lag
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
lag
by BiasedDice » 19 Nov 2014, 22:18
lag
Last edited by BiasedDice on 28 Feb 2015, 23:04, edited 1 time in total.
- BiasedDice
- Posts: 17
- Joined: 15 Nov 2014, 04:45
- Has thanked: 0 time
- Been thanked: 0 time
Re: Shuffle, randomness vs bias
by DougShell » 20 Nov 2014, 15:53
This would be huge!
Any work on this would be great
Any work on this would be great
- DougShell
- Posts: 7
- Joined: 17 Nov 2014, 18:27
- Has thanked: 0 time
- Been thanked: 0 time
Re: Shuffle, randomness vs bias
by emerald000 » 20 Nov 2014, 17:29
So you want the shuffling to be less random?
-
emerald000 - Posts: 92
- Joined: 07 Jul 2014, 16:55
- Has thanked: 1 time
- Been thanked: 9 times
lag
by BiasedDice » 21 Nov 2014, 00:33
lag
Last edited by BiasedDice on 28 Feb 2015, 23:04, edited 1 time in total.
- BiasedDice
- Posts: 17
- Joined: 15 Nov 2014, 04:45
- Has thanked: 0 time
- Been thanked: 0 time
Re: Shuffle, randomness vs bias
by LevelX » 21 Nov 2014, 07:21
But it's kind of the drama needed from one perspective of the game.
So I vote absolutely against such a manipulation of the shuffling.
So I vote absolutely against such a manipulation of the shuffling.
-
LevelX - DEVELOPER
- Posts: 1677
- Joined: 08 Dec 2011, 15:08
- Has thanked: 174 times
- Been thanked: 374 times
Re: Shuffle, randomness vs bias
by emerald000 » 21 Nov 2014, 18:36
People usually find that computer shuffling is too random is because they do not shuffle correctly in paper. Land clumps are part of the game, whether you like it or not.
-
emerald000 - Posts: 92
- Joined: 07 Jul 2014, 16:55
- Has thanked: 1 time
- Been thanked: 9 times
6 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 129 guests