Bug Reports 1.3.0 dev 2014-10-05
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Bug Reports 1.3.0 dev 2014-10-05
by LevelX » 05 Oct 2014, 15:06
If you have encountered any problems while using XMage 1.3.0 dev 2014-10-05, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Fixed Miracle handling (it's now also a triggered ability).
* Madness - Reworked Madness completely to be more rule accurate.
* F4/F5/F7 can also be used now without having priority.
* Brigid, Hero of Kinsbaile - Fixed that the damage ability had no correct source reference.
* Goblin Charbelcher - Fixed a bug, that the return cards to library step looped endless.
* Helm of the Ghastlord - Fixed that the triggered ability only worked for combat damage instead correctly for all kind of damage.
* Masako the Humorless - Fixed that the thought as ability also worked unintended for creatures of opponents.
* Vastwood Animist - Fixed a bug that the activated ability was not correctly implemented as a P/T setting effect.
* Vile Requiem - Fixed bug that no targets could be choosen.
Release 2014-10-05v4 (2014-10-11)
* Fixed a bug that tables waiting for players were removed unintended during table health check (running every 10 minutes).
* Fixed that the startMage.sh script was not added to the release archive.
* Fixed a bug, that if a spell with a spell cast triggered ability (e.g. Ulamog, the Infinite Gyre) was successfully countered, the triggered ability was unintended removed from the stack with the spell.
* Skip phase of preferences will only be applied if the stack is empty.
* Fixed that converted mana costs for stack objects were not always calculated correctly (e.g. a Mental Misstep could counter a Chalice of the Void with X=1).
* Exile dialog - Fixed that cards from exile windows with mixed owners were not all shown in exile dialog.
* Aetherspouts - Fixed that the order the cards go to top or bottom (if more than one) could not be selected.
* Hundred-Talon Strike - Fixed missing target definition.
* Izzet Staticaster - Fixed wrong subtype Wizzard to Wizard.
* Keranos, God of Storms - Fixed a bug that it's triggered ability could trigger multiple times during one turn.
* Scourge of Fleets - Fixed that instead of Thoughness the Power of the creatures was compared.
* See the Unwritten - Fxed that the selection of creatures was not optional.
Release 2014-10-05v3 (2014-10-09)
* Fixed a bug that stopped the match because table was wrongly removed. Happened only during sideboarding phase.
* Join the Ranks - Fixed that the created tokens had no Ally subtype.
Release 2014-10-05v2 (2014-10-09)
* Added player life to tooltip of small player name label (if no avatar images is shown). So life can be shown (at least with tooltip) if the top card of library is turned face up.
* Fixed a bug that happens on start of game sometimes prevented to start the game and blocking a game thread.
* Ebony Owl Netsuke - Fixed that a new effect was added every turn.
* Kresh the Bloodbraided - Fixed that the counters were not added to Kresh.
* Kalitas, Bloodchief of Ghet - Fixed that the token was not created for destroyed tokens.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Fixed Miracle handling (it's now also a triggered ability).
* Madness - Reworked Madness completely to be more rule accurate.
* F4/F5/F7 can also be used now without having priority.
* Brigid, Hero of Kinsbaile - Fixed that the damage ability had no correct source reference.
* Goblin Charbelcher - Fixed a bug, that the return cards to library step looped endless.
* Helm of the Ghastlord - Fixed that the triggered ability only worked for combat damage instead correctly for all kind of damage.
* Masako the Humorless - Fixed that the thought as ability also worked unintended for creatures of opponents.
* Vastwood Animist - Fixed a bug that the activated ability was not correctly implemented as a P/T setting effect.
* Vile Requiem - Fixed bug that no targets could be choosen.
Release 2014-10-05v4 (2014-10-11)
* Fixed a bug that tables waiting for players were removed unintended during table health check (running every 10 minutes).
* Fixed that the startMage.sh script was not added to the release archive.
* Fixed a bug, that if a spell with a spell cast triggered ability (e.g. Ulamog, the Infinite Gyre) was successfully countered, the triggered ability was unintended removed from the stack with the spell.
* Skip phase of preferences will only be applied if the stack is empty.
* Fixed that converted mana costs for stack objects were not always calculated correctly (e.g. a Mental Misstep could counter a Chalice of the Void with X=1).
* Exile dialog - Fixed that cards from exile windows with mixed owners were not all shown in exile dialog.
* Aetherspouts - Fixed that the order the cards go to top or bottom (if more than one) could not be selected.
* Hundred-Talon Strike - Fixed missing target definition.
* Izzet Staticaster - Fixed wrong subtype Wizzard to Wizard.
* Keranos, God of Storms - Fixed a bug that it's triggered ability could trigger multiple times during one turn.
* Scourge of Fleets - Fixed that instead of Thoughness the Power of the creatures was compared.
* See the Unwritten - Fxed that the selection of creatures was not optional.
Release 2014-10-05v3 (2014-10-09)
* Fixed a bug that stopped the match because table was wrongly removed. Happened only during sideboarding phase.
* Join the Ranks - Fixed that the created tokens had no Ally subtype.
Release 2014-10-05v2 (2014-10-09)
* Added player life to tooltip of small player name label (if no avatar images is shown). So life can be shown (at least with tooltip) if the top card of library is turned face up.
* Fixed a bug that happens on start of game sometimes prevented to start the game and blocking a game thread.
* Ebony Owl Netsuke - Fixed that a new effect was added every turn.
* Kresh the Bloodbraided - Fixed that the counters were not added to Kresh.
* Kalitas, Bloodchief of Ghet - Fixed that the token was not created for destroyed tokens.
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Re: Bug Reports 1.3.0 dev 2014-10-05
by cbgirardo » 05 Oct 2014, 18:21
Keranos, God of Storms triggered on a card I drew off of Divination that was certainly not the first card I drew in the turn.
FIXED
FIXED
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Re: Bug Reports 1.3.0 dev 2014-10-05
by LevelX » 05 Oct 2014, 21:59
Can you post the game log of the game (saved in .../mage-client/gamelogs/ folder)?cbgirardo wrote:Keranos, God of Storms triggered on a card I drew off of Divination that was certainly not the first card I drew in the turn.
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Re: Bug Reports 1.3.0 dev 2014-10-05
by fireshoes » 05 Oct 2014, 23:37
Public Server1's software version is 2014-10-02, while Public Server2 is on 2014-10-05. Typo? I don't see a release for 2014-10-02 on the download page.
Edit: I can log onto PS1 with the 2014-10-05 software, so is the version listed on the Find window not necessarily what it is running?
TYPO FIXED
Edit: I can log onto PS1 with the 2014-10-05 software, so is the version listed on the Find window not necessarily what it is running?
TYPO FIXED
Re: Bug Reports 1.3.0 dev 2014-10-05
by raisins7 » 05 Oct 2014, 23:58
On Public server 2, I'm running mage-bundle-1.3.0.dev2014-10-05. Vs a human.
He killed my Kiora's Follower with Bile Blight, but it was exiled instead of dying. Then he declared an attack with his mantis, I got a lot of these type of messages and couldn't continue:
He killed my Kiora's Follower with Bile Blight, but it was exiled instead of dying. Then he declared an attack with his mantis, I got a lot of these type of messages and couldn't continue:
- Code: Select all
Game exception occurred: java.lang.NullPointerException
Server version: 1.3.0dev2014-10-05
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Re: Bug Reports 1.3.0 dev 2014-10-05
by fireshoes » 06 Oct 2014, 00:16
A couple times today, I've submitted by sideboard changes and got a message something like "Table is no longer active." and the match doesn't continue.
FIXED WITH 2014-10-05v3
FIXED WITH 2014-10-05v3
Re: Bug Reports 1.3.0 dev 2014-10-05
by lavnchpad » 06 Oct 2014, 06:27
A Courser of Kruphix exiled from my deck by my opponent's Ashiok revealed the top card of my deck when put into play by Ashiok
Additionally, my opponent was able to play land revealed from my deck (The Temple of Malady on my opponent's field below is the same as is on top of my deck above).
https://github.com/magefree/mage/issues/589
I CAN'T REPRODUCE THIS YET
Additionally, my opponent was able to play land revealed from my deck (The Temple of Malady on my opponent's field below is the same as is on top of my deck above).
https://github.com/magefree/mage/issues/589
I CAN'T REPRODUCE THIS YET
Re: Bug Reports 1.3.0 dev 2014-10-05
by mrcaterpillar » 06 Oct 2014, 11:14
When a token dies, it will trigger the ability Kresh the Bloodbraided however when ability resolves no counters will be added. According to the rules , counters should be added as a token is seen as entering the graveyard. This is pretty game breaking for EDH, as many Kresh decks use tokens to pump him.
Edit: continued playing the game, any creature dying doesn't let Kresh gain from the trigger, this is completely broken
Kresh is currently unplayable
FIXED
Edit: continued playing the game, any creature dying doesn't let Kresh gain from the trigger, this is completely broken
Kresh is currently unplayable
FIXED
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Re: Bug Reports 1.3.0 dev 2014-10-05
by b1chmonkey » 06 Oct 2014, 16:43
Since the upgrade to the latest version, I have not been able to use the localhost option as the server. I receive an error message about socket connection. see attached snip. Prior to the upgrade, I did not experience this problem. Latest upgrade was un and re installed this morning (which fixed another issue). Thanks!
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Re: Bug Reports 1.3.0 dev 2014-10-05
by LevelX » 06 Oct 2014, 16:56
And you started your local server before?b1chmonkey wrote:Since the upgrade to the latest version, I have not been able to use the localhost option as the server. I receive an error message about socket connection. see attached snip. Prior to the upgrade, I did not experience this problem. Latest upgrade was un and re installed this morning (which fixed another issue). Thanks!
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Re: Bug Reports 1.3.0 dev 2014-10-05
by b1chmonkey » 06 Oct 2014, 18:25
Yes. I would use this to play against the AI.LevelX wrote:And you started your local server before?b1chmonkey wrote:Since the upgrade to the latest version, I have not been able to use the localhost option as the server. I receive an error message about socket connection. see attached snip. Prior to the upgrade, I did not experience this problem. Latest upgrade was un and re installed this morning (which fixed another issue). Thanks!
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Re: Bug Reports 1.3.0 dev 2014-10-05
by frasa » 06 Oct 2014, 19:28
Ulamog, the Infinite Gyre has been casted, I choose the permanent to destroy (Gemstone Mine if it's relevant), opponents resps with Pact of Negation then I press F9 to pass to my next turn. The trigger doesn't destroy the target permanent.
FIXED
FIXED
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Re: Bug Reports 1.3.0 dev 2014-10-05
by b1chmonkey » 06 Oct 2014, 19:31
This happened to me as well during my last match. Although the match continued onto the 2nd game, but not the third.fireshoes wrote:A couple times today, I've submitted by sideboard changes and got a message something like "Table is no longer active." and the match doesn't continue.
FIXED
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Re: How to play with XMage - 5 easy steps
by keithcleaveruk » 07 Oct 2014, 11:45
Hi there,
I'm new to the boards, so wasn't sure where to post this, but I've just downloaded the latest version of Xmage from the main site, but I can't find the startMage.sh file that should be in the root directory as mentioned in the OP as below:
FIXED (latest release does include the script)
I'm new to the boards, so wasn't sure where to post this, but I've just downloaded the latest version of Xmage from the main site, but I can't find the startMage.sh file that should be in the root directory as mentioned in the OP as below:
Should it be there, and if not, how do I start the Client & Server together?Linux
../mage-client/startClient.sh - starts the client only
../mage-server/startServer.sh - starts the server only
../startMage.sh - starts both server and client
FIXED (latest release does include the script)
Last edited by keithcleaveruk on 13 Oct 2014, 17:04, edited 2 times in total.
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