the object's last known information. See rule 112.7a. If an ability states that an object does something, it's the object as it exists—or as it most recently existed—that does it, not the ability.

702.2e. If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.

FIXED
User avatar
fireshoes
 
Posts: 536
Joined: 20 Aug 2014, 03:51
Has thanked: 201 times
Been thanked: 49 times

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby Gabrielrenan1 » 06 Sep 2014, 21:48

Basic lands bug on pauper formart:
"You have an invalid deck for the select constructed - Pauper format.
Swamp: Invalid rarity: Land"

FIXED
Gabrielrenan1
 
Posts: 8
Joined: 06 Sep 2014, 14:56
Has thanked: 1 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby rashku » 07 Sep 2014, 03:21

Bug
when goblin rabblemaster and Aurelia are in play together. The first combat functions fine. However when Rabblemaster untaps he loses any power he gained from the first combat when he untaps for the second.

FIXED
rashku
 
Posts: 2
Joined: 07 Sep 2014, 03:19
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2014-09-04

Postby Micas » 07 Sep 2014, 03:23

Hi, today i encountered some bug while playing against a human. He casts Aluren, and he could use it as described, casting creatures that cost less then 3 at instant speed, while i was unable to cast them at instant speed. Ty

FIXED
Micas
 
Posts: 9
Joined: 07 Sep 2014, 03:21
Has thanked: 0 time
Been thanked: 0 time

Next

Return to XMage

Who is online

Users browsing this forum: No registered users and 39 guests

cron

Who is online

In total there are 39 users online :: 0 registered, 0 hidden and 39 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 39 guests

Login Form