Bug Reports 1.3.0 dev 2014-09-13
by BetaSteward
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Re: Bug Reports 1.3.0 dev 2014-09-13
by varygoode » 17 Sep 2014, 18:49
Taigam's Scheming is just straight-up coded wrong. It does something completely different than what the card actually reads. Instead of choosing any number from the revealed cards to put in your graveyard, then taking the rest and letting you put them back onto the top of your library in any order, it just lets you take any of the revealed cards and put them into your hand, then puts the rest in the graveyard.
ALREADY FIXED (see 1st post)
ALREADY FIXED (see 1st post)
Re: Bug Reports 1.3.0 dev 2014-09-13
by fireshoes » 18 Sep 2014, 06:07
Playing with Mardu Heart-Piercer and Mardu Warshrieker, I noticed that both have triggers that are being handled improperly. I'm not sure if it is just how Raid is implemented or how Intervening If statements in triggers are handled. Both of them have their abilities trigger regardless of whether I attacked this turn, but the ability should only trigger if the condition is met. This could be important in a game situation, if for example, I targeted a Phantasmal Image with Mardu Heart-Piercer's damage ability when I had not attacked. Since Raid has an Intervening If, the ability would never trigger if I hadn't attacked. The Intervening If also checks if its condition is still met upon resolution - not important for Raid, but could be on other abilities.
Relevant rule:
603.4. A triggered ability may read "When/Whenever/At [trigger event], if [condition], [effect]." When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn't true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the "intervening 'if' clause" rule. (The word "if" has only its normal English meaning anywhere else in the text of a card; this rule only applies to an "if" that immediately follows a trigger condition.)
Example: Felidar Sovereign reads, "At the beginning of your upkeep, if you have 40 or more life, you win the game." Its controller's life total is checked as that player's upkeep begins. If that player has 39 or less life, the ability doesn't trigger at all. If that player has 40 or more life, the ability triggers and goes on the stack. As the ability resolves, that player's life total is checked again. If that player has 39 or less life at this time, the ability is removed from the stack and has no effect. If that player has 40 or more life at this time, the ability resolves and that player wins the game.
FIXED
Relevant rule:
603.4. A triggered ability may read "When/Whenever/At [trigger event], if [condition], [effect]." When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn't true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the "intervening 'if' clause" rule. (The word "if" has only its normal English meaning anywhere else in the text of a card; this rule only applies to an "if" that immediately follows a trigger condition.)
Example: Felidar Sovereign reads, "At the beginning of your upkeep, if you have 40 or more life, you win the game." Its controller's life total is checked as that player's upkeep begins. If that player has 39 or less life, the ability doesn't trigger at all. If that player has 40 or more life, the ability triggers and goes on the stack. As the ability resolves, that player's life total is checked again. If that player has 39 or less life at this time, the ability is removed from the stack and has no effect. If that player has 40 or more life at this time, the ability resolves and that player wins the game.
FIXED
Re: Bug Reports 1.3.0 dev 2014-09-13
by fireshoes » 18 Sep 2014, 20:28
My Sultai Flayer met an untimely demise due to Mardu Charm, but Sultai Flayer's gain life ability did not trigger.
FIXED
FIXED
Re: Bug Reports 1.3.0 dev 2014-09-13
by fireshoes » 19 Sep 2014, 00:29
Dune Blast allows the control to keep up to one creature before wrathing, but the "up to" part isn't working.
FIXED
Also, there's the little icon at the top of my screen that blinks when someone joins or leaves a table. If it is blinking, it seems like menu selection items also blink when I try to select them, like choosing a color for Sylvan Caryatid or choosing a card to name with Pithing Needle.
FIXED
Also, there's the little icon at the top of my screen that blinks when someone joins or leaves a table. If it is blinking, it seems like menu selection items also blink when I try to select them, like choosing a color for Sylvan Caryatid or choosing a card to name with Pithing Needle.
Re: Bug Reports 1.3.0 dev 2014-09-13
by ahuinan » 19 Sep 2014, 11:35
I casted Show and Tell and chose to put an Inkwell Leviathan in to the battalefield and opponent chose Phyrexian Metamorph then copied my leviathan when it shouldn't be able to since the leviathan and metamorph would enter the battlefield at the same time.
Re: Bug Reports 1.3.0 dev 2014-09-13
by sharkus » 19 Sep 2014, 18:22
Not sure if I played it wrong, but Meandering Towershell didn't seem to work properly. This card is exiled when you attack, then returns the next turn as a tapped attacker.
When I attempted to attack with it, it was properly exiled, but did not come back the next turn as an attacker.
FIXED
When I attempted to attack with it, it was properly exiled, but did not come back the next turn as an attacker.
FIXED
Re: Bug Reports 1.3.0 dev 2014-09-13
by nathan » 19 Sep 2014, 19:21
I literally can't play today. I get random disconnects every single time I join the server.
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Re: Bug Reports 1.3.0 dev 2014-09-13
by Ukki » 20 Sep 2014, 03:05
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Re: Bug Reports 1.3.0 dev 2014-09-13
by LevelX » 20 Sep 2014, 07:07
I have no idea what you mean. Can you mark it on a screen shot?fireshoes wrote:Also, there's the little icon at the top of my screen that blinks when someone joins or leaves a table. If it is blinking, it seems like menu selection items also blink when I try to select them, like choosing a color for Sylvan Caryatid or choosing a card to name with Pithing Needle.
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Re: Bug Reports 1.3.0 dev 2014-09-13
by rabidrobot » 20 Sep 2014, 22:30
Deflecting Palm works with creatures, but not direct damage, in my experience. I deflected a Lightning Strike and a Magma Jet, neither caused the source's controller to suffer damage...but a deflected attacking Stormbreath Dragon did work as expected.
FIXED
FIXED
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Re: Bug Reports 1.3.0 dev 2014-09-13
by cbgirardo » 21 Sep 2014, 04:14
This hasn't been fixed, or at least it still isn't working for me. The same is true of Chief of the Scale.
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Re: Bug Reports 1.3.0 dev 2014-09-13
by howhow » 21 Sep 2014, 05:23
theres a Chalice of the Void with 1 counter in play under my control.
then i cast second chalice with x=1 but it was countered by the first chalice's ability.
chalice's mana cost is {X} so cmc should be 2 in this case,it shouldnt be countered.
FIXED
then i cast second chalice with x=1 but it was countered by the first chalice's ability.
chalice's mana cost is {X} so cmc should be 2 in this case,it shouldnt be countered.
FIXED
Last edited by howhow on 21 Sep 2014, 05:36, edited 1 time in total.
Re: Bug Reports 1.3.0 dev 2014-09-13
by howhow » 21 Sep 2014, 05:35
Rattleclaw Mystic's ability "When Rattleclaw Mystic is turned face up, add {U}{R} to your mana pool." is a mana ability so shouldnt use the stack
FROM KTK FAQ
* Although turning a face-down creature with morph face up doesn’t use the stack, Rattleclaw Mystic’s triggered ability does use the stack, and players can respond to that ability. Notably, you can’t turn Rattleclaw Mystic face up while casting a spell or activating an ability. You’ll need to turn Rattleclaw Mystic face up and have its triggered ability resolve before you can spend that mana.
and dont know why in edh when my commander exiled by Mindbreak Trap i cannot choose goto command zone instead.
FIXED
FROM KTK FAQ
* Although turning a face-down creature with morph face up doesn’t use the stack, Rattleclaw Mystic’s triggered ability does use the stack, and players can respond to that ability. Notably, you can’t turn Rattleclaw Mystic face up while casting a spell or activating an ability. You’ll need to turn Rattleclaw Mystic face up and have its triggered ability resolve before you can spend that mana.
and dont know why in edh when my commander exiled by Mindbreak Trap i cannot choose goto command zone instead.
FIXED
Re: Bug Reports 1.3.0 dev 2014-09-13
by LevelX » 21 Sep 2014, 07:43
It's fixed for next release. Please read first post of thread.cbgirardo wrote:This hasn't been fixed, or at least it still isn't working for me. The same is true of Chief of the Scale.
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