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Bug Reports 1.3.0 dev 2014-10-05

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports 1.3.0 dev 2014-10-05

Postby fireshoes » 15 Oct 2014, 15:13

LevelX wrote:
fireshoes wrote:Playing against a human opponent, he attacked with a Courser of Kruphix enchanted with Ordeal of Nylea. The Ordeal triggered, then he unattacked and stil got the counter.
I need more information to reproduce this.

As you finish the declare attackers step, undo of an attacker is no longer possible.
The triggers are created only, if the declare attackers step was fnished.
Easy to test if you add some Ordeal of Nylea to your deck.

Do you have the game log from this game?
I've attached the gamelog (edit: not attached because "The upload was rejected because the uploaded file was identified as a possible attack vector."). You can see the trigger after the first Courser attack that actually happened, then Attacker: Courser of Kruphix. On the second attack, there is the trigger, but no attackers after the undo. The Courser had a counter added and the P/T changed from 3/5 to 4/6, but was untapped and dealt no damage in the combat damage step.

Attack #1
02:13: aiqueimetuluzi attacks with 1 creature
02:13: Ability triggers: Ordeal of Nylea - Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
02:13: Attacker: Courser of Kruphix (3/5) unblocked
02:13: fireshoes loses 3 life
02:14: aiqueimetuluzi casts Sylvan Caryatid
02:14: Turn 10 fireshoes (14 - 18)
Attack #2
02:16: Turn 11 aiqueimetuluzi (9 - 18)
02:16: aiqueimetuluzi draws a card
02:16: aiqueimetuluzi casts Market Festival targeting Forest
02:16: aiqueimetuluzi casts Karametra's Acolyte
02:17: aiqueimetuluzi attacks with 1 creature
02:17: Ability triggers: Ordeal of Nylea - Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
02:17: Turn 12 fireshoes (9 - 18)
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Re: Bug Reports 1.3.0 dev 2014-10-05

Postby VitaEdo » 16 Oct 2014, 04:00

Helm of the Ghastlord isn't working on Nekusar, the Mindrazer draw-card damage. The rules mention it triggers from any damage, not just combat damage.

FIXED
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Re: Bug Reports 1.3.0 dev 2014-10-05

Postby cataclysmic9 » 16 Oct 2014, 05:47

Goblin Charbelcher's ability, upon resolution, will produce endless "Select a card to put on bottom of library" windows (or produces a new one each time a card is selected, with no cards missing), freezing the client. I had to quit the client each time this happened. I talked to my opponent in the image after restarting, and they said that there was no issue on their end.

Screen Shot 2014-10-15 at 10.29.35 PM.png


FIXED
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BUG Report

Postby martin286 » 17 Oct 2014, 16:17

My opponent had a courser of kruphix in play and casted a read the bones. When he scryed I couldn't see any of those cards as I should be, not even the third card that was in his library.
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Re: Bug Reports 1.3.0 dev 2014-10-05

Postby Rockman000 » 17 Oct 2014, 18:09

Playing a match of legacy against human. When I cast Opt, the top card of my library is not displayed.
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Re: Bug Reports 1.3.0 dev 2014-10-05

Postby LevelX » 17 Oct 2014, 21:29

Rockman000 wrote:Playing a match of legacy against human. When I cast Opt, the top card of my library is not displayed.
What OS do you use?
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Re: Bug Reports 1.3.0 dev 2014-10-05

Postby varygoode » 18 Oct 2014, 04:01

I had a Prowess dude out who was at three power. I cast Icy Blast, which makes the Prowess dude have 4 power. According to the link below, Ferocious is supposed to check for condition not only upon cast, but also upon resolution. This did not happen.

http://magic.wizards.com/en/articles/ar ... ir#anchor5

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Re: Bug Reports 1.3.0 dev 2014-10-05

Postby glicnak » 23 Oct 2014, 23:01

Ive noticed on multiple occasions and using multiple different counterspells that when a commander js countered in an edh game, that player isn't given the choice to put the commander in the command zone. Instead, the commander is immediately put in the graveyard, which unfortunately ruins a lot of games...

I don't know how this could be fixed but it would be much appreciated, thank you :)

FIXED 2014-10-24
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Re: Bug Reports 1.3.0 dev 2014-10-05

Postby SailaYumako » 24 Oct 2014, 18:57

I was playing a free for all with four AI players and got disconnected with this message.
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Re: Bug Reports 1.3.0 dev 2014-10-05

Postby SailaYumako » 24 Oct 2014, 19:03

SailaYumako wrote:I was playing a free for all with four AI players and got disconnected with this message.
Got reconnected but con't figure out how to rejoin the game
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Re: Bug Reports 1.3.0 dev 2014-10-05

Postby LevelX » 24 Oct 2014, 19:54

SailaYumako wrote:I was playing a free for all with four AI players and got disconnected with this message.
The AI is only construced for two player matches and don't act in multiplayer games.
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Re: Bug Reports 1.3.0 dev 2014-10-05

Postby SailaYumako » 25 Oct 2014, 00:31

I've played two glitchless multiplayer player games with four AI. It does seem to take up alot of memory though.
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