Bug Reports 1.3.0 dev 2014-11-29
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports 1.3.0 dev 2014-11-29
by iLex » 22 Jan 2015, 21:06
I play RDW. There's a bug with Goblin Rabblemaster. When he's on the field he has to force all other goblins to attack. That's what he doesn't do. I can choose if I want to attack with my goblins or not which is a huge advantage for me but a serious disadvantage for my opponents.
LevelX: Fixed beyond v9
LevelX: Fixed beyond v9
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Re: Bug Reports 1.3.0 dev 2014-11-29
by Axxle » 22 Jan 2015, 22:05
Heartbeat of Spring doesn’t work with City of Brass.
Thanks for all the fixing you've been doing so far!
LevelX: FIXED
Thanks for all the fixing you've been doing so far!
LevelX: FIXED
It's allegedly fixed for the next update.iLex wrote:I play RDW. There's a bug with Goblin Rabblemaster. When he's on the field he has to force all other goblins to attack. That's what he doesn't do. I can choose if I want to attack with my goblins or not which is a huge advantage for me but a serious disadvantage for my opponents.
Re: Bug Reports 1.3.0 dev 2014-11-29
by Seantastic » 23 Jan 2015, 04:31
When Gods (such as Erebos, Pharika, or Thassa) are exiled using Soulflayer's delve ability, Soulflayer does not gain indestructible as he should
Fireshoes: FIXED beyond v9
Fireshoes: FIXED beyond v9
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Re: Bug Reports 1.3.0 dev 2014-11-29
by fireshoes » 23 Jan 2015, 06:38
When Jeskai Infiltrator's damage ability occurs, Jeskai Infiltrator's art is still shown on the now manifested version of it. It may also be appearing in the same location, rather than randomized with the other manifested card (stayed in the same spot both times my opponent got it to trigger).
LevelX: Fixed beyond v10
LevelX: Fixed beyond v10
Re: Bug Reports 1.3.0 dev 2014-11-29
by NSGReaper » 23 Jan 2015, 16:58
So Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. Neither can any other creature if Bloodcrazed Goblin is on the battlefield. Any creature under any player's control.
LevelX: Fixed beyond v10
LevelX: Fixed beyond v10
Re: Bug Reports 1.3.0 dev 2014-11-29
by JeskaiCharmer » 23 Jan 2015, 22:11
Not sure about this or not, since it didn't come up in context, but the wording on the mouse-over tooltip for Putrid Imp looks like it has that it can't block even if you don't have threshold.
LevelX: Fixed beyond v10
LevelX: Fixed beyond v10
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Re: Bug Reports 1.3.0 dev 2014-11-29
by beanster88 » 23 Jan 2015, 22:11
I have been having issues over about the past week or so where I can't use fetchlands game 2 or 3 in matches because my library doesn't appear. It is not like clicking outside of the window,which simply hides the window and can be reopened by clicking on the stack. The deck just doesn't appear and I have to continue without getting a land. It only happens after game 1 and it has happened in my legacy and standard games.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by fireshoes » 23 Jan 2015, 23:20
DylanZ was streaming earlier today and twice had issues where he could not play lands, so possibly related. I don't remember the exact circumstances, but I believe he could not play land from hand or use a fetchland already on the battlefield.
Re: Bug Reports 1.3.0 dev 2014-11-29
by JeskaiCharmer » 24 Jan 2015, 00:23
Cunning Strike killed my face-up Efreet Weaponmaster (which had no damage on it yet)
LevelX: Fixed beyond v10
LevelX: Fixed beyond v10
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Re: Bug Reports 1.3.0 dev 2014-11-29
by mrcaterpillar » 24 Jan 2015, 06:50
With the new update, I can't update through the launcher. The pop-up appears announcing the new update is available, but when I go to download it the pop-up simply appears again, essentially doing nothing.
This is the error in the launcher log
LevelX: FIXED LAUNCHER LINK
This is the error in the launcher log
- Code: Select all
ERROR 2015-01-24 17:45:24,870 Error: =>[SwingWorker-pool-1-thread-2] DownloadTask.download
java.io.FileNotFoundException: http://bit.ly/Xmage2014-11-29v10b
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at com.xmage.launcher.Downloader.connect(Downloader.java:36)
at com.xmage.launcher.DownloadTask.download(DownloadTask.java:42)
at com.xmage.launcher.XMageLauncher$UpdateTask.updateXMage(XMageLauncher.java:758)
at com.xmage.launcher.XMageLauncher$UpdateTask.doInBackground(XMageLauncher.java:694)
at com.xmage.launcher.XMageLauncher$UpdateTask.doInBackground(XMageLauncher.java:680)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.FileNotFoundException: http://bit.ly/Xmage2014-11-29v10b
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at java.net.HttpURLConnection.getResponseCode(Unknown Source)
at com.xmage.launcher.Downloader.connect(Downloader.java:25)
... 10 more
LevelX: FIXED LAUNCHER LINK
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Re: Bug Reports 1.3.0 dev 2014-11-29
by fireshoes » 24 Jan 2015, 07:26
Version 10 of xmage is downloadable here if you don't want to wait for the launcher fix.
http://bit.ly/XMage2014-11-29v10b
http://bit.ly/XMage2014-11-29v10b
Re: Bug Reports 1.3.0 dev 2014-11-29
by Rivaren » 24 Jan 2015, 22:00
I have 3 problems that have happened to me very recently. The first being that Tectonic Edge sees Snow-Covered basics as nonbasic lands, which allows it to destroy them.
LevelX: Fixed beyond v10
The second being that while playing Commander, Spell Crumple gives the player the option of sending their commander back to the Command Zone which is really annoying.
Behaviour is correct for Duel Commander format
And the last one which I just found out about last night, was that when playing Alesha, Who Smiles at Death as my Commander, XMage thinks that she is a monored creature and won't let me produce Black or White mana. However, I can still start a game with nonred cards in my deck, which is weird. I'd really appreciate if these were fixed, especially the Alesha bug. Thanks in advance.
LevelX: Fixed beyond v10
LevelX: Fixed beyond v10
The second being that while playing Commander, Spell Crumple gives the player the option of sending their commander back to the Command Zone which is really annoying.
Behaviour is correct for Duel Commander format
And the last one which I just found out about last night, was that when playing Alesha, Who Smiles at Death as my Commander, XMage thinks that she is a monored creature and won't let me produce Black or White mana. However, I can still start a game with nonred cards in my deck, which is weird. I'd really appreciate if these were fixed, especially the Alesha bug. Thanks in advance.
LevelX: Fixed beyond v10
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Re: Bug Reports 1.3.0 dev 2014-11-29
by fireshoes » 25 Jan 2015, 00:19
Do you know if it was a Duel Commander game? The rules for that version allow you to send the commander to the command zone if it were to be put into the library.Rivaren wrote:The second being that while playing Commander, Spell Crumple gives the player the option of sending their commander back to the Command Zone which is really annoying.
http://duelcommander.com/wp-content/uploads/2015/01/Duel_Commander_summary_EN_20140922.pdf
Re: Bug Reports 1.3.0 dev 2014-11-29
by Rivaren » 25 Jan 2015, 01:21
Oh, it was a 1v1 game. I had no idea that was a rule for 1v1. Thanks for the info.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by LevelX » 25 Jan 2015, 01:54
Not generally. There are two different Deck Types - one with this rule and one without. You choose one as you create the table.Rivaren wrote:Oh, it was a 1v1 game. I had no idea that was a rule for 1v1. Thanks for the info.
Deck Type = Variant Magic - Commander (commander to library cannot be replaced)
Deck Type = Variant Magic - Duel Commander (commander to library can be replaced)
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